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<blockquote data-quote="Shayuri" data-source="post: 5151520" data-attributes="member: 4936"><p>Hmm...well, first, I'm glad you liked some of the fluff I worked out. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> And I'm glad for the druid variant being allowed. I like it a lot too.</p><p></p><p>Some of the points you commented on were mistakes of mine...a couple of places I forgot to update between versions and so on. Easily fixed.</p><p></p><p>I was puzzled by some of your other comments, and I'll recount them here rather than reprinting the whole post again.</p><p></p><p>First...you sighed at my alignment. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I know. It's all neutrals and evils. Believe me, I want to be good! It's just hard to call someone like this GOOD. She has her good side, she has her good moments, but she has a darker side too. For what its worth, my -plan- is to emphasize her 'good' side more, and act as a kind of balancer to the pantheon. I hope that assuages some of your misgivings. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><span style="color: Red">This gnome/goblim conflict happened in another world and may happen again? Or do we scratch it and play it out on this world?</span></p><p></p><p>Well, in my scenario, the gnomes (and goblins) were originally faerie, who migrated to the mortal world. Their conflict began in faerie, and never really ended. It's still playing out in the mortal world even now. This is open, however. It's not really necessary, I just liked the flavor. Gnomes and goblins both have sort of fey flavor, and the mechanics already support them having a long history of animosity...</p><p></p><p><span style="color: Red">+20/+15/+10/+5</span></p><p></p><p>Not quite. She gets +1 to hit from size...I included that in BAB (perhaps I shouldn't have). She gets another +1 from the bonus at 21 HD. Total +22.</p><p></p><p><span style="color: Red">(below says 120')</span></p><p>100' is correct. Base move for a Small good is 50', and double that is 100'. The reference to 120' was from before I looked up the correct figure and replaced it. An error, in other words. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><span style="color: Red">Not using Epic saves and BAB.</span></p><p>Not sure I get this. Here's a paragraph from your character creation rules (bold added by me for emphasis):</p><p></p><p>Finally, the character has one level in a regular character class. The character recieves a feat for 21st level, skill points as a multi-class character, maximum hit points for the class's hit die, and the class features of the class's 1st level. <strong>However, BAB and Base saves are handled for your character level.</strong></p><p></p><p>I interpreted that as meaning we use our character level (22 in this case, according to a post in the OOC thread) to determine our BAB and save bonuses as per normal Epic rules. If that's not the case, could you tell me how we're meant to do it?</p><p></p><p><span style="color: Red">(saw this late) list -2str/+2 dex and small characters PHB pg 20 plz</span></p><p>The stat changes are included in the final attributes I have listed. I'm not sure what you mean by 'small characters PHB pg 20.' Do you want me to list out all the traits of Small characters, as given in the PHB?</p><p></p><p><span style="color: Red">Sorry cost should be 3 points</span></p><p>Okay. Let me make one point to consider, and if you still want this to cost 3 points then I'll let it go at that.</p><p></p><p>I don't think this ability is as powerful as you seem to be under the impression it is. Bear in mind that for 2 traits, I could get the Greater Invisibility SLA at-will, and could cast it on other things than myself to boot. For free, as part of two of my domains, I get the Mislead spell as an SLA usable at will...and part of Mislead is Greater Invisibility. Thus, the pixie power isn't adding a capability the character wouldn't normally have. It accomplishes two things only: 1) The ability becomes Su, making it easier to use and harder to dispel, and 2) It because usable and dismissable as a free action. My thought is that those two things, while useful, aren't out of line for one divine trait. </p><p></p><p>However, if you disagree, I'll respect that, and make appropriate changes to trait expenditures. </p><p></p><p><span style="color: Red">Various synergies</span></p><p>Arr, yes...oversights. Been awhile since I made a non Pathfinder 3.5 character. Forgot about those. I'll fix that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for the animal companion, I envision her having a wolf buddy already, though I don't necessarily think she carts it around with her on her travels necessarily. It is, after all, nowhere near as robust as she is. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><span style="color: Red">320gp over will allow that and give potions to everyone else</span></p><p>Well, bear in mind that everyone else has listed the cost of their items <em>incorrectly</em>. ALL magic items cost not only the value of their enchantments, but ALSO the cost of a masterwork weapon. Everyone noted the cost of the enchantment, but no one listed the cost of the masterwork weapon.</p><p></p><p>So in reality, we're ALL 300-odd gold pieces over. It's just that most didn't list the full cost of their weapons. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Shayuri, post: 5151520, member: 4936"] Hmm...well, first, I'm glad you liked some of the fluff I worked out. :) And I'm glad for the druid variant being allowed. I like it a lot too. Some of the points you commented on were mistakes of mine...a couple of places I forgot to update between versions and so on. Easily fixed. I was puzzled by some of your other comments, and I'll recount them here rather than reprinting the whole post again. First...you sighed at my alignment. :) I know. It's all neutrals and evils. Believe me, I want to be good! It's just hard to call someone like this GOOD. She has her good side, she has her good moments, but she has a darker side too. For what its worth, my -plan- is to emphasize her 'good' side more, and act as a kind of balancer to the pantheon. I hope that assuages some of your misgivings. :) [COLOR="Red"]This gnome/goblim conflict happened in another world and may happen again? Or do we scratch it and play it out on this world?[/COLOR] Well, in my scenario, the gnomes (and goblins) were originally faerie, who migrated to the mortal world. Their conflict began in faerie, and never really ended. It's still playing out in the mortal world even now. This is open, however. It's not really necessary, I just liked the flavor. Gnomes and goblins both have sort of fey flavor, and the mechanics already support them having a long history of animosity... [COLOR="Red"]+20/+15/+10/+5[/COLOR] Not quite. She gets +1 to hit from size...I included that in BAB (perhaps I shouldn't have). She gets another +1 from the bonus at 21 HD. Total +22. [COLOR="Red"](below says 120')[/COLOR] 100' is correct. Base move for a Small good is 50', and double that is 100'. The reference to 120' was from before I looked up the correct figure and replaced it. An error, in other words. :) [COLOR="Red"]Not using Epic saves and BAB.[/COLOR] Not sure I get this. Here's a paragraph from your character creation rules (bold added by me for emphasis): Finally, the character has one level in a regular character class. The character recieves a feat for 21st level, skill points as a multi-class character, maximum hit points for the class's hit die, and the class features of the class's 1st level. [B]However, BAB and Base saves are handled for your character level.[/B] I interpreted that as meaning we use our character level (22 in this case, according to a post in the OOC thread) to determine our BAB and save bonuses as per normal Epic rules. If that's not the case, could you tell me how we're meant to do it? [COLOR="Red"](saw this late) list -2str/+2 dex and small characters PHB pg 20 plz[/COLOR] The stat changes are included in the final attributes I have listed. I'm not sure what you mean by 'small characters PHB pg 20.' Do you want me to list out all the traits of Small characters, as given in the PHB? [COLOR="Red"]Sorry cost should be 3 points[/COLOR] Okay. Let me make one point to consider, and if you still want this to cost 3 points then I'll let it go at that. I don't think this ability is as powerful as you seem to be under the impression it is. Bear in mind that for 2 traits, I could get the Greater Invisibility SLA at-will, and could cast it on other things than myself to boot. For free, as part of two of my domains, I get the Mislead spell as an SLA usable at will...and part of Mislead is Greater Invisibility. Thus, the pixie power isn't adding a capability the character wouldn't normally have. It accomplishes two things only: 1) The ability becomes Su, making it easier to use and harder to dispel, and 2) It because usable and dismissable as a free action. My thought is that those two things, while useful, aren't out of line for one divine trait. However, if you disagree, I'll respect that, and make appropriate changes to trait expenditures. [COLOR="Red"]Various synergies[/COLOR] Arr, yes...oversights. Been awhile since I made a non Pathfinder 3.5 character. Forgot about those. I'll fix that. :) As for the animal companion, I envision her having a wolf buddy already, though I don't necessarily think she carts it around with her on her travels necessarily. It is, after all, nowhere near as robust as she is. :) [COLOR="Red"]320gp over will allow that and give potions to everyone else[/COLOR] Well, bear in mind that everyone else has listed the cost of their items [i]incorrectly[/i]. ALL magic items cost not only the value of their enchantments, but ALSO the cost of a masterwork weapon. Everyone noted the cost of the enchantment, but no one listed the cost of the masterwork weapon. So in reality, we're ALL 300-odd gold pieces over. It's just that most didn't list the full cost of their weapons. :) [/QUOTE]
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