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<blockquote data-quote="doctorbadwolf" data-source="post: 9265652" data-attributes="member: 6704184"><p>4e for sure. </p><p></p><p>Things I’d change before publishing: </p><ul> <li data-xf-list-type="ul">Neither PHB nor Essentials style purely in that you’d have powers for most powerful stuff, but not every level would be “gain a level” or “gain a feat”, but instead every X levels would be more class features. <ul> <li data-xf-list-type="ul">Basically a hybrid of all the stuff they tried during 4e </li> </ul></li> <li data-xf-list-type="ul">Multiclassing would be expanded to include multiclass themes that make you could as both classes, and the MC feats would open up power swapping, rather than needing special feats just for that</li> <li data-xf-list-type="ul">The HP and damage math would curve less steeply, even compared to late 4e</li> <li data-xf-list-type="ul">Accuracy math would have a slower progression than 1/2 level. Possibly 5e BA math, but with more gaining of new proficiencies as you level</li> <li data-xf-list-type="ul">Powers would be more variable and fewer in number, meaning your roll would determine how powerful an effect you get, like force powers in Star Wars saga edition</li> <li data-xf-list-type="ul">In general apply the lessons of SWSE as well as those of 4e</li> <li data-xf-list-type="ul">Work very hard to present skills such that people don’t perceive the game as being all about combat, without having to make skill use all about using powers. <ul> <li data-xf-list-type="ul">Possibly make powers only a combat resource, while out of combat lives in class features and skills and rituals and practices. Maybe. </li> </ul></li> </ul><p></p><ul> <li data-xf-list-type="ul">The entire team would be diverse, and tasked with putting thier own experiences and POV into their work on the game</li> <li data-xf-list-type="ul">Present the 4e Forgotten Realms as a branching timeline, with way less dead gods and other needless blowing up of stuff, but very much with a “the world’s heroes don’t win this one” catastrophe in the recent past<ul> <li data-xf-list-type="ul">Hire Erik De Bie and other people who wrote great FR books in that era as consultants and writers</li> </ul></li> <li data-xf-list-type="ul">Rules can live in a Rules Compendium book like in Essentials, and then a player options book, and a book with DM advice and tools and monsters and the means to build more</li> <li data-xf-list-type="ul">PHB 12 classes plus Assassin, Avenger, Warden, Warlord (renamed), Shaman (renamed), and Swordmage</li> <li data-xf-list-type="ul">Nentir Vale setting Guide</li> <li data-xf-list-type="ul">Digital tools</li> <li data-xf-list-type="ul">Let the team decide the rest</li> </ul></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9265652, member: 6704184"] 4e for sure. Things I’d change before publishing: [LIST] [*]Neither PHB nor Essentials style purely in that you’d have powers for most powerful stuff, but not every level would be “gain a level” or “gain a feat”, but instead every X levels would be more class features. [LIST] [*]Basically a hybrid of all the stuff they tried during 4e [/LIST] [*]Multiclassing would be expanded to include multiclass themes that make you could as both classes, and the MC feats would open up power swapping, rather than needing special feats just for that [*]The HP and damage math would curve less steeply, even compared to late 4e [*]Accuracy math would have a slower progression than 1/2 level. Possibly 5e BA math, but with more gaining of new proficiencies as you level [*]Powers would be more variable and fewer in number, meaning your roll would determine how powerful an effect you get, like force powers in Star Wars saga edition [*]In general apply the lessons of SWSE as well as those of 4e [*]Work very hard to present skills such that people don’t perceive the game as being all about combat, without having to make skill use all about using powers. [LIST] [*]Possibly make powers only a combat resource, while out of combat lives in class features and skills and rituals and practices. Maybe. [/LIST] [/LIST] [LIST] [*]The entire team would be diverse, and tasked with putting thier own experiences and POV into their work on the game [*]Present the 4e Forgotten Realms as a branching timeline, with way less dead gods and other needless blowing up of stuff, but very much with a “the world’s heroes don’t win this one” catastrophe in the recent past [LIST] [*]Hire Erik De Bie and other people who wrote great FR books in that era as consultants and writers [/LIST] [*]Rules can live in a Rules Compendium book like in Essentials, and then a player options book, and a book with DM advice and tools and monsters and the means to build more [*]PHB 12 classes plus Assassin, Avenger, Warden, Warlord (renamed), Shaman (renamed), and Swordmage [*]Nentir Vale setting Guide [*]Digital tools [*]Let the team decide the rest [/LIST] [/QUOTE]
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