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You are D&D's Bible Keeper - What do you do?
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<blockquote data-quote="WayneLigon" data-source="post: 3416772" data-attributes="member: 3649"><p>I produce a true beginners game book with everything you need, including dice and a gridmap. I sell it for $10.00. </p><p></p><p>I rework most books to include more explanatory material for people to produce their own content for the game. I include a lot more explanatory material, including videos and such, on the website. Part of this includes extensive discussions with designers on why certain things are the way they are, and how players or beginning GM's can use and change the rules.</p><p></p><p>I strip out all Greyhawk elements and produce one - and only <em>ever </em> one - Greyhawk book, something akin to the original folio, only with a better map and a little more history. This would be the first in a line of 'campaign starters', where we give you the basic bones of a setting and let you go at it. They're about 50 pages long and use core elements only, but show beginning players and GM's how to mix and match the various core elements to produce unique and useful settings. They're there to show the new gamer that it's OK to change things around. Any further material from these would come from Dungeon. </p><p></p><p>Or I finally just kill Greyhawk dead. I could go either way.</p><p></p><p></p><p></p><p>I see things like that as part of a setting, not the core D&D rules. I'd probably strip out some of the setting-like content that's already part of various monsters.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 3416772, member: 3649"] I produce a true beginners game book with everything you need, including dice and a gridmap. I sell it for $10.00. I rework most books to include more explanatory material for people to produce their own content for the game. I include a lot more explanatory material, including videos and such, on the website. Part of this includes extensive discussions with designers on why certain things are the way they are, and how players or beginning GM's can use and change the rules. I strip out all Greyhawk elements and produce one - and only [I]ever [/I] one - Greyhawk book, something akin to the original folio, only with a better map and a little more history. This would be the first in a line of 'campaign starters', where we give you the basic bones of a setting and let you go at it. They're about 50 pages long and use core elements only, but show beginning players and GM's how to mix and match the various core elements to produce unique and useful settings. They're there to show the new gamer that it's OK to change things around. Any further material from these would come from Dungeon. Or I finally just kill Greyhawk dead. I could go either way. I see things like that as part of a setting, not the core D&D rules. I'd probably strip out some of the setting-like content that's already part of various monsters. [/QUOTE]
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