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<blockquote data-quote="JoeGKushner" data-source="post: 2857811" data-attributes="member: 1129"><p>Inexpensive mini terrain in a premium module format.</p><p></p><p>Greyhawk Campaign Setting: A 3.5 core version of the core setting similar but with better organization (and 3.5 compliant) to Forgotten Realms. Includes PrCs, regional feats, substitution levels for widely known popular organizations, the best of the Living Oerth journal and other bits and two mini-adventurers.</p><p></p><p>Heroes of Tomorrow: Thundar the Barbarian, Barrier Peaks, Sheen, and other bits have always toyed with magic and technology. Here’s the 192 page book to incorporate them and more.</p><p></p><p>Races of the Mind: Substitution levels, feats, PrCs, organizations, racial deities, magic items, etc…</p><p></p><p>Expanded Oriental Adventurers: Too much good stuff to let sit under the ‘shame’ of 3.0. Updated to Kara-Tur.</p><p></p><p>Al-Qadim: Done up similar to OA with generic material and setting towards the back.</p><p></p><p>Tales of the Outer Planes: An anthology of adventurers not necessarily Planescape in tone for taking adventurers to the Outer Planes.</p><p></p><p>Feat Compendium: Discussion on how to craft your own feat, notes on feats that have similar feats and to either eliminate/reduce/rename them so that they’re all under one category with sub-names to qualify for other feats/Prcs. For example, the various Servant feats from Book of Exalted Deeds could go under “Divine Servant: Choose one pantheon/ethos to serve.”</p><p></p><p>Expanded Arms & Equipment Guide: The original had some very weak parts. Part compilation of old material and part update of semi-new material.</p><p></p><p>PrC Compendium: All the fluff parred down with no example classes. Pure crunch.</p><p></p><p>Merchant Kings: Bringing information on how to run a business through hook and crook into the game.</p><p></p><p>Complete Campaign: A look behind the rules to show how to customize things like CR when comparing your campaign level of magic and spellcasting with the assumed standard. Various methods of speeding up combat including feat elimination/monster reworking when taking out things like attacks of opportunity or using different basis for face/reach. Campaign nodes on how to increase feat acquisition, ability score increase, etc… ala Spycraft.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 2857811, member: 1129"] Inexpensive mini terrain in a premium module format. Greyhawk Campaign Setting: A 3.5 core version of the core setting similar but with better organization (and 3.5 compliant) to Forgotten Realms. Includes PrCs, regional feats, substitution levels for widely known popular organizations, the best of the Living Oerth journal and other bits and two mini-adventurers. Heroes of Tomorrow: Thundar the Barbarian, Barrier Peaks, Sheen, and other bits have always toyed with magic and technology. Here’s the 192 page book to incorporate them and more. Races of the Mind: Substitution levels, feats, PrCs, organizations, racial deities, magic items, etc… Expanded Oriental Adventurers: Too much good stuff to let sit under the ‘shame’ of 3.0. Updated to Kara-Tur. Al-Qadim: Done up similar to OA with generic material and setting towards the back. Tales of the Outer Planes: An anthology of adventurers not necessarily Planescape in tone for taking adventurers to the Outer Planes. Feat Compendium: Discussion on how to craft your own feat, notes on feats that have similar feats and to either eliminate/reduce/rename them so that they’re all under one category with sub-names to qualify for other feats/Prcs. For example, the various Servant feats from Book of Exalted Deeds could go under “Divine Servant: Choose one pantheon/ethos to serve.” Expanded Arms & Equipment Guide: The original had some very weak parts. Part compilation of old material and part update of semi-new material. PrC Compendium: All the fluff parred down with no example classes. Pure crunch. Merchant Kings: Bringing information on how to run a business through hook and crook into the game. Complete Campaign: A look behind the rules to show how to customize things like CR when comparing your campaign level of magic and spellcasting with the assumed standard. Various methods of speeding up combat including feat elimination/monster reworking when taking out things like attacks of opportunity or using different basis for face/reach. Campaign nodes on how to increase feat acquisition, ability score increase, etc… ala Spycraft. [/QUOTE]
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