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YOU are in charge of the next PHB! What do you change?
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<blockquote data-quote="Neonchameleon" data-source="post: 8306635" data-attributes="member: 87792"><p>I'd be much more interested in adding something like Giffyglyph's Monster Maker to the DMG and adding stuff from Sly Flourish's lazy GMing guide than I would redoing the PHB. But:</p><p></p><p><strong>Basics: </strong></p><ul> <li data-xf-list-type="ul">Default short rests become 8 hours and long rests either a week or at least a long lazy weekend. If using 8 hour long rests short become 5 or 15 minutes</li> <li data-xf-list-type="ul">Suggested optional "low magic" setting where the wizard, cleric, druid, and sorcerer are all banned (and the bard is if they remain a full caster). Playtest the game to check it works both with and without the artificer.</li> <li data-xf-list-type="ul">Lower all ACs by 2 - but add proficiency bonus to your AC.</li> </ul><p></p><p><strong>Races: </strong>Replace half-orc with orc. Add Warforged and either Tabaxi or Aaracroka. Probably switch Tieflings default and variant. Darkvision as opposed to low light vision becomes very rare</p><p></p><p><strong>Classes:</strong></p><ul> <li data-xf-list-type="ul">Add the Artificer and Warlord classes to core.</li> <li data-xf-list-type="ul">Make sure especially the non-casters have cool things at all levels. There's very little cool the fighter or rogue gets after level 11 while the monk gets cool stuff rather than reactive stuff at levels 7-10</li> <li data-xf-list-type="ul"><strong>Bard: </strong><ul> <li data-xf-list-type="ul">Redesign. The bard should be a half-caster with musical stuff on top of that.</li> </ul></li> <li data-xf-list-type="ul"><strong>Fighter:</strong><ul> <li data-xf-list-type="ul">A second archetype at level 12 to show how they actually get to hang with the casters. Whether it's mythological style, a determinator, a Cold Iron/Killer vs magic mundane choice, the fighter should scale thematically.</li> <li data-xf-list-type="ul">Make it explicit that the fighter can use their "extra" ASIs to pick feats even in games where feats are normally banned</li> </ul></li> <li data-xf-list-type="ul"><strong>Monk:</strong><ul> <li data-xf-list-type="ul">Something active between levels 7 and 10</li> <li data-xf-list-type="ul">Redesign Four Elements (the Reddit version would work)</li> </ul></li> <li data-xf-list-type="ul"><strong>Ranger:</strong><ul> <li data-xf-list-type="ul">Tasha's optional features become the default including for the Beastmaster (I suppose this isn't technically compatible with Tasha's...)</li> <li data-xf-list-type="ul">Hunter gains some spells (like all post-PHB subclasses)</li> </ul></li> <li data-xf-list-type="ul"><strong>Rogue:</strong><ul> <li data-xf-list-type="ul">As with the fighter a Rogue gets a second "epic archetype" at level 12 to show how they get to hang with the big boys. One being a thief of legend able to steal the colour of someone's eyes, and another being basically JLA Batman.</li> </ul></li> <li data-xf-list-type="ul"><strong>Sorcerer:</strong><ul> <li data-xf-list-type="ul">All subclasses should, Tasha's style, get two free spells per spell level from their subclass</li> <li data-xf-list-type="ul">Wild Mages get light armour proficiency</li> <li data-xf-list-type="ul">Draconic Mages can use Str (or possibly Con) in place of Dex for their scales AC</li> </ul></li> <li data-xf-list-type="ul"><strong>Warlock:</strong><ul> <li data-xf-list-type="ul">Eldritch Blast becomes a class feature and gets modified (generally just its damage type) by your patron</li> <li data-xf-list-type="ul">Some patrons grant medium armour</li> <li data-xf-list-type="ul">Redo Pact of the Blade to also allow you charisma to attack with and to add one "weight" to your armour proficiency</li> <li data-xf-list-type="ul">Add an Elementalist/Pyromancer/Arsonist patron as The Simple Blast Mage</li> <li data-xf-list-type="ul">Pull out the invocations no one takes (generally the ones that cost a spell slot to use) and replace them with better. Including ones to let you use your Eldritch Blast as a small AoE</li> <li data-xf-list-type="ul">Allow Mystic Arcanum slots to be used to up-cast spells.</li> </ul></li> </ul><p><strong>Feats: </strong>Cut and replace the least useful third of feats. Trim Sharpshooter. Add replacements</p><p></p><p><strong>Backgrounds: </strong>Add Dungeon World style bonds to the backgrounds - you get one inspiration point per level (or some other minor bonus) for each PC with a background with you.</p><p></p><p><strong>Equipment: </strong></p><ul> <li data-xf-list-type="ul">Put some light basebuilding rules in here including for travelling bases and running towns. Something to save your money and work towards as a long term goal.</li> <li data-xf-list-type="ul">Replace "Studded leather" with "Reinforced leather"</li> <li data-xf-list-type="ul">Add both Lamellar and Brigandine armour</li> </ul><p>I'm sure I'll think of more.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8306635, member: 87792"] I'd be much more interested in adding something like Giffyglyph's Monster Maker to the DMG and adding stuff from Sly Flourish's lazy GMing guide than I would redoing the PHB. But: [B]Basics: [/B] [LIST] [*]Default short rests become 8 hours and long rests either a week or at least a long lazy weekend. If using 8 hour long rests short become 5 or 15 minutes [*]Suggested optional "low magic" setting where the wizard, cleric, druid, and sorcerer are all banned (and the bard is if they remain a full caster). Playtest the game to check it works both with and without the artificer. [*]Lower all ACs by 2 - but add proficiency bonus to your AC. [/LIST] [B]Races: [/B]Replace half-orc with orc. Add Warforged and either Tabaxi or Aaracroka. Probably switch Tieflings default and variant. Darkvision as opposed to low light vision becomes very rare [B]Classes:[/B] [LIST] [*]Add the Artificer and Warlord classes to core. [*]Make sure especially the non-casters have cool things at all levels. There's very little cool the fighter or rogue gets after level 11 while the monk gets cool stuff rather than reactive stuff at levels 7-10 [*][B]Bard: [/B] [LIST] [*]Redesign. The bard should be a half-caster with musical stuff on top of that. [/LIST] [*][B]Fighter:[/B] [LIST] [*]A second archetype at level 12 to show how they actually get to hang with the casters. Whether it's mythological style, a determinator, a Cold Iron/Killer vs magic mundane choice, the fighter should scale thematically. [*]Make it explicit that the fighter can use their "extra" ASIs to pick feats even in games where feats are normally banned [/LIST] [*][B]Monk:[/B] [LIST] [*]Something active between levels 7 and 10 [*]Redesign Four Elements (the Reddit version would work) [/LIST] [*][B]Ranger:[/B] [LIST] [*]Tasha's optional features become the default including for the Beastmaster (I suppose this isn't technically compatible with Tasha's...) [*]Hunter gains some spells (like all post-PHB subclasses) [/LIST] [*][B]Rogue:[/B] [LIST] [*]As with the fighter a Rogue gets a second "epic archetype" at level 12 to show how they get to hang with the big boys. One being a thief of legend able to steal the colour of someone's eyes, and another being basically JLA Batman. [/LIST] [*][B]Sorcerer:[/B] [LIST] [*]All subclasses should, Tasha's style, get two free spells per spell level from their subclass [*]Wild Mages get light armour proficiency [*]Draconic Mages can use Str (or possibly Con) in place of Dex for their scales AC [/LIST] [*][B]Warlock:[/B] [LIST] [*]Eldritch Blast becomes a class feature and gets modified (generally just its damage type) by your patron [*]Some patrons grant medium armour [*]Redo Pact of the Blade to also allow you charisma to attack with and to add one "weight" to your armour proficiency [*]Add an Elementalist/Pyromancer/Arsonist patron as The Simple Blast Mage [*]Pull out the invocations no one takes (generally the ones that cost a spell slot to use) and replace them with better. Including ones to let you use your Eldritch Blast as a small AoE [*]Allow Mystic Arcanum slots to be used to up-cast spells. [/LIST] [/LIST] [B]Feats: [/B]Cut and replace the least useful third of feats. Trim Sharpshooter. Add replacements [B]Backgrounds: [/B]Add Dungeon World style bonds to the backgrounds - you get one inspiration point per level (or some other minor bonus) for each PC with a background with you. [B]Equipment: [/B] [LIST] [*]Put some light basebuilding rules in here including for travelling bases and running towns. Something to save your money and work towards as a long term goal. [*]Replace "Studded leather" with "Reinforced leather" [*]Add both Lamellar and Brigandine armour [/LIST] I'm sure I'll think of more. [/QUOTE]
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