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<blockquote data-quote="Shayuri" data-source="post: 5152957" data-attributes="member: 4936"><p><em>At DR1 we get Greater Teleport at will, and Astral Projection at will if i remember correctly. Well anyway we get really good means of transportation. Mayhap you'd want to invest that trait point in something else?</em></p><p></p><p>Plane shift at will, it seems. Still, that's a good point. I was going for something "dryady" but perhaps I can find something better.</p><p></p><p><em>Well I'm not sure you have added the speed bonus and AC bonus as monk. Maybe you have, i'm just reminding (doing this from the office)</em></p><p></p><p>I added the AC bonus, yes. A 1st level monk hasn't got a speed bonus yet. It kicks in at level 3.</p><p></p><p><em>Glad you took a perform skill as Heliasillyel's daugher. Perhaps you should trade one of the less useful class skills to tag Perform? I'm sure HM would agree to it if you want to keep advancing in that, although it won't be of much use without Bard levels.</em></p><p></p><p>Not sure what you mean. Perform's already a class skill. And, as you say, it's largely for flavor (and a small amount was necessary for Shadowdancer).</p><p></p><p><em>A-ha! So you too have fallen in the dreaded redundant feats trap! First, I'd like to suggest outlining which feats are Epic ones, check out Heliasillyel's sheet if you want. Combat Archery would be nice IF we were not Deities. If you are serious about using that bow, you will go for Divine Archery, and thus render that Epic Feat redundant. I advise you to read trough the Salient Divine Abilities list and mark out those who you will use, it really helps with both Trait and Feat planning.</em></p><p></p><p>You're making an awfully big assumption there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But it brings up a valid point. How are we going to handle Salient Abilities? Is it one per divine rank, or do we get to pick a smattering of whatever seems appropriate once we ascend to the appropriate rank, or...what? I'm not sure if there's a hard rule on that, so some GM clarification would be nice.</p><p></p><p>I'm actually not planning on taking the Divine Archer ability, as it would require a pretty major alteration of my feat choices (requiring Far Shot and Weapon Focus in at least one bow type), and the benefits are pretty easily recreated with item properties and epic feats. Since I'm assuming we'll have limited DSA picks, I'd rather cherry pick the bennies with feats than use an all-important divine slot that I'd have to sacrifice feat slots for to qualify anyway.</p><p></p><p>Also, good point on druid spells and description. And background. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Thanks for the feedback. I'll get another draft out soon.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 5152957, member: 4936"] [I]At DR1 we get Greater Teleport at will, and Astral Projection at will if i remember correctly. Well anyway we get really good means of transportation. Mayhap you'd want to invest that trait point in something else?[/I] Plane shift at will, it seems. Still, that's a good point. I was going for something "dryady" but perhaps I can find something better. [I]Well I'm not sure you have added the speed bonus and AC bonus as monk. Maybe you have, i'm just reminding (doing this from the office)[/I] I added the AC bonus, yes. A 1st level monk hasn't got a speed bonus yet. It kicks in at level 3. [I]Glad you took a perform skill as Heliasillyel's daugher. Perhaps you should trade one of the less useful class skills to tag Perform? I'm sure HM would agree to it if you want to keep advancing in that, although it won't be of much use without Bard levels.[/I] Not sure what you mean. Perform's already a class skill. And, as you say, it's largely for flavor (and a small amount was necessary for Shadowdancer). [I]A-ha! So you too have fallen in the dreaded redundant feats trap! First, I'd like to suggest outlining which feats are Epic ones, check out Heliasillyel's sheet if you want. Combat Archery would be nice IF we were not Deities. If you are serious about using that bow, you will go for Divine Archery, and thus render that Epic Feat redundant. I advise you to read trough the Salient Divine Abilities list and mark out those who you will use, it really helps with both Trait and Feat planning.[/I] You're making an awfully big assumption there. :) But it brings up a valid point. How are we going to handle Salient Abilities? Is it one per divine rank, or do we get to pick a smattering of whatever seems appropriate once we ascend to the appropriate rank, or...what? I'm not sure if there's a hard rule on that, so some GM clarification would be nice. I'm actually not planning on taking the Divine Archer ability, as it would require a pretty major alteration of my feat choices (requiring Far Shot and Weapon Focus in at least one bow type), and the benefits are pretty easily recreated with item properties and epic feats. Since I'm assuming we'll have limited DSA picks, I'd rather cherry pick the bennies with feats than use an all-important divine slot that I'd have to sacrifice feat slots for to qualify anyway. Also, good point on druid spells and description. And background. :) Thanks for the feedback. I'll get another draft out soon. [/QUOTE]
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