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YOU are in charge of the next PHB! What do you change?
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<blockquote data-quote="Sithlord" data-source="post: 8306752" data-attributes="member: 7030292"><p>Elves are faerie not humanoid. Definitely the kings and queens of the seelie courts. </p><p></p><p>Rework concentration alot</p><p></p><p>Race as class to make them more nonhuman and not just humans with pointy ears</p><p></p><p>holy and unholy damage types</p><p></p><p>Only good alignments can heal</p><p></p><p>remove eldritch blast from warlock and make the patrons more mechanically important to class</p><p></p><p>remove metamagic from sorcerer and more mechanically based on their bloodline.</p><p></p><p>10 minute short rests</p><p></p><p>healing surges like 4E or 13th age</p><p></p><p>protection from evil more like 1E or RC</p><p></p><p>turn undead more like 2E or pathfinder at least</p><p></p><p>escalation die</p><p></p><p>Possibly a different magic system for each major spellcasting type. Warlocks, wizards</p><p></p><p>remove backgrounds. Bonus skills for high intelligence. No more tool proficiencies, just make them skills. Many skills like arcana and disable device can’t be used untrained.</p><p></p><p>only wizard gets concentration</p><p></p><p>more martial maneuvers.</p><p></p><p>hp do not change when u shapechange or polymorph </p><p></p><p>clear definitions for alignment. You may disagree with them as a player in real life, but they are defined enough as a player mechanic.</p><p></p><p>paladins must be LG with oaths clearly defining their responsibilities and behavior</p><p></p><p>no multiclassing for paladins, clerics, monks, or rangers.</p></blockquote><p></p>
[QUOTE="Sithlord, post: 8306752, member: 7030292"] Elves are faerie not humanoid. Definitely the kings and queens of the seelie courts. Rework concentration alot Race as class to make them more nonhuman and not just humans with pointy ears holy and unholy damage types Only good alignments can heal remove eldritch blast from warlock and make the patrons more mechanically important to class remove metamagic from sorcerer and more mechanically based on their bloodline. 10 minute short rests healing surges like 4E or 13th age protection from evil more like 1E or RC turn undead more like 2E or pathfinder at least escalation die Possibly a different magic system for each major spellcasting type. Warlocks, wizards remove backgrounds. Bonus skills for high intelligence. No more tool proficiencies, just make them skills. Many skills like arcana and disable device can’t be used untrained. only wizard gets concentration more martial maneuvers. hp do not change when u shapechange or polymorph clear definitions for alignment. You may disagree with them as a player in real life, but they are defined enough as a player mechanic. paladins must be LG with oaths clearly defining their responsibilities and behavior no multiclassing for paladins, clerics, monks, or rangers. [/QUOTE]
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YOU are in charge of the next PHB! What do you change?
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