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<blockquote data-quote="Myth and Legend" data-source="post: 5264273" data-attributes="member: 82679"><p>OK to summarize what we gain (as noted in Heliasilylel's sheet):</p><p></p><p>lvl 3 of two classes. Divine Rank 1. Max HP for everything. We have gained an attribute bonus last time we have leveleed up in our classes. BTW I thought we had agreed to gain +2 ability bonuses equal to our divine rank? Otherwise I don't know how we'll reach the ~50 to every stat most deities have.</p><p></p><p>What I added per <a href="http://www.d20srd.org/srd/divine/divineRanksAndPowers.htm" target="_blank">this table</a> which is the 3.5 variant of the DD book:</p><p> </p><p>Class levels, abilites, spells, HP. We gain 2 epic feats.</p><p><strong>Two Salient Divine Abilities.</strong></p><p>Divine rank as <strong>natural armor bonus to AC</strong> (13+DR), so 14 for now.</p><p><strong>Damage Reduction</strong> 15/epic</p><p><strong>Fire resistance</strong> 5 + divine rank, so 6 for now.</p><p><strong>Spell Resistance</strong> 32 + divine rank, so 33 for now.</p><p><strong>Immunities</strong> (Heliasillyel has Fire by char creation): Fire, Electricity, Cold, Acid, Polymorph, Petrification, Energy Drain, Ability Drain, Ability Damage, Mind-Affecting Effects, Disease, Poison, Stunning, Sleep, Paralysis, Death Effects, Disintegration, Not subject to death from massive damage. Immortal.</p><p>Divine Rank as a <strong>Divine bonus to attack</strong>. Do not fail on a natural 1.</p><p>Divine Rank as a <strong>Divine bonus to saves</strong>. Do not fail on a natural 1.</p><p>Divine Rank as a <strong>Divine bonus to skill checks, ability checks, caster level checks and turning checks</strong>.</p><p><strong>Domain Powers</strong> usable DR/day times or more if stated in the description. For those requiring Cleric levels use your DR level instead if you don't have Cleric as a class.</p><p>Save DC for our Domain spells is +1 (for DR 1)</p><p><strong>Senses extended</strong> to 1 mile around her for DR 1.</p><p><strong>Remote Sensing</strong> (2 locations)</p><p><strong>Remote Sense Blocking</strong> (2 locations + self)</p><p><strong>Portfolio Sense</strong></p><p><strong>Automatic Actions</strong> (2 free actions/round)</p><p><strong>Create magic items</strong> related to portfolio up to 4,500 gp.</p><p><strong>Divine Aura</strong> (10 ft.)</p><p><strong>Grant Spells</strong></p><p><strong>Spontaneous Casting</strong> (for divine spells we can grant if we have Cleric levels)</p><p>A deity of rank 1 or higher can<strong> understand, speak, and read any language</strong>, including nonverbal languages. The deity can <strong>speak directly to any beings</strong> within one mile of itself per divine rank.</p><p><strong>Remote Communication</strong></p><p><strong>Greater Teleport at will</strong> (CL 20, self + 100 pounds of objects per divine rank)</p><p><strong>Special Familiar</strong></p><p></p><p>I have a question regarding Automatic Quicken Spell. This is an Epic feat, intended to be taken 3 times for maximum effect. It presumes that it is taken by a lvl 21 spellcaster and thus one automatically meets the (cast lvl 9 spells) requirement. However, Heliasillyel will be able to cast lvl 9 spells at Sorcerer level 18 which is towards the end of the game, and won't get the option of spending 3 feats to get the required effect (namely, casting quickened lvl 9 spells instantly). What is to be done then?</p><p></p><p>On Alter Reality: it has an easy requirement and is one of the best SDAs. I assume everyone will take it? Anyway, Alter Reality will enable us to have every beneficial spell cast on us and made permanent as the rest requirements are in minutes and thus in several month's times we can have every wizard/cleric/druid/ranger/paladin/assassin/you name it spell cast on us to gain the maximum benefit. Should i start digging trough all the spells and list the benefits in my statblock for you HM?</p></blockquote><p></p>
[QUOTE="Myth and Legend, post: 5264273, member: 82679"] OK to summarize what we gain (as noted in Heliasilylel's sheet): lvl 3 of two classes. Divine Rank 1. Max HP for everything. We have gained an attribute bonus last time we have leveleed up in our classes. BTW I thought we had agreed to gain +2 ability bonuses equal to our divine rank? Otherwise I don't know how we'll reach the ~50 to every stat most deities have. What I added per [URL="http://www.d20srd.org/srd/divine/divineRanksAndPowers.htm"]this table[/URL] which is the 3.5 variant of the DD book: Class levels, abilites, spells, HP. We gain 2 epic feats. [B]Two Salient Divine Abilities.[/B] Divine rank as [B]natural armor bonus to AC[/B] (13+DR), so 14 for now. [B]Damage Reduction[/B] 15/epic [B]Fire resistance[/B] 5 + divine rank, so 6 for now. [B]Spell Resistance[/B] 32 + divine rank, so 33 for now. [B]Immunities[/B] (Heliasillyel has Fire by char creation): Fire, Electricity, Cold, Acid, Polymorph, Petrification, Energy Drain, Ability Drain, Ability Damage, Mind-Affecting Effects, Disease, Poison, Stunning, Sleep, Paralysis, Death Effects, Disintegration, Not subject to death from massive damage. Immortal. Divine Rank as a [B]Divine bonus to attack[/B]. Do not fail on a natural 1. Divine Rank as a [B]Divine bonus to saves[/B]. Do not fail on a natural 1. Divine Rank as a [B]Divine bonus to skill checks, ability checks, caster level checks and turning checks[/B]. [B]Domain Powers[/B] usable DR/day times or more if stated in the description. For those requiring Cleric levels use your DR level instead if you don't have Cleric as a class. Save DC for our Domain spells is +1 (for DR 1) [B]Senses extended[/B] to 1 mile around her for DR 1. [B]Remote Sensing[/B] (2 locations) [B]Remote Sense Blocking[/B] (2 locations + self) [B]Portfolio Sense[/B] [B]Automatic Actions[/B] (2 free actions/round) [B]Create magic items[/B] related to portfolio up to 4,500 gp. [B]Divine Aura[/B] (10 ft.) [B]Grant Spells[/B] [B]Spontaneous Casting[/B] (for divine spells we can grant if we have Cleric levels) A deity of rank 1 or higher can[B] understand, speak, and read any language[/B], including nonverbal languages. The deity can [B]speak directly to any beings[/B] within one mile of itself per divine rank. [B]Remote Communication[/B] [B]Greater Teleport at will[/B] (CL 20, self + 100 pounds of objects per divine rank) [B]Special Familiar[/B] I have a question regarding Automatic Quicken Spell. This is an Epic feat, intended to be taken 3 times for maximum effect. It presumes that it is taken by a lvl 21 spellcaster and thus one automatically meets the (cast lvl 9 spells) requirement. However, Heliasillyel will be able to cast lvl 9 spells at Sorcerer level 18 which is towards the end of the game, and won't get the option of spending 3 feats to get the required effect (namely, casting quickened lvl 9 spells instantly). What is to be done then? On Alter Reality: it has an easy requirement and is one of the best SDAs. I assume everyone will take it? Anyway, Alter Reality will enable us to have every beneficial spell cast on us and made permanent as the rest requirements are in minutes and thus in several month's times we can have every wizard/cleric/druid/ranger/paladin/assassin/you name it spell cast on us to gain the maximum benefit. Should i start digging trough all the spells and list the benefits in my statblock for you HM? [/QUOTE]
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