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You are given the reigns: what do you do?
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<blockquote data-quote="Mecheon" data-source="post: 9266404" data-attributes="member: 6801776"><p>I'd honestly stick with the 5E paradigm. Not as confusing as THAC0's sheer presence, not as punishing for new players as 3E, not as requiring on other stuff as 4E, and 5E's solidly the "This is D&D" in pop culture. Plus, rather than doing the old 'PHB monster manual DM guide' you'd need to do when relaunching anything else, it lets me launch some weirder products due to 5E stuff already existing</p><p></p><p>1: The sort-of-PHB. Due to the PHB existing ,this is instead focused on a whole set of new classes. Warlord, Psion, Witch, Gunslinger, your "People have been making 3rd party versions of these for years there is clearly fan demand"</p><p>2: The new monstser manual with monsters. The basic stuff is in the original, so this is going more for mechanically interesting ones and includes some bits and bobs on how to spice them up, and altering existing ones. Also has the Catastrophy dragons from 4E because those were dang nice</p><p>3: Obligatory adventure book. I personally think the "Just grab this thing and throw it anywhere" ones work better than the long-form ones so that's moreso self-contained campaign ones so that's the aim, with a loose connecting story to tie it all together</p><p>4: Themed more player options book ala Volo's. With gnolls, lupin, and at least two flying races. Volo's was one of the best sellers and nothing since has had the sheer number of options it did</p><p>5: An online exclusive, exceedingly expensive, Faerun campaign setting thing. No, it doesn't include all of Faerun, just the basic parts. Yes, people will still be paying hand over fist for it</p></blockquote><p></p>
[QUOTE="Mecheon, post: 9266404, member: 6801776"] I'd honestly stick with the 5E paradigm. Not as confusing as THAC0's sheer presence, not as punishing for new players as 3E, not as requiring on other stuff as 4E, and 5E's solidly the "This is D&D" in pop culture. Plus, rather than doing the old 'PHB monster manual DM guide' you'd need to do when relaunching anything else, it lets me launch some weirder products due to 5E stuff already existing 1: The sort-of-PHB. Due to the PHB existing ,this is instead focused on a whole set of new classes. Warlord, Psion, Witch, Gunslinger, your "People have been making 3rd party versions of these for years there is clearly fan demand" 2: The new monstser manual with monsters. The basic stuff is in the original, so this is going more for mechanically interesting ones and includes some bits and bobs on how to spice them up, and altering existing ones. Also has the Catastrophy dragons from 4E because those were dang nice 3: Obligatory adventure book. I personally think the "Just grab this thing and throw it anywhere" ones work better than the long-form ones so that's moreso self-contained campaign ones so that's the aim, with a loose connecting story to tie it all together 4: Themed more player options book ala Volo's. With gnolls, lupin, and at least two flying races. Volo's was one of the best sellers and nothing since has had the sheer number of options it did 5: An online exclusive, exceedingly expensive, Faerun campaign setting thing. No, it doesn't include all of Faerun, just the basic parts. Yes, people will still be paying hand over fist for it [/QUOTE]
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