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You are given the reigns: what do you do?
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<blockquote data-quote="Minigiant" data-source="post: 9266609" data-attributes="member: 63508"><p>There one more reason why I'd choose 4e as my base. I explaied in the "high level play" threads</p><p></p><p>Once people learn the game, they tend to not like having limited options in combat, exploration, and social interaction. "I attack!" is fine for most when they're learning but once they understand the game, 80% of people want more.</p><p></p><p>BUT People have a limit.</p><p>it's usually about 10 things. 10 buttons</p><p></p><p>D&D spellcasters blow past this limit fast. They're usually nothing in between but the half casters. And even there you speed past 10.</p><p></p><p>So I'd use a 4e's cap of 10 combat powers. You can freely choose at will, encounter, and daily powers of your power source. So if you want to play a wizard with 10 daily spells who chucks daggers when they gas out, fine.</p><p></p><p>But you never get past 10 powers. And you don't hit 10 until level 20 when you complete you paragon path.</p><p></p><p>This lets the game be simple enough for a 8 year to get and stay up with a 8 year veteran optimizer with the least analysis paralysis as possible.</p><p></p><p>Along with the trimming of powers, this makes it easier to be translate into official and third party apps and builders.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9266609, member: 63508"] There one more reason why I'd choose 4e as my base. I explaied in the "high level play" threads Once people learn the game, they tend to not like having limited options in combat, exploration, and social interaction. "I attack!" is fine for most when they're learning but once they understand the game, 80% of people want more. BUT People have a limit. it's usually about 10 things. 10 buttons D&D spellcasters blow past this limit fast. They're usually nothing in between but the half casters. And even there you speed past 10. So I'd use a 4e's cap of 10 combat powers. You can freely choose at will, encounter, and daily powers of your power source. So if you want to play a wizard with 10 daily spells who chucks daggers when they gas out, fine. But you never get past 10 powers. And you don't hit 10 until level 20 when you complete you paragon path. This lets the game be simple enough for a 8 year to get and stay up with a 8 year veteran optimizer with the least analysis paralysis as possible. Along with the trimming of powers, this makes it easier to be translate into official and third party apps and builders. [/QUOTE]
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