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You are D&D's Bible Keeper - What do you do?
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 3427479" data-attributes="member: 32740"><p>Quit. Or at least change my job description by fiat. Nobody should be TOLD what the content of the D&D game in general IS - only what it could be. If I'm in charge of changing and remaking... the Forgotten Realms, Greyhawk, Eberron, Planescape, etc. then I don't have much issue with it. It is the job of campaign settings to change and remake, sometimes extensively, the content of D&D as otherwise presented in the RAW and that is where I would exercise my awesome power.</p><p></p><p>If I DID make "content" changes to D&D in general it would be to REMOVE some of the specificity that was pointlessly imposed by "defaulting to Greyhawk". Dieties would be an example, as would named spellcasters of certain spells. No more Bigby, Mordenkainen, Pelor, St. Cuthbert, or Vecna. Those belong in specific settings, not as part of core rules. The various "-Hand" spells would be genericized, with perhaps a reference in the description to being part of a series of spells created by a famous - but unnamed - NPC. Pelor becomes a "Sun Deity". Vecna... well Vecna might remain referenced in the DMG under artifact descriptions as EXAMPLES, and carefully noted that Vecna is an NPC in the Greyhawk setting and just what THAT means for the DM who might want to import him to another setting, add/delete information about him, etc.</p><p></p><p>Every spell in the PH, every monster in the MM, every magic item in the DMG is subject to change or removal by the DM, and DM's would be repeatedly reminded and carefully instructed how not to abuse that privilege. That's where my visions of such power takes me.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 3427479, member: 32740"] Quit. Or at least change my job description by fiat. Nobody should be TOLD what the content of the D&D game in general IS - only what it could be. If I'm in charge of changing and remaking... the Forgotten Realms, Greyhawk, Eberron, Planescape, etc. then I don't have much issue with it. It is the job of campaign settings to change and remake, sometimes extensively, the content of D&D as otherwise presented in the RAW and that is where I would exercise my awesome power. If I DID make "content" changes to D&D in general it would be to REMOVE some of the specificity that was pointlessly imposed by "defaulting to Greyhawk". Dieties would be an example, as would named spellcasters of certain spells. No more Bigby, Mordenkainen, Pelor, St. Cuthbert, or Vecna. Those belong in specific settings, not as part of core rules. The various "-Hand" spells would be genericized, with perhaps a reference in the description to being part of a series of spells created by a famous - but unnamed - NPC. Pelor becomes a "Sun Deity". Vecna... well Vecna might remain referenced in the DMG under artifact descriptions as EXAMPLES, and carefully noted that Vecna is an NPC in the Greyhawk setting and just what THAT means for the DM who might want to import him to another setting, add/delete information about him, etc. Every spell in the PH, every monster in the MM, every magic item in the DMG is subject to change or removal by the DM, and DM's would be repeatedly reminded and carefully instructed how not to abuse that privilege. That's where my visions of such power takes me. [/QUOTE]
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