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You are D&D's Bible Keeper - What do you do?
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<blockquote data-quote="Kae'Yoss" data-source="post: 3417747" data-attributes="member: 4134"><p>I completely agree with Keith. </p><p></p><p>The key with a standard setting is not that many people love it, but that many people don't hate it. Eberron has its fans, sure, but there's a lot of people who hate it like poison. The same goes for the FR.</p><p></p><p>Both are great settings I'm sure (I know it for FR, and can only guess it for Eberron, but there seem to be lots of people liking it, so it can't be bad), but they have too many haters who would quit D&D if they would become standard.</p><p></p><p>No, the standard setting needs to be Essence of Vanilla. GH may be bland, but that makes it so perfectly suited for the role of standard campaign. And after all, you can always make campaign settings for the other worlds.</p><p></p><p></p><p></p><p>I'd say that I'd wait for 4e für this (since it would take some time to design it, anyway) and design it for 4e.</p><p></p><p></p><p></p><p>Then you're really not suited to run D&D. It's a business endeavour, and as such it must give the customer what he wants. You can't Kevin Siembieda it or you'll lose money.</p><p></p><p></p><p></p><p>Of course they're in there. And they belong in there. </p><p></p><p>I mean, I don't like dwarves, and personally, I'd shaft the heck out of them, but only in my own campaign, not for official D&D. </p><p></p><p></p><p></p><p>You've got it right there: D&D's here quite a long time. That's never too good for mysteries. Eventually, things will come to light, because if they don't, people will lose interest.</p><p></p><p>And if you change D&D sufficiently to make it mysterious again, you run the rist of driving away too many fans.</p><p></p><p></p><p></p><p>I'd say that no matter what else D&D's magic system is, bland it isn't. It's not everyone's cup of tea, but it manages to step away from those bland systems that are yet another variation of the theme "mana". </p><p></p><p> </p><p></p><p>Could work: You'd probably make a loss, but it might draw enough people into D&D</p><p></p><p></p><p></p><p>Remember: It's widely believed that their overabundance for campaign settings proved to be TSR's undoing.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3417747, member: 4134"] I completely agree with Keith. The key with a standard setting is not that many people love it, but that many people don't hate it. Eberron has its fans, sure, but there's a lot of people who hate it like poison. The same goes for the FR. Both are great settings I'm sure (I know it for FR, and can only guess it for Eberron, but there seem to be lots of people liking it, so it can't be bad), but they have too many haters who would quit D&D if they would become standard. No, the standard setting needs to be Essence of Vanilla. GH may be bland, but that makes it so perfectly suited for the role of standard campaign. And after all, you can always make campaign settings for the other worlds. I'd say that I'd wait for 4e für this (since it would take some time to design it, anyway) and design it for 4e. Then you're really not suited to run D&D. It's a business endeavour, and as such it must give the customer what he wants. You can't Kevin Siembieda it or you'll lose money. Of course they're in there. And they belong in there. I mean, I don't like dwarves, and personally, I'd shaft the heck out of them, but only in my own campaign, not for official D&D. You've got it right there: D&D's here quite a long time. That's never too good for mysteries. Eventually, things will come to light, because if they don't, people will lose interest. And if you change D&D sufficiently to make it mysterious again, you run the rist of driving away too many fans. I'd say that no matter what else D&D's magic system is, bland it isn't. It's not everyone's cup of tea, but it manages to step away from those bland systems that are yet another variation of the theme "mana". Could work: You'd probably make a loss, but it might draw enough people into D&D Remember: It's widely believed that their overabundance for campaign settings proved to be TSR's undoing. [/QUOTE]
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