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YOU are in charge of the next PHB! What do you change?
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<blockquote data-quote="overgeeked" data-source="post: 8306960" data-attributes="member: 86653"><p>Make player-facing rolls the default. This greatly reduces the amount of bored check-out time players have to deal with between their turns. So players would roll an "AC save" along with their other saves, and the players would roll attacks against the monsters' stats instead of monsters rolling saves.</p><p></p><p>Split ancestry and culture. Make most cultures like backgrounds where they give you a couple of skill profs and tools along with a small feature. Make most cultures universal but include some unique ones.</p><p></p><p>Eliminate the short rest as a power-recharge mechanic and readjust short-rest dependent classes accordingly.</p><p></p><p>Give martials a much needed boost.</p><p></p><p>Incorporate the optional class features from Tasha's.</p><p></p><p>Make the bard a half caster, round up, like the artificer.</p><p></p><p>Rework confusing, broken, and game breaking spells. Spells like sleep, forcecage, and wish come to mind.</p><p></p><p>Out-of-bounds fixes. Bring back 4E monster design, encounter design, and the bloodied condition. Also a return to the points-of-light default setting and the World Axis cosmology.</p><p></p><p>Remove the assumptions of 6-7 combats per day and a four-character party from the design. To me, those fixes alone would solve the majority of 5E's mechanical problems. Along with fixing LFQW, of course.</p><p></p><p>With those mostly minor fixes I think 5E would likely be the hands down best edition of D&D.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8306960, member: 86653"] Make player-facing rolls the default. This greatly reduces the amount of bored check-out time players have to deal with between their turns. So players would roll an "AC save" along with their other saves, and the players would roll attacks against the monsters' stats instead of monsters rolling saves. Split ancestry and culture. Make most cultures like backgrounds where they give you a couple of skill profs and tools along with a small feature. Make most cultures universal but include some unique ones. Eliminate the short rest as a power-recharge mechanic and readjust short-rest dependent classes accordingly. Give martials a much needed boost. Incorporate the optional class features from Tasha's. Make the bard a half caster, round up, like the artificer. Rework confusing, broken, and game breaking spells. Spells like sleep, forcecage, and wish come to mind. Out-of-bounds fixes. Bring back 4E monster design, encounter design, and the bloodied condition. Also a return to the points-of-light default setting and the World Axis cosmology. Remove the assumptions of 6-7 combats per day and a four-character party from the design. To me, those fixes alone would solve the majority of 5E's mechanical problems. Along with fixing LFQW, of course. With those mostly minor fixes I think 5E would likely be the hands down best edition of D&D. [/QUOTE]
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YOU are in charge of the next PHB! What do you change?
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