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You are D&D's Bible Keeper - What do you do?
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<blockquote data-quote="TwinBahamut" data-source="post: 3425655" data-attributes="member: 32536"><p>Barring myself from creating fourth edition, there are at least a few things I would do...</p><p></p><p>The Arcane/Divine split would be my first victim. Remove that pesky Fighter/Rogue/Wizard/Cleric mentality at least a little by collapsing Wizard and Cleric into the same role. Wizards will be able heal and Clerics would be either more wizard-like, or a totally different variant, as different as psionics or incarnum. Healing being strictly in the realm of the divine just doesn't make sense to me, especially in settings like Eberron, and it is overly limiting. Also, I have some great ideas on how to change clerics, but that is a different thread. Finally, it would free up that fourth archetypical slot for more flexibility in parties.</p><p></p><p>Monsters and races would be my next target. If I had my way, Aberrations would be gone and there would be 140% more Fey, Giants, Magical Beasts, and Monsterous Humanoids based on mythological creatures. Iron Heroes-style Vilain Classes would be the norm. There would be tips on making an encounter based on a monster for each monster entry. The Monster type categories (Giant, Humanoid, dragon, etc) would be either heavily modified, or done away with.</p><p></p><p>I would get rid of the current format of dragons based on scale-color entirely. Instead of Red, White, Bronze, and Silver Dragons there would be Fire, Ocean, Sand, Sky, etc Dragons. These dragons would be flexible in coloration, alignment, and disposition. They would be balanced for use as PCs or PC mounts. They would not have any innate magical powers, and might instead use the Maneuver/Stance structure from The Book of Nine Swords to organize their special attacks and flight patterns (Breath Weapons or Snatch would become maneuvers and Hover would a Stance, for example).</p><p></p><p>The rules for mounts would be simplified a great deal, and I would remove the ride skill and replace it with Mount Proficiencies. No seperation between Rider and Mount actions or Turn order.</p><p></p><p>I would remove some races, remove <em>all</em> subraces, make Orcs into a standard PC race, and add several more races built on non-Tolkien patterns of thought.</p><p></p><p>I think that is enough for now...</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 3425655, member: 32536"] Barring myself from creating fourth edition, there are at least a few things I would do... The Arcane/Divine split would be my first victim. Remove that pesky Fighter/Rogue/Wizard/Cleric mentality at least a little by collapsing Wizard and Cleric into the same role. Wizards will be able heal and Clerics would be either more wizard-like, or a totally different variant, as different as psionics or incarnum. Healing being strictly in the realm of the divine just doesn't make sense to me, especially in settings like Eberron, and it is overly limiting. Also, I have some great ideas on how to change clerics, but that is a different thread. Finally, it would free up that fourth archetypical slot for more flexibility in parties. Monsters and races would be my next target. If I had my way, Aberrations would be gone and there would be 140% more Fey, Giants, Magical Beasts, and Monsterous Humanoids based on mythological creatures. Iron Heroes-style Vilain Classes would be the norm. There would be tips on making an encounter based on a monster for each monster entry. The Monster type categories (Giant, Humanoid, dragon, etc) would be either heavily modified, or done away with. I would get rid of the current format of dragons based on scale-color entirely. Instead of Red, White, Bronze, and Silver Dragons there would be Fire, Ocean, Sand, Sky, etc Dragons. These dragons would be flexible in coloration, alignment, and disposition. They would be balanced for use as PCs or PC mounts. They would not have any innate magical powers, and might instead use the Maneuver/Stance structure from The Book of Nine Swords to organize their special attacks and flight patterns (Breath Weapons or Snatch would become maneuvers and Hover would a Stance, for example). The rules for mounts would be simplified a great deal, and I would remove the ride skill and replace it with Mount Proficiencies. No seperation between Rider and Mount actions or Turn order. I would remove some races, remove [i]all[/i] subraces, make Orcs into a standard PC race, and add several more races built on non-Tolkien patterns of thought. I think that is enough for now... [/QUOTE]
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