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<blockquote data-quote="Shade" data-source="post: 2857643" data-attributes="member: 287"><p> <ul> <li data-xf-list-type="ul">Fiendish Codex III (yugoloths, demodands, and others)</li> <li data-xf-list-type="ul">Expanded Epic Level Handbook</li> <li data-xf-list-type="ul">Feats Compendium (cull together the best of the best, and improve some of the rest to PHBII power levels to make some of them actually worthwhile)</li> <li data-xf-list-type="ul">Campaign Classics as a single large volume, with a chapter dedicated to each defunct setting. Include exhaustive lists of what already exists in 3E, and focus on what really sets the setting apart from the rest. Release further supplements as demanded.</li> <li data-xf-list-type="ul">An environment book on space. D&D needs rules for traveling between Material Plane worlds, not just too other planes. Include spelljamming as an option, but not the only option. Include things like gates, world-hopping spells, etc.</li> <li data-xf-list-type="ul">Fiend Folio II: I'd like to see about the same ration of updated old monsters to new monsters as the original Fiend Folio, and the same level of quality and design structure. I don't want to see another MMIII style monster book.</li> <li data-xf-list-type="ul">A monster series book on Giants, including some truly gigantic giants.</li> </ul><p></p><p>Things I would avoid like the plague:</p><p></p><ul> <li data-xf-list-type="ul">Any attempts at changing the core system to "rules lite".</li> <li data-xf-list-type="ul">Any sweeping changes that make later books bear little resemblance to the core books and really should wait until 4E (i.e. new stat block format for monsters, new prestige class format, powered down archfiends, etc.)</li> <li data-xf-list-type="ul">Launching any new (not updated) campaign settings</li> <li data-xf-list-type="ul">Padding monster books with existing monsters with class levels</li> <li data-xf-list-type="ul">Letting a new design element take up a massive portion of a book, unless that book is focused solely on introducting new design elements (Tome of Magic = good, planar touchstones taking up 1/4th of Planar Handbook = bad).</li> </ul></blockquote><p></p>
[QUOTE="Shade, post: 2857643, member: 287"] [list] [*]Fiendish Codex III (yugoloths, demodands, and others) [*]Expanded Epic Level Handbook [*]Feats Compendium (cull together the best of the best, and improve some of the rest to PHBII power levels to make some of them actually worthwhile) [*]Campaign Classics as a single large volume, with a chapter dedicated to each defunct setting. Include exhaustive lists of what already exists in 3E, and focus on what really sets the setting apart from the rest. Release further supplements as demanded. [*]An environment book on space. D&D needs rules for traveling between Material Plane worlds, not just too other planes. Include spelljamming as an option, but not the only option. Include things like gates, world-hopping spells, etc. [*]Fiend Folio II: I'd like to see about the same ration of updated old monsters to new monsters as the original Fiend Folio, and the same level of quality and design structure. I don't want to see another MMIII style monster book. [*]A monster series book on Giants, including some truly gigantic giants. [/list] Things I would avoid like the plague: [list] [*]Any attempts at changing the core system to "rules lite". [*]Any sweeping changes that make later books bear little resemblance to the core books and really should wait until 4E (i.e. new stat block format for monsters, new prestige class format, powered down archfiends, etc.) [*]Launching any new (not updated) campaign settings [*]Padding monster books with existing monsters with class levels [*]Letting a new design element take up a massive portion of a book, unless that book is focused solely on introducting new design elements (Tome of Magic = good, planar touchstones taking up 1/4th of Planar Handbook = bad). [/list] [/QUOTE]
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