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YOU are in charge of the next PHB! What do you change?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8327274" data-attributes="member: 6704184"><p>Very interesting! </p><p> </p><p>I’ve been working on several classes for a setting book I’ll hopefully put out someday, and I’ve made an Archer class, and I’m considering making the other martial classes the Warrior, Blade/Assassin, Thief/Expert, and Captain. Ive also already built most of the Captain and Assassin/Blade. </p><p> </p><p>The Captain has an aura called their Presence, and a pool of Mettle points, along with a Gambit Die, and a handful of Gambits that do different manuevers. </p><p> </p><p>The Assassin is currently purely focused on being an Assassin, but I may rework it to include the lightly armored, fast, light weapon focused, fighter. It currently has a Shroud that is basically a level-scaling smite they can do a scaling number of times per day, and special moves they can do as an attack, bonus action, or as a reaction when they drop someone, that make them mobile and deadly. Oh, and a feature called Lethal where if they drop a creature to HP equal to their level or lower, the creature drops to 0 instead. This eventually scales to level+Int+proficiency. </p><p> </p><p>The Archer includes a divine archer, a mounted/mobile shot-on-the-run archer, a trickshot (one handed weapons, fast attacks, basically a gunslinger or knife thrower), and a stealthy woodsy sniper. They have Focus Dice, and can add them to damage or burn them to do trick shots. </p><p> </p><p>Then I’m considering taking the Swordmage and Monk and smooshing them together into an Esoteric/Mystical warrior class, let it choose between Wis and Int for AC buff, or use armor, and basically lean into the Jedi vibe, and mix Eastern and Western influences. </p><p> </p><p>On the magic side, I’ve also built a Binder, and have some variant rules and additional infusions for the artificer.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8327274, member: 6704184"] Very interesting! I’ve been working on several classes for a setting book I’ll hopefully put out someday, and I’ve made an Archer class, and I’m considering making the other martial classes the Warrior, Blade/Assassin, Thief/Expert, and Captain. Ive also already built most of the Captain and Assassin/Blade. The Captain has an aura called their Presence, and a pool of Mettle points, along with a Gambit Die, and a handful of Gambits that do different manuevers. The Assassin is currently purely focused on being an Assassin, but I may rework it to include the lightly armored, fast, light weapon focused, fighter. It currently has a Shroud that is basically a level-scaling smite they can do a scaling number of times per day, and special moves they can do as an attack, bonus action, or as a reaction when they drop someone, that make them mobile and deadly. Oh, and a feature called Lethal where if they drop a creature to HP equal to their level or lower, the creature drops to 0 instead. This eventually scales to level+Int+proficiency. The Archer includes a divine archer, a mounted/mobile shot-on-the-run archer, a trickshot (one handed weapons, fast attacks, basically a gunslinger or knife thrower), and a stealthy woodsy sniper. They have Focus Dice, and can add them to damage or burn them to do trick shots. Then I’m considering taking the Swordmage and Monk and smooshing them together into an Esoteric/Mystical warrior class, let it choose between Wis and Int for AC buff, or use armor, and basically lean into the Jedi vibe, and mix Eastern and Western influences. On the magic side, I’ve also built a Binder, and have some variant rules and additional infusions for the artificer. [/QUOTE]
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