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<blockquote data-quote="RisnDevil" data-source="post: 2855786" data-attributes="member: 15160"><p><strong>My ideas, and other people's ideas I liked.....</strong></p><p></p><p>Turn the Epic rules revision into a multi-book process.</p><p> Book I - The basics. Have epic progression for ALL WotC classes to at least ten levels. Have all epic feats reprinted and balanced, with an appendix stating which feats that were epic (3.0) but are no longer. Revisit epic skill DCs, being slightly more (and less) reasonable. Some real Epic Prestige Classes. Some real Epic Magic Items. Epic Magic. Big section, one deatiling epic magic for Incarnum, Invocations, truenaming, binding, etc., etc. One section about the "regular magic" (i.e. Divine and Arcane spellcasting) that revises the Epic Spell creation and casting system, including how to translate those DCs into "regular" spells at what levels. (I know the Epic class progression for many classes and Epic feats have been pronted elsewhere, but it needs to be collected together, some for revision.)</p><p> Book II - The monsters. Possibly revisit the origional monsters. Not a whole lot had to be done with them, except for proper editing and math-fu. Lots of new monsters. Enlist some help from DiceFreaks and Upper_Krust.</p><p> Book III - The gods. Create gods that USE the epic rules. Yes, I would give the gods stats, but stats worthy of gods. ACTUAL RULES, not just suggestion, for acquiring DvR and transitioning to god-hood. Rules for creating Artifacts, though you would not HAVE to be a god to do so.</p><p> Book IV (possibly just web supplements) - The people. Revised stats for the Epic personas of the different worlds.</p><p>Release these Epic books one a quarter.</p><p></p><p></p><p>One FR regional hardcover a quarter.</p><p></p><p>One Eberron hardcover a quarter.</p><p></p><p>A new and updated Arms & Equipment guide collecting all mundane and magical items from all the other books, along with new ones. In-depth rules governing (magic) item creation, and alternate rules for magic items creation (i.e. a no-exp system).</p><p></p><p>One hardcover for GH and Planescape. ALOT of fluff.</p><p></p><p>Fully integrate web-offerings. Update the SRD. Add Manual of the Planes (fluff mostly). Add MM II. Instead of including sections in class and PrC write-ups about integration into different settings, turn this into a web-enhancement for each setting.</p><p></p><p>Continue the minis with the same progression of Huge and Starter sets as already mentioned.</p><p></p><p>Create COMPLETE adventures (MSRP ~ $50). Include full color maps and miniatures for most major encounters.</p><p></p><p>Fiendish Codex III - 'nuff said.</p><p></p><p>More moster specific books. (Don't need to cover every kind of monster, but some additional ones would be cook. Golems, giants, maybe fey.)</p><p></p><p>Possibly another run of three Hereos of books. (Intrigue, stealth, justice.)</p><p></p><p>MAYBE Races of the Mind (Psion's suggestion) using some of Shemeska's idea. Make this one primarily Gith (zeri and yanki) with one or two new races.</p><p></p><p>A Book/guide (possibly just a web-enhancement) deatiling how to run (insert specific setting here) games and how to play in them.</p><p></p><p>Also agree with Crothian about allowing reference and use of material not in the SRD by third party publishers. Limit just how much they would be allow to reprint though.</p><p></p><p>Tome of Shadows.</p><p></p><p>Dungeoncraft - Hardcover, written by Monte Cook. More than just a compilation of his articles. This could either be part of or sell in tandem with The Campaign Builder's Handbook.</p><p></p><p>Complete Rework of Oriental Adventures.</p><p></p><p>GREAT idea by JVisgaitis about the online virtual tabletop with voice. Even the "event" ideas are awesome.</p><p></p><p>Possible add the complete books to the SRD. If not them, then Tome of Magic and Magic of Incarnum. (Maybe create a policy that most books go to the SRD after two years....?)</p><p></p><p>Stop and destroy any development of 4th edition.</p></blockquote><p></p>
[QUOTE="RisnDevil, post: 2855786, member: 15160"] [b]My ideas, and other people's ideas I liked.....[/b] Turn the Epic rules revision into a multi-book process. Book I - The basics. Have epic progression for ALL WotC classes to at least ten levels. Have all epic feats reprinted and balanced, with an appendix stating which feats that were epic (3.0) but are no longer. Revisit epic skill DCs, being slightly more (and less) reasonable. Some real Epic Prestige Classes. Some real Epic Magic Items. Epic Magic. Big section, one deatiling epic magic for Incarnum, Invocations, truenaming, binding, etc., etc. One section about the "regular magic" (i.e. Divine and Arcane spellcasting) that revises the Epic Spell creation and casting system, including how to translate those DCs into "regular" spells at what levels. (I know the Epic class progression for many classes and Epic feats have been pronted elsewhere, but it needs to be collected together, some for revision.) Book II - The monsters. Possibly revisit the origional monsters. Not a whole lot had to be done with them, except for proper editing and math-fu. Lots of new monsters. Enlist some help from DiceFreaks and Upper_Krust. Book III - The gods. Create gods that USE the epic rules. Yes, I would give the gods stats, but stats worthy of gods. ACTUAL RULES, not just suggestion, for acquiring DvR and transitioning to god-hood. Rules for creating Artifacts, though you would not HAVE to be a god to do so. Book IV (possibly just web supplements) - The people. Revised stats for the Epic personas of the different worlds. Release these Epic books one a quarter. One FR regional hardcover a quarter. One Eberron hardcover a quarter. A new and updated Arms & Equipment guide collecting all mundane and magical items from all the other books, along with new ones. In-depth rules governing (magic) item creation, and alternate rules for magic items creation (i.e. a no-exp system). One hardcover for GH and Planescape. ALOT of fluff. Fully integrate web-offerings. Update the SRD. Add Manual of the Planes (fluff mostly). Add MM II. Instead of including sections in class and PrC write-ups about integration into different settings, turn this into a web-enhancement for each setting. Continue the minis with the same progression of Huge and Starter sets as already mentioned. Create COMPLETE adventures (MSRP ~ $50). Include full color maps and miniatures for most major encounters. Fiendish Codex III - 'nuff said. More moster specific books. (Don't need to cover every kind of monster, but some additional ones would be cook. Golems, giants, maybe fey.) Possibly another run of three Hereos of books. (Intrigue, stealth, justice.) MAYBE Races of the Mind (Psion's suggestion) using some of Shemeska's idea. Make this one primarily Gith (zeri and yanki) with one or two new races. A Book/guide (possibly just a web-enhancement) deatiling how to run (insert specific setting here) games and how to play in them. Also agree with Crothian about allowing reference and use of material not in the SRD by third party publishers. Limit just how much they would be allow to reprint though. Tome of Shadows. Dungeoncraft - Hardcover, written by Monte Cook. More than just a compilation of his articles. This could either be part of or sell in tandem with The Campaign Builder's Handbook. Complete Rework of Oriental Adventures. GREAT idea by JVisgaitis about the online virtual tabletop with voice. Even the "event" ideas are awesome. Possible add the complete books to the SRD. If not them, then Tome of Magic and Magic of Incarnum. (Maybe create a policy that most books go to the SRD after two years....?) Stop and destroy any development of 4th edition. [/QUOTE]
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