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YOU are in charge of the next PHB! What do you change?
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<blockquote data-quote="Steampunkette" data-source="post: 8311622" data-attributes="member: 6796468"><p>The spell-level splitting isn't exactly a solution, it's true. But it's meant to do two things:</p><p></p><p>1) Create more tangible differences in spellcasting classes. Different spell-grouping identifiers (Divine Invocations of the 1st through 7th Circle compared to Arcane Spells of Levels 1-9 versus Occult Incantations from the 1st to the 5th Order compared to Primal Rites within the 7 Cycles) reinforces the fantasy that different kinds of magic -are- different. Even if they just throw out 8d6 in four different ways, the different levels and the different styles of casting and concept are important.</p><p></p><p>2) It means that creating new spells means the developers need to think of the groupings the spells will fit into and which they won't, rather than a bucket everyone picks out of. Making an Occult spell means making a spell -specifically- for the Warlock or Bard, rather than just making a spell and saying "How many classes would use this spell?". It's a different design headspace that can push the developer to tailor spells to specific groupings, rather than just making a spell and adding it to the pot.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8311622, member: 6796468"] The spell-level splitting isn't exactly a solution, it's true. But it's meant to do two things: 1) Create more tangible differences in spellcasting classes. Different spell-grouping identifiers (Divine Invocations of the 1st through 7th Circle compared to Arcane Spells of Levels 1-9 versus Occult Incantations from the 1st to the 5th Order compared to Primal Rites within the 7 Cycles) reinforces the fantasy that different kinds of magic -are- different. Even if they just throw out 8d6 in four different ways, the different levels and the different styles of casting and concept are important. 2) It means that creating new spells means the developers need to think of the groupings the spells will fit into and which they won't, rather than a bucket everyone picks out of. Making an Occult spell means making a spell -specifically- for the Warlock or Bard, rather than just making a spell and saying "How many classes would use this spell?". It's a different design headspace that can push the developer to tailor spells to specific groupings, rather than just making a spell and adding it to the pot. [/QUOTE]
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YOU are in charge of the next PHB! What do you change?
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