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YOU are in charge of the next PHB! What do you change?
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<blockquote data-quote="steeldragons" data-source="post: 8306818" data-attributes="member: 92511"><p>Oh gods, I wasn't even thinking about the halfling art. YES! Burn it all with fire... and the Blue and lavendar-skinned elves? GONE! Out. Just out. In fact...let's just throw out the entire art direction/all graphics and redo.</p><p></p><p>Well, just some current day housekeeping: </p><ul> <li data-xf-list-type="ul">Make "Races" into "Species." Subraces, I suppose, would become this "Lineage" or "Heritage" thing that everyone seems so stoked about these days. If they are included AT ALL (which I am pretty on the fence about) limit each species to two "subs" to begin. Any-/Everything else can be added through supplements/expanded Species book or what have you.</li> <li data-xf-list-type="ul">NO DROW as a PC option, let alone the frickin' "Example of the Species" opening image for Elf. grrr.</li> <li data-xf-list-type="ul">No "Dragonborn" or "Tiefling" as an individual species, but achievable by some "Half-something" mechanic or "Lineage" option.</li> <li data-xf-list-type="ul">Alignment gets a long-needed reward/penalty mechanic to make it the pivotal part of character creation and roleplay that it IS and should universally be acknowledged as.</li> <li data-xf-list-type="ul">Restructure the organization of Magic to include more than just "Divine or Arcane" and give palpable differences to practicing/following/training with each, beyond "access to healing spells or not."</li> </ul><p></p><p>Classes: </p><ul> <li data-xf-list-type="ul">We're scrubbing Magic out of at least half of the them. Barbarians? No magic. Fighters? No magic. Thieves? No magic. Base Ranger! No magic. Eldritch Knight and Arcane Trickster are not immediate subclasses, but something like them is achievable somehow, through a feat or something.</li> <li data-xf-list-type="ul">Like Species, all classes get equal/fair treatment. Each class gets...two subclasses in the PHB to begin. Done. Everything else is noise and space-eaters. Take the biggest, most acknowledged/known archetypes and use them to get the game rolling. Every other possible option for a subclass is what Unearthed Arcana, setting manuals, and other supplements are for.</li> <li data-xf-list-type="ul">Oh yeah, so we're returning the "Rogue" class to it's rightful title, "Thief," btw.</li> <li data-xf-list-type="ul">Ranger gets a total rework (NOT a half-caster, for starters).</li> <li data-xf-list-type="ul">Bard gets a total rework (YES a half-caster, for starters).</li> <li data-xf-list-type="ul">Fighter gets a rework.</li> <li data-xf-list-type="ul">Druid gets a rework.</li> <li data-xf-list-type="ul">Sorcerer class is eliminated, made achievable by background/trait or some game option.</li> <li data-xf-list-type="ul">Warlock class is eliminated, made achievable by background/trait or some game option. Or, possibly, some "Advanced" class option in some later manual.</li> <li data-xf-list-type="ul">Monk...hm...it's fine I guess. Gets Lawful Alignment tied to it, though.</li> <li data-xf-list-type="ul">Reintroduce Ability score Minimums and Multiple Ability thresholds for the more specific classes -those more narrowly defined, the more fluff and crunch special specifics of specialness the more difficult the threshold should be to achieve (at least by natural rolling). </li> </ul><p>I could probably be here all day. But let's get the team started with those and come find me when you need more. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="steeldragons, post: 8306818, member: 92511"] Oh gods, I wasn't even thinking about the halfling art. YES! Burn it all with fire... and the Blue and lavendar-skinned elves? GONE! Out. Just out. In fact...let's just throw out the entire art direction/all graphics and redo. Well, just some current day housekeeping: [LIST] [*]Make "Races" into "Species." Subraces, I suppose, would become this "Lineage" or "Heritage" thing that everyone seems so stoked about these days. If they are included AT ALL (which I am pretty on the fence about) limit each species to two "subs" to begin. Any-/Everything else can be added through supplements/expanded Species book or what have you. [*]NO DROW as a PC option, let alone the frickin' "Example of the Species" opening image for Elf. grrr. [*]No "Dragonborn" or "Tiefling" as an individual species, but achievable by some "Half-something" mechanic or "Lineage" option. [*]Alignment gets a long-needed reward/penalty mechanic to make it the pivotal part of character creation and roleplay that it IS and should universally be acknowledged as. [*]Restructure the organization of Magic to include more than just "Divine or Arcane" and give palpable differences to practicing/following/training with each, beyond "access to healing spells or not." [/LIST] Classes: [LIST] [*]We're scrubbing Magic out of at least half of the them. Barbarians? No magic. Fighters? No magic. Thieves? No magic. Base Ranger! No magic. Eldritch Knight and Arcane Trickster are not immediate subclasses, but something like them is achievable somehow, through a feat or something. [*]Like Species, all classes get equal/fair treatment. Each class gets...two subclasses in the PHB to begin. Done. Everything else is noise and space-eaters. Take the biggest, most acknowledged/known archetypes and use them to get the game rolling. Every other possible option for a subclass is what Unearthed Arcana, setting manuals, and other supplements are for. [*]Oh yeah, so we're returning the "Rogue" class to it's rightful title, "Thief," btw. [*]Ranger gets a total rework (NOT a half-caster, for starters). [*]Bard gets a total rework (YES a half-caster, for starters). [*]Fighter gets a rework. [*]Druid gets a rework. [*]Sorcerer class is eliminated, made achievable by background/trait or some game option. [*]Warlock class is eliminated, made achievable by background/trait or some game option. Or, possibly, some "Advanced" class option in some later manual. [*]Monk...hm...it's fine I guess. Gets Lawful Alignment tied to it, though. [*]Reintroduce Ability score Minimums and Multiple Ability thresholds for the more specific classes -those more narrowly defined, the more fluff and crunch special specifics of specialness the more difficult the threshold should be to achieve (at least by natural rolling). [/LIST] I could probably be here all day. But let's get the team started with those and come find me when you need more. ;) [/QUOTE]
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