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YOU are in charge of the next PHB! What do you change?
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<blockquote data-quote="Thunder Brother" data-source="post: 8306667" data-attributes="member: 6984475"><p>Also, ignoring all the potential changes to Races, Classes, Backgrounds, Spells, etc. Which is a big ol' can of worms on its own. Something that has recently struck me about the PHB is how little space is dedicated to showing examples of play. There's a small bit of blocked text in the beginning of the book that shows a very basic example, but there doesn't appear to be any additional examples elsewhere in the book.</p><p></p><p>Compare this to the Pathfinder 2e Core Rulebook or the Runequest - Roleplaying in Glorantha book (and doubtlessly many other rulebooks), which do provide illustrative examples of how the rules and mechanics might actually play out in a game session.</p><p></p><p>So I would really like to see more page space dedicated to examples of play: how would wilderness navigation play out, how would a social interaction play out, how does surprise work; all of these could use illustrative examples. I know this might seem like useless filler to some, but I find these examples really helpful when I'm learning a rules system for the first time.</p></blockquote><p></p>
[QUOTE="Thunder Brother, post: 8306667, member: 6984475"] Also, ignoring all the potential changes to Races, Classes, Backgrounds, Spells, etc. Which is a big ol' can of worms on its own. Something that has recently struck me about the PHB is how little space is dedicated to showing examples of play. There's a small bit of blocked text in the beginning of the book that shows a very basic example, but there doesn't appear to be any additional examples elsewhere in the book. Compare this to the Pathfinder 2e Core Rulebook or the Runequest - Roleplaying in Glorantha book (and doubtlessly many other rulebooks), which do provide illustrative examples of how the rules and mechanics might actually play out in a game session. So I would really like to see more page space dedicated to examples of play: how would wilderness navigation play out, how would a social interaction play out, how does surprise work; all of these could use illustrative examples. I know this might seem like useless filler to some, but I find these examples really helpful when I'm learning a rules system for the first time. [/QUOTE]
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YOU are in charge of the next PHB! What do you change?
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