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YOU are in charge of the next PHB! What do you change?
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<blockquote data-quote="Tinker-TDC" data-source="post: 8311247" data-attributes="member: 6802653"><p>I think the big thing is making every class get at least one new thing every level. This is probably most achievable by making classes level 10 and optionally making subclasses and ASIs go on top of class features. </p><p></p><p>just in case gonna make a list here of all the class features that add NEW things (so ignoring the ones that just let you trade things for other things like Cantrip Formulas and Martial Versatility.)</p><p></p><p>Artificer: 11 class features</p><p>Barbarian: 12 class features (+2 Tasha's)</p><p>Bard: 9 class features (+1 Tasha's)</p><p>Cleric: 4 class features (+2 Tasha's)</p><p>Druid: 5 class features (+1 Tasha's)</p><p>Fighter: 5 class features (+2 if you include the two bonus ASIs)</p><p>Monk: 17 class features (+4 Tasha's)</p><p>Paladin: 12 class features (+1 Tasha's)</p><p>Ranger: 11 class features (+4 Tasha's)</p><p>Rogue: 11 class features (+1 Tasha's) (+1 if you include the bonus ASI)</p><p>Sorcerer: 4 class features (+1 Tasha's)</p><p>Warlock: 5 class features </p><p>Wizard: 4 class features</p><p></p><p>Naturally these numbers are misleading as different classes get a different number of subclass features and "Spellcasting" is being treated as one feature whereas in the 5e design scheme it counts as a feature every level you get a new level of spellcasting. Monk is the big standout in this list but it also requires the most to be playable (unarmored defense and ki-empowered strikes are more making up for minuses than plusses in themselves) and has some big ribbons like Timeless Body and Tongue of Sun and Moon. </p><p>So that's my proposal. 10 levels with subclasses and ASIs being in-addition to class features rather than instead of class features and getting to use the same class feature one more time per day not being the only thing you get on a level-up. Opens up room to play without subclasses or allow subclasses to give features on different levels for internal balance purposes. Also makes your highest level spell equal to your level in that class which adds simplicity for new folks.</p></blockquote><p></p>
[QUOTE="Tinker-TDC, post: 8311247, member: 6802653"] I think the big thing is making every class get at least one new thing every level. This is probably most achievable by making classes level 10 and optionally making subclasses and ASIs go on top of class features. just in case gonna make a list here of all the class features that add NEW things (so ignoring the ones that just let you trade things for other things like Cantrip Formulas and Martial Versatility.) Artificer: 11 class features Barbarian: 12 class features (+2 Tasha's) Bard: 9 class features (+1 Tasha's) Cleric: 4 class features (+2 Tasha's) Druid: 5 class features (+1 Tasha's) Fighter: 5 class features (+2 if you include the two bonus ASIs) Monk: 17 class features (+4 Tasha's) Paladin: 12 class features (+1 Tasha's) Ranger: 11 class features (+4 Tasha's) Rogue: 11 class features (+1 Tasha's) (+1 if you include the bonus ASI) Sorcerer: 4 class features (+1 Tasha's) Warlock: 5 class features Wizard: 4 class features Naturally these numbers are misleading as different classes get a different number of subclass features and "Spellcasting" is being treated as one feature whereas in the 5e design scheme it counts as a feature every level you get a new level of spellcasting. Monk is the big standout in this list but it also requires the most to be playable (unarmored defense and ki-empowered strikes are more making up for minuses than plusses in themselves) and has some big ribbons like Timeless Body and Tongue of Sun and Moon. So that's my proposal. 10 levels with subclasses and ASIs being in-addition to class features rather than instead of class features and getting to use the same class feature one more time per day not being the only thing you get on a level-up. Opens up room to play without subclasses or allow subclasses to give features on different levels for internal balance purposes. Also makes your highest level spell equal to your level in that class which adds simplicity for new folks. [/QUOTE]
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YOU are in charge of the next PHB! What do you change?
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