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<blockquote data-quote="HolyMan" data-source="post: 5151446" data-attributes="member: 84167"><p><strong><span style="color: red">red ink is comments and corrections (unless I'm wrong- which is possible) Go ahead and fix in the RG and let me know here and I will give her a final once over.</span></strong></p><p> </p><p><strong><span style="color: red">And think on your origin so I may bring you into the game.</span></strong></p><p> </p><p><strong><span style="color: red">HM</span></strong></p><p> </p><p> </p><p><strong>Silhouette, The Silver Lady, Goddess of Moonlight & Shadow, Lady of Masks</strong></p><p>Alignment: <strong>Chaotic Neutral (Good?) <span style="color: red">sigh <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></span></strong></p><p>[sblock=Realm]<strong>Faerie, The Otherworld, The Twilight Lands</strong></p><p>In some ways Faerie is a 'reflection' of the 'real' world, and it shares many similar geographical features, though often embellished or distorted in some way. The plane is highly mutable though, and is constantly in a state of mild flux. This rarely affects large landscape features like lakes and mountains, but smaller features...or aspects of larger ones...will frequently move about when no one's looking, or change in tangible ways. Faerie is a place constantly suspended in phases of transition. It is a place of eternal "in-betweenness." Its sun is always at the horizon, never rising nor setting, giving it the name 'Twilight Lands.' It is never wholly summer, winter, autumn nor spring, but rather all four exist at once, in separate 'kingdoms.' It overlaps the real world in places like crossroads, where one is between one's origin and one's destination. The lack of day and night contributes to a sense of timelessness, which makes it very easy for one to lose track of how long one has been there. No one and nothing ages while in Faerie, but the time catches up with anyone returning to the mortal world.</p><p> </p><p><span style="color: red"><strong>I like this very much.</strong></span></p><p> </p><p>The Otherworld is, to some extent, less -real- than the mortal world. Most artifacts from Faerie will cease to exist, or crumble to dust, when brought outside that realm. Fey beings who leave Faerie must 'anchor' themselves to something real...a landscape feature, or tree, or they will lose their immortality. Mortal creatures who eat fey food will find themselves starving to death upon leaving. In addition, a mortal who stays long enough in Faerie, eating their food, breathing their air, will start to slowly -become- fey as the substance of their bodies is replaced. </p><p> </p><p>Faerie has borders with several other planes. It is most closely aligned with the mortal realm, but shares borders with the dreamworld as well. It's said that if one could fly to the sun, on the other side one would find the heavens of Solarion??. Meanwhile, there are abysses and chasms in the caverns beneath the surface that, should one fall in, one would fall all the way into the spider-filled depths of Blahdyblah. As a rule, it is not hard to stumble into Faerie, should the conditions be right. Getting out again can be trickier.[/sblock]</p><p>[sblock=Denizens]Faerie is populated by beings that share their world's name: the faerie, or fae for short. They come in a bewildering array of sizes and shapes, though most are at least nominally humanoid in form. Almost all of them are gifted with magical abilities, though these are more often mischievous in nature than outright dangerous. Fae are ageless, dying only through violence or misadventure, though it's unusual that they have long-minded viewpoints or long term, byzantine plots. Most fae live their eternities one day at a time, filling each with whatever pleases it the most...be it frolicking and making merry, or horrific acts of violence.</p><p> </p><p>Fae often have powerful ties to natural features in their vicinity. This is especially true of dryads and nymphs. Even more free-roaming fae such as pixies will sometimes fixate on a household or individual person, either bedeviling them or trying to aid them...though sometimes it's hard to tell which is which.</p><p> </p><p>Few fae dally long outside of Faerie, with the occasional exception of dryads and nymphs who become attached to trees or lakes in the mortal realm. One other big exception are the gnomes, who were originally fey but struck out into the mortal world en masse to escape persecution by fey goblins. There they became mortal, but still retain some of their carefree mindset and magical gifts.[/sblock]</p><p> </p><p><strong><span style="color: red">This gnome/goblim conflict happened in another world and may happen again? Or do we scratch it and play it out on this world?</span></strong></p><p> </p><p>[sblock=Stats]20 HD Outsider</p><p>Shadowdancer 1 / Simple Variant Druid 1 <span style="color: red"><strong>(saw it, np with using I actually like it)</strong></span></p><p> </p><p>Str 8 (2) </p><p>Dex 26 (10) </p><p>Con 14 (5) +1</p><p>Int 14 (2)</p><p>Wis 20 (6)</p><p>Cha 26 (10) +4</p><p> </p><p>HP: 160+44+8+8 = 220</p><p>AC: 45 (10 + 1 size + 8 Dex + 13 natural +8 deflection +5 Wis)</p><p>BAB: +22 <strong><span style="color: red">+20/+15/+10/+5</span></strong></p><p>Initiative: +8</p><p>Move: Ground 50', Flight 100' (good) <span style="color: red"><strong>(below says 120')</strong></span></p><p> </p><p>Fort +20 + 2 con + 2 dr + 8 luck + 1 epic = 33 </p><p>Ref +20 + 8 dex + 2 shd + 8 luck + 1 epic = 39</p><p>Will +20 + 5 wis + 2 dr + 8 luck + 1 epic = 36</p><p> </p><p><span style="color: red"><strong>Not using epic saves and BAB</strong></span></p><p> </p><p>Racial Traits</p><p>Outsider type</p><p>Special Traits 18/20 <strong><span style="color: red">I count 20/20</span></strong></p><p>- Small Size (1 trait) <strong><span style="color: red">(</span><span style="color: red">saw this late) list -2str/+2 dex and small characters PHB pg 20 plz</span></strong></p><p>- Fast Healing 5 (1 trait)</p><p>- Flight 120' Good (1 trait<span style="color: red"><span style="color: white">)</span> <strong>(above it says 100')</strong></span></p><p>- +8 Dex (4 traits)</p><p>- +4 Int (2 traits)</p><p>- +6 Wis (3 traits)</p><p>- +6 Cha (3 traits)</p><p>- SU Ability - Greater Invisibility (as Pixie) (1 trait) <span style="color: red"><strong>Sorry cost should be 3 points</strong></span></p><p>- SU Ability - Alternate Form (as Phasm) (1 trait)</p><p>- SU Ability - Stunning Glance DC 28 (as Nymph) (1 trait)</p><p>- SLA - Mass Charm Monster 1/day DC 26 (1 trait)</p><p>- SLA - Transport Via Plants 3/day (1 trait)</p><p> </p><p>Class Traits</p><p>Hide in Plain Sight (shadows)</p><p> </p><p>AC Bonus (as monk)</p><p>Speed bonus (as monk)</p><p>Bonus feat: Tracking</p><p>Favored Enemy: Aberrations</p><p>Animal Companion (wolf) <span style="color: red"><strong>(taking a companion now or wait till your higher lvl and RP it? your call)</strong></span></p><p>Wild Empathy +9 <strong><span style="color: red">(handle animal synergy)</span></strong></p><p>Nature Sense</p><p> </p><p>Skills 230+8+6 = 244</p><p>Bluff +30 (22 ranks + 8 Cha)</p><p>Disguise +38 (20 ranks + 8 Cha + 10 circumstance)</p><p>Hide +32 (20 ranks + 8 Dex + 4 size)</p><p> </p><p>Concentration +17 (15 ranks + 2 Con)</p><p>Handle Animal +20 (12 ranks + 8 Cha)</p><p>Listen +25 (20 ranks + 5 Wis)</p><p>Move Silently +32 (24 ranks + 8 Dex)</p><p>Knowledge: Nature +20 (16 ranks + 2 Int + 2 class)</p><p>Perform (Dance) +20 (12 ranks + 8 Cha)</p><p>Search +25 (23 ranks + 2 Int)</p><p>Sense Motive +25 (20 ranks + 5 wis) </p><p>Spot +25 (20 ranks + 5 Wis)</p><p>Survival +30 (23 ranks +5 wis +2 class)</p><p> </p><p><span style="color: red"><strong>No synergies listed and they up to +4 for some, in Dieties and Demigods</strong></span></p><p> </p><p>Feats</p><p>B Tracking</p><p>1 Dodge</p><p>3 Mobility</p><p>6 Combat Reflexes</p><p>9 Flyby Attack</p><p>12 Point Blank Shot</p><p>15 Precise Shot</p><p>18 Manyshot</p><p>21 Combat Archery</p><p> </p><p>Divine Rank 0</p><p>Divine AC Bonus 0</p><p>Natural Armor Bonus 13 </p><p>Divine Attack Bonus 0</p><p>Divine Save Bonus 0</p><p>Divine Check Bonus 0</p><p>Immune to transmutations, energy drain, ability drain, ability damage, mind affecting effects.</p><p>Damage Reduction 35/ +4</p><p>Fire Resistance 20</p><p>Spell Resistance 32</p><p>Portfolio: Fortune, Cunning, Trickery, Hunting, The Moon, Fey</p><p> </p><p>Domains (Caster level 10, DC 18+lvl)</p><p>Trickery - Bluff, Disguise, Hide are class skills</p><p>- Disguise Self</p><p>- Invisibility</p><p>- Nondetection</p><p>- Confusion</p><p>- False Vision</p><p>- Mislead</p><p>- Screen</p><p>- Polymorph Any Object</p><p>- Time Stop</p><p> </p><p>Luck - 1 reroll/day</p><p>- Entropic Shield</p><p>- Aid</p><p>- Protection from Energy</p><p>- Freedom of Movement</p><p>- Break Enchantment</p><p>- Mislead</p><p>- Spell Turning</p><p>- Moment of Prescience</p><p>- Miracle</p><p> </p><p>Moon - Turn/Destroy Lycanthropes</p><p>- Faerie Fire</p><p>- Moonbeam</p><p>- Moon Blade</p><p>- Fear</p><p>- Moon Path</p><p>- Permanent Illusion</p><p>- Insanity</p><p>- Animal Shapes</p><p>- Moonfire</p><p> </p><p>Spellcasting (Druid CL 1, DC 15+lvl)</p><p>Prepared:</p><p>0 - 3 </p><p>1 - 3 </p><p> </p><p>Favored Weapon </p><p>Slivershaft - Small Frost, Flaming, Seeking Longbow +5, 128,320</p><p> </p><p><span style="color: red"><strong>320gp over will allow that and give potions to everyone else</strong></span> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />[/sblock]</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5151446, member: 84167"] [B][COLOR=red]red ink is comments and corrections (unless I'm wrong- which is possible) Go ahead and fix in the RG and let me know here and I will give her a final once over.[/COLOR][/B] [B][COLOR=red]And think on your origin so I may bring you into the game.[/COLOR][/B] [B][COLOR=red]HM[/COLOR][/B] [B]Silhouette, The Silver Lady, Goddess of Moonlight & Shadow, Lady of Masks[/B] Alignment: [B]Chaotic Neutral (Good?) [COLOR=red]sigh :erm:[/COLOR][/B] [sblock=Realm][B]Faerie, The Otherworld, The Twilight Lands[/B] In some ways Faerie is a 'reflection' of the 'real' world, and it shares many similar geographical features, though often embellished or distorted in some way. The plane is highly mutable though, and is constantly in a state of mild flux. This rarely affects large landscape features like lakes and mountains, but smaller features...or aspects of larger ones...will frequently move about when no one's looking, or change in tangible ways. Faerie is a place constantly suspended in phases of transition. It is a place of eternal "in-betweenness." Its sun is always at the horizon, never rising nor setting, giving it the name 'Twilight Lands.' It is never wholly summer, winter, autumn nor spring, but rather all four exist at once, in separate 'kingdoms.' It overlaps the real world in places like crossroads, where one is between one's origin and one's destination. The lack of day and night contributes to a sense of timelessness, which makes it very easy for one to lose track of how long one has been there. No one and nothing ages while in Faerie, but the time catches up with anyone returning to the mortal world. [COLOR=red][B]I like this very much.[/B][/COLOR] The Otherworld is, to some extent, less -real- than the mortal world. Most artifacts from Faerie will cease to exist, or crumble to dust, when brought outside that realm. Fey beings who leave Faerie must 'anchor' themselves to something real...a landscape feature, or tree, or they will lose their immortality. Mortal creatures who eat fey food will find themselves starving to death upon leaving. In addition, a mortal who stays long enough in Faerie, eating their food, breathing their air, will start to slowly -become- fey as the substance of their bodies is replaced. Faerie has borders with several other planes. It is most closely aligned with the mortal realm, but shares borders with the dreamworld as well. It's said that if one could fly to the sun, on the other side one would find the heavens of Solarion??. Meanwhile, there are abysses and chasms in the caverns beneath the surface that, should one fall in, one would fall all the way into the spider-filled depths of Blahdyblah. As a rule, it is not hard to stumble into Faerie, should the conditions be right. Getting out again can be trickier.[/sblock] [sblock=Denizens]Faerie is populated by beings that share their world's name: the faerie, or fae for short. They come in a bewildering array of sizes and shapes, though most are at least nominally humanoid in form. Almost all of them are gifted with magical abilities, though these are more often mischievous in nature than outright dangerous. Fae are ageless, dying only through violence or misadventure, though it's unusual that they have long-minded viewpoints or long term, byzantine plots. Most fae live their eternities one day at a time, filling each with whatever pleases it the most...be it frolicking and making merry, or horrific acts of violence. Fae often have powerful ties to natural features in their vicinity. This is especially true of dryads and nymphs. Even more free-roaming fae such as pixies will sometimes fixate on a household or individual person, either bedeviling them or trying to aid them...though sometimes it's hard to tell which is which. Few fae dally long outside of Faerie, with the occasional exception of dryads and nymphs who become attached to trees or lakes in the mortal realm. One other big exception are the gnomes, who were originally fey but struck out into the mortal world en masse to escape persecution by fey goblins. There they became mortal, but still retain some of their carefree mindset and magical gifts.[/sblock] [B][COLOR=red]This gnome/goblim conflict happened in another world and may happen again? Or do we scratch it and play it out on this world?[/COLOR][/B] [sblock=Stats]20 HD Outsider Shadowdancer 1 / Simple Variant Druid 1 [COLOR=red][B](saw it, np with using I actually like it)[/B][/COLOR] Str 8 (2) Dex 26 (10) Con 14 (5) +1 Int 14 (2) Wis 20 (6) Cha 26 (10) +4 HP: 160+44+8+8 = 220 AC: 45 (10 + 1 size + 8 Dex + 13 natural +8 deflection +5 Wis) BAB: +22 [B][COLOR=red]+20/+15/+10/+5[/COLOR][/B] Initiative: +8 Move: Ground 50', Flight 100' (good) [COLOR=red][B](below says 120')[/B][/COLOR] Fort +20 + 2 con + 2 dr + 8 luck + 1 epic = 33 Ref +20 + 8 dex + 2 shd + 8 luck + 1 epic = 39 Will +20 + 5 wis + 2 dr + 8 luck + 1 epic = 36 [COLOR=red][B]Not using epic saves and BAB[/B][/COLOR] Racial Traits Outsider type Special Traits 18/20 [B][COLOR=red]I count 20/20[/COLOR][/B] - Small Size (1 trait) [B][COLOR=red]([/COLOR][COLOR=red]saw this late) list -2str/+2 dex and small characters PHB pg 20 plz[/COLOR][/B] - Fast Healing 5 (1 trait) - Flight 120' Good (1 trait[COLOR=red][COLOR=white])[/COLOR] [B](above it says 100')[/B][/COLOR] - +8 Dex (4 traits) - +4 Int (2 traits) - +6 Wis (3 traits) - +6 Cha (3 traits) - SU Ability - Greater Invisibility (as Pixie) (1 trait) [COLOR=red][B]Sorry cost should be 3 points[/B][/COLOR] - SU Ability - Alternate Form (as Phasm) (1 trait) - SU Ability - Stunning Glance DC 28 (as Nymph) (1 trait) - SLA - Mass Charm Monster 1/day DC 26 (1 trait) - SLA - Transport Via Plants 3/day (1 trait) Class Traits Hide in Plain Sight (shadows) AC Bonus (as monk) Speed bonus (as monk) Bonus feat: Tracking Favored Enemy: Aberrations Animal Companion (wolf) [COLOR=red][B](taking a companion now or wait till your higher lvl and RP it? your call)[/B][/COLOR] Wild Empathy +9 [B][COLOR=red](handle animal synergy)[/COLOR][/B] Nature Sense Skills 230+8+6 = 244 Bluff +30 (22 ranks + 8 Cha) Disguise +38 (20 ranks + 8 Cha + 10 circumstance) Hide +32 (20 ranks + 8 Dex + 4 size) Concentration +17 (15 ranks + 2 Con) Handle Animal +20 (12 ranks + 8 Cha) Listen +25 (20 ranks + 5 Wis) Move Silently +32 (24 ranks + 8 Dex) Knowledge: Nature +20 (16 ranks + 2 Int + 2 class) Perform (Dance) +20 (12 ranks + 8 Cha) Search +25 (23 ranks + 2 Int) Sense Motive +25 (20 ranks + 5 wis) Spot +25 (20 ranks + 5 Wis) Survival +30 (23 ranks +5 wis +2 class) [COLOR=red][B]No synergies listed and they up to +4 for some, in Dieties and Demigods[/B][/COLOR] Feats B Tracking 1 Dodge 3 Mobility 6 Combat Reflexes 9 Flyby Attack 12 Point Blank Shot 15 Precise Shot 18 Manyshot 21 Combat Archery Divine Rank 0 Divine AC Bonus 0 Natural Armor Bonus 13 Divine Attack Bonus 0 Divine Save Bonus 0 Divine Check Bonus 0 Immune to transmutations, energy drain, ability drain, ability damage, mind affecting effects. Damage Reduction 35/ +4 Fire Resistance 20 Spell Resistance 32 Portfolio: Fortune, Cunning, Trickery, Hunting, The Moon, Fey Domains (Caster level 10, DC 18+lvl) Trickery - Bluff, Disguise, Hide are class skills - Disguise Self - Invisibility - Nondetection - Confusion - False Vision - Mislead - Screen - Polymorph Any Object - Time Stop Luck - 1 reroll/day - Entropic Shield - Aid - Protection from Energy - Freedom of Movement - Break Enchantment - Mislead - Spell Turning - Moment of Prescience - Miracle Moon - Turn/Destroy Lycanthropes - Faerie Fire - Moonbeam - Moon Blade - Fear - Moon Path - Permanent Illusion - Insanity - Animal Shapes - Moonfire Spellcasting (Druid CL 1, DC 15+lvl) Prepared: 0 - 3 1 - 3 Favored Weapon Slivershaft - Small Frost, Flaming, Seeking Longbow +5, 128,320 [COLOR=red][B]320gp over will allow that and give potions to everyone else[/B][/COLOR] :p[/sblock] [/QUOTE]
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