Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
You are in charge of what WOTC puts out for DnD.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Abe.ebA" data-source="post: 2859376" data-attributes="member: 32545"><p>Reading Stormborn's comment about with the talk about packaging d&d material with anime/manga products gave me an idea that seems almost ridiculous enough to work.</p><p></p><p>See, what you do is <em>vastly</em> condense the d&d rules, dice them into, say, 4 class-specific segments (Fighter, Sorcerer, Rogue, and...Favored Soul? something spontaneous-divine-casting). Then you hire yourself a manga writer/artist and publish a set of american-release manga-size books. I don't have one on me, but I'd guess they probably weigh in around 100 pages. In each book you have 30 pages devoted to a short adventure story focusing on the class-type represented by the book. Then you have a couple of pages about role-playing games and how the work followed by the miniturized, class-specific rule-set. This makes up 65 of the other 70 pages with lots of art featuring the character from the manga section. The last 5 pages explain the marketing concept so that kids understand what's going on.</p><p>Each of these 4 books comes shrink-wrapped with a 4- or 6-mini set containing the hero character for the book and the baddies they fought in the 30-page story. I'm thinking <em>not</em> the iconics for this because, a) they're really not very cool from the point of view of a teenage american manga fan and b) you'd want to publish 2 versions of each in male and female versions.</p><p></p><p>Concurrent with the 8 male/female class books you release a 'dmg' book. It has a longer story (maybe 40 pages) featuring all four class types and serves as an intro hook for an adventure (the story focuses on some orcs raiding a village, or a mysterious old coot hiring the heroes to explore an abandoned castle, or whatever). We then have 10-15 pages about how to run an adventure, almost entirely focused on the mechanics of being a DM rather than rules crunch. How the adjucate rules questions and use Rule 0, how to make up DC's on the fly, how to run a combat as the monsters. Following this is the rest of an adventure for 2-4 PCs of 1st level, picking up where the manga left off. This book is packed with another minis-pack of the BBEG for the adventure and a couple more baddies, plus a fold-up battle grid with the final fight location on the back. The adventure is structured to use the baddies packaged in the class books.</p><p></p><p>Now you have a base from which to expand. You can release straight-up manga books with adventures featuring the characters from the class books so that they get some character development and new adventure books with minis, intro-manga-stories, and short adventures in the back. The straight story books you publish at the usual manga rate of $10 a pop, the adventures and class books you push at $15-$20, depending on the price of minis and such.</p><p></p><p>The concept here is that kids, judging by my younger sisters and what I see in toystores and whatnot, love the hell out of manga and love to collect stuff. Given the success of YuGiOh, Pokemon, and the like it's no problem to get a couple of your friends to sit down and play an abstract game for a couple of hours. The rules are stripped down bare and full of exciting flavor text, and the manga intros make the characters and their adventures seem cool. Also judging by what I see around me, kids have no problem whatsoever convincing their parents to drop $10 on manga pretty regularly, so the price point shouldn't be too big a deal. I'd say $15 is a much better bet than $20 since $15 Seems a lot cheaper and parents are more likely to drop it without thinking. I recommend the Sorcerer and something Favored Soul-esque because spontaneous casters are 1) easier to play, and 2) easier to make short spell lists for.</p><p></p><p>I doubt this will ever happen, but the more I think about it the more likely it seems that it would work pretty darn well for sucking in new players. So that's what I'd do with my 2 years. The regular WotC release schedule for d&d books and minis, plus a starting set of 9 books (8 classes, 1 dmg) with minis. Then put out... I dunno... maybe a new 'story' book of straight manga every other month and a new adventure book every in-between month.</p><p>Hell, I'm 26 and have been playing for half my life and I'd buy these things.</p></blockquote><p></p>
[QUOTE="Abe.ebA, post: 2859376, member: 32545"] Reading Stormborn's comment about with the talk about packaging d&d material with anime/manga products gave me an idea that seems almost ridiculous enough to work. See, what you do is [i]vastly[/i] condense the d&d rules, dice them into, say, 4 class-specific segments (Fighter, Sorcerer, Rogue, and...Favored Soul? something spontaneous-divine-casting). Then you hire yourself a manga writer/artist and publish a set of american-release manga-size books. I don't have one on me, but I'd guess they probably weigh in around 100 pages. In each book you have 30 pages devoted to a short adventure story focusing on the class-type represented by the book. Then you have a couple of pages about role-playing games and how the work followed by the miniturized, class-specific rule-set. This makes up 65 of the other 70 pages with lots of art featuring the character from the manga section. The last 5 pages explain the marketing concept so that kids understand what's going on. Each of these 4 books comes shrink-wrapped with a 4- or 6-mini set containing the hero character for the book and the baddies they fought in the 30-page story. I'm thinking [i]not[/i] the iconics for this because, a) they're really not very cool from the point of view of a teenage american manga fan and b) you'd want to publish 2 versions of each in male and female versions. Concurrent with the 8 male/female class books you release a 'dmg' book. It has a longer story (maybe 40 pages) featuring all four class types and serves as an intro hook for an adventure (the story focuses on some orcs raiding a village, or a mysterious old coot hiring the heroes to explore an abandoned castle, or whatever). We then have 10-15 pages about how to run an adventure, almost entirely focused on the mechanics of being a DM rather than rules crunch. How the adjucate rules questions and use Rule 0, how to make up DC's on the fly, how to run a combat as the monsters. Following this is the rest of an adventure for 2-4 PCs of 1st level, picking up where the manga left off. This book is packed with another minis-pack of the BBEG for the adventure and a couple more baddies, plus a fold-up battle grid with the final fight location on the back. The adventure is structured to use the baddies packaged in the class books. Now you have a base from which to expand. You can release straight-up manga books with adventures featuring the characters from the class books so that they get some character development and new adventure books with minis, intro-manga-stories, and short adventures in the back. The straight story books you publish at the usual manga rate of $10 a pop, the adventures and class books you push at $15-$20, depending on the price of minis and such. The concept here is that kids, judging by my younger sisters and what I see in toystores and whatnot, love the hell out of manga and love to collect stuff. Given the success of YuGiOh, Pokemon, and the like it's no problem to get a couple of your friends to sit down and play an abstract game for a couple of hours. The rules are stripped down bare and full of exciting flavor text, and the manga intros make the characters and their adventures seem cool. Also judging by what I see around me, kids have no problem whatsoever convincing their parents to drop $10 on manga pretty regularly, so the price point shouldn't be too big a deal. I'd say $15 is a much better bet than $20 since $15 Seems a lot cheaper and parents are more likely to drop it without thinking. I recommend the Sorcerer and something Favored Soul-esque because spontaneous casters are 1) easier to play, and 2) easier to make short spell lists for. I doubt this will ever happen, but the more I think about it the more likely it seems that it would work pretty darn well for sucking in new players. So that's what I'd do with my 2 years. The regular WotC release schedule for d&d books and minis, plus a starting set of 9 books (8 classes, 1 dmg) with minis. Then put out... I dunno... maybe a new 'story' book of straight manga every other month and a new adventure book every in-between month. Hell, I'm 26 and have been playing for half my life and I'd buy these things. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
You are in charge of what WOTC puts out for DnD.
Top