Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
YOU are in charge of the next PHB! What do you change?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="NotAYakk" data-source="post: 8306722" data-attributes="member: 72555"><p>The number on the cover.</p><p></p><p>Heritage and Background, merged. Like pick 2. This means that Background gets more heft. They both give a HD/HP, which does away with "max HP on HD at level 1". This also encompasses supernatural gifts.</p><p></p><p><a href="https://screenrant.com/dnd-power-rangers-game-tabletop-rpg-dungeons-dragons/" target="_blank">Revise the Ranger</a>.</p><p></p><p>Default to gritty rests. You can spend HD with medical or healing magic faster than overnight, recover <strong>some</strong> HD and abilities overnight, but require an extended rest to regain most spells.</p><p></p><p>Fix the "back 10" problem (the last 10 levels of most classes, except 6-9th level spells, tend to be lackluster).</p><p></p><p>Give all classes 2 customization points, one of which happens at level 1. Like Fighting Style/Subclass for the Fighter, or Patron/Pact for the Warlock.</p><p></p><p>Get rid of Con-to-HP. Maybe con gives you additional healing when spending HD without magic, and makes overnight HD recovery better.</p><p></p><p>Add "when you are magically healed, you must also spend a HD to increase the healing". Without life force, magical healing can at most make someone stable (T3+ healing can sometimes bypass this).</p><p></p><p>Do a cleanup pass on bonus action economy.</p><p></p><p>Bake in a bit more Defender on Ranger/Paladin/Fighter/Barbarian. If a party wants more durability, adding a melee type should help more than a "Healer".</p><p></p><p>Do a "dip" balance analysis. Like how Paladins really want crits, Rogues want extra chances to hit/accuracy (and then crits), but don't get boosts to it in their own progression. Even if Paladins got it in the back 10, it would at least provide a path to getting it without MCing.</p><p></p><p>Revise the various "companion" builds, using lessons learned. Having a companion is one of the <strong>two</strong> customization points such classes have.</p><p></p><p>Example: One of the 2 customization points for Ranger can be "Hunter's Mark" or "Beast Companion" or "Warden (4e ish)".</p><p></p><p>Bake in downtime to the core rules, abilities that let you do things during an extended rest.</p><p></p><p>Bake in NPC connections to charisma; basically, an NPC who is somehow "loyal" or "helpful" to you. Some backgrounds grant a pre-existing connection. Your limit is charisma bonus plus proficiency bonus, and they can only be gained in play, and can be lost even if you spend one of your slots on them. Think of it as an attunement limit; you can "maintain" cha+prof such relationships, and if you add more, the older ones sort of drift off (as happens in real life). These are not adventuring allies.</p><p></p><p>Rewrite XP. This is more of a DMG thing, but embrace using it for encounter building, which means throw out the entire large group multiplier thing. Encounter building both can be, and needs to be "add up points and compare".</p><p></p><p>Embrace tiers of play. Rework class abilities reflecting that. Iconic T3 abilities aren't "you hit a bit harder"; they should be there, but a class needs more in T3 than that.</p><p></p><p>T1: 1-5 (5 levels)</p><p>T2: 5-11 (7 levels)</p><p>T3: 11-17 (8 levels)</p><p>T4: 17-20, Epic (4 levels + Epic)</p><p></p><p>Yes, there is overlap. We can put major notes at:</p><p>T1: 3, 5</p><p>T2: 8, 11</p><p>T3: 14, 17</p><p>T4: 20, Epic</p><p></p><p>So two major "beats" at each tier.</p><p></p><p>Bring back OD&D based multiclassing, just because. Fighter/Wizard! This can even be via the subclass system, where your subclass is another main class.</p><p></p><p>Revise "alternative attack stat" mechanics.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8306722, member: 72555"] The number on the cover. Heritage and Background, merged. Like pick 2. This means that Background gets more heft. They both give a HD/HP, which does away with "max HP on HD at level 1". This also encompasses supernatural gifts. [URL='https://screenrant.com/dnd-power-rangers-game-tabletop-rpg-dungeons-dragons/']Revise the Ranger[/URL]. Default to gritty rests. You can spend HD with medical or healing magic faster than overnight, recover [B]some[/B] HD and abilities overnight, but require an extended rest to regain most spells. Fix the "back 10" problem (the last 10 levels of most classes, except 6-9th level spells, tend to be lackluster). Give all classes 2 customization points, one of which happens at level 1. Like Fighting Style/Subclass for the Fighter, or Patron/Pact for the Warlock. Get rid of Con-to-HP. Maybe con gives you additional healing when spending HD without magic, and makes overnight HD recovery better. Add "when you are magically healed, you must also spend a HD to increase the healing". Without life force, magical healing can at most make someone stable (T3+ healing can sometimes bypass this). Do a cleanup pass on bonus action economy. Bake in a bit more Defender on Ranger/Paladin/Fighter/Barbarian. If a party wants more durability, adding a melee type should help more than a "Healer". Do a "dip" balance analysis. Like how Paladins really want crits, Rogues want extra chances to hit/accuracy (and then crits), but don't get boosts to it in their own progression. Even if Paladins got it in the back 10, it would at least provide a path to getting it without MCing. Revise the various "companion" builds, using lessons learned. Having a companion is one of the [B]two[/B] customization points such classes have. Example: One of the 2 customization points for Ranger can be "Hunter's Mark" or "Beast Companion" or "Warden (4e ish)". Bake in downtime to the core rules, abilities that let you do things during an extended rest. Bake in NPC connections to charisma; basically, an NPC who is somehow "loyal" or "helpful" to you. Some backgrounds grant a pre-existing connection. Your limit is charisma bonus plus proficiency bonus, and they can only be gained in play, and can be lost even if you spend one of your slots on them. Think of it as an attunement limit; you can "maintain" cha+prof such relationships, and if you add more, the older ones sort of drift off (as happens in real life). These are not adventuring allies. Rewrite XP. This is more of a DMG thing, but embrace using it for encounter building, which means throw out the entire large group multiplier thing. Encounter building both can be, and needs to be "add up points and compare". Embrace tiers of play. Rework class abilities reflecting that. Iconic T3 abilities aren't "you hit a bit harder"; they should be there, but a class needs more in T3 than that. T1: 1-5 (5 levels) T2: 5-11 (7 levels) T3: 11-17 (8 levels) T4: 17-20, Epic (4 levels + Epic) Yes, there is overlap. We can put major notes at: T1: 3, 5 T2: 8, 11 T3: 14, 17 T4: 20, Epic So two major "beats" at each tier. Bring back OD&D based multiclassing, just because. Fighter/Wizard! This can even be via the subclass system, where your subclass is another main class. Revise "alternative attack stat" mechanics. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
YOU are in charge of the next PHB! What do you change?
Top