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<blockquote data-quote="edemaitre" data-source="post: 2966847" data-attributes="member: 3372"><p><strong>If I was a rich man...</strong></p><p></p><p>I would answer the initial question in two ways. First, if I could get what I'd like to see published by Wizards of the Coast for D&D3.5, and second, what I think the company should publish to keep the line profitable and pen-and-paper (or dice-and-pizza) role-playing thriving.</p><p></p><p>-Basic books: I agree with the idea of cleaning up the rules and making them as accessible (and widely available) to new gamers as possible. The recent boxed sets are a step in that direction. As noted in other threads, a book that dealt with Fighter, Sorcerer, and Rogue, and Elves, Dwarves, and Humans would be a good place to start, with later books expanding out to the other classes and races before even getting to the prestige/epic options.</p><p></p><p>-World books: Granted, most of these reflect personal preference and nostalgia, but I think WotC can support occasional reprints of "classic" settings (Al-Quadim, Kara Tur, Mystara, and Greyhawk) as well as its existing properties (Forgotten Realms and Eberron). Speaking of D20, I believe that a "saga edition" of the Star Wars RPG is in the works. While I like steampunk, I myself prefer lower-powered settings (sorry, fantasypunk fans) and wouldn't mind seeing more historical-based sourcebooks.</p><p></p><p>-Tools: Splatbooks sell. While I don't need more prestige classes, core classes, or feat/spell books, compilations of existing ones that incorporate errata are a good idea. WotC has done some decent work with terrain books, but I agree that more general ones (a la the Dungeoneer's Survival Guide, Wilderness Survival Guide, urban/realm creation/survival guide) would be nice. As someone who has built and run a homebrew world for more than 20 years using several editions of D&D, campaign-building guides using the latest rules set are always welcome.</p><p></p><p>-Minis: While I understand the economics and market for collectible randomized miniatures, I'd like to see nonrandom packs of basic creatures, which I as a Dungeon Master would be more likely to buy. Why is it that in many cases, the players like to collect all the rare monsters, but the D.M. has to fish around for a few Ogres? Bits of terrain, dungeon dressing, steeds, and mundane animals would also be nice.</p><p></p><p>-Media: I agree that to keep the franchise alive, licensing out D20/OGL should continue, perhaps with some of the settings or tool books mentioned above (I prefer Frost & Fur to Frostburn and True 20 to D20 Modern, for example). In addition, there is a vacuum of well-made high fantasy on television at the moment, so a _good_ live-action or animated D&D series would be great. Videogames continue to erode pen-and-paper RPGs, so WotC should study how to more effectively court fans of both (merely licensing videogames as D20 settings hasn't worked much).</p><p></p><p>Good MMORPGs, TV and movies that move D&D back into mainstream consciousness and acceptance, and consolidating and cleaning up the existing rules while renewing old favorites and continuing to build worlds would be a winning strategy, IMHO...</p></blockquote><p></p>
[QUOTE="edemaitre, post: 2966847, member: 3372"] [b]If I was a rich man...[/b] I would answer the initial question in two ways. First, if I could get what I'd like to see published by Wizards of the Coast for D&D3.5, and second, what I think the company should publish to keep the line profitable and pen-and-paper (or dice-and-pizza) role-playing thriving. -Basic books: I agree with the idea of cleaning up the rules and making them as accessible (and widely available) to new gamers as possible. The recent boxed sets are a step in that direction. As noted in other threads, a book that dealt with Fighter, Sorcerer, and Rogue, and Elves, Dwarves, and Humans would be a good place to start, with later books expanding out to the other classes and races before even getting to the prestige/epic options. -World books: Granted, most of these reflect personal preference and nostalgia, but I think WotC can support occasional reprints of "classic" settings (Al-Quadim, Kara Tur, Mystara, and Greyhawk) as well as its existing properties (Forgotten Realms and Eberron). Speaking of D20, I believe that a "saga edition" of the Star Wars RPG is in the works. While I like steampunk, I myself prefer lower-powered settings (sorry, fantasypunk fans) and wouldn't mind seeing more historical-based sourcebooks. -Tools: Splatbooks sell. While I don't need more prestige classes, core classes, or feat/spell books, compilations of existing ones that incorporate errata are a good idea. WotC has done some decent work with terrain books, but I agree that more general ones (a la the Dungeoneer's Survival Guide, Wilderness Survival Guide, urban/realm creation/survival guide) would be nice. As someone who has built and run a homebrew world for more than 20 years using several editions of D&D, campaign-building guides using the latest rules set are always welcome. -Minis: While I understand the economics and market for collectible randomized miniatures, I'd like to see nonrandom packs of basic creatures, which I as a Dungeon Master would be more likely to buy. Why is it that in many cases, the players like to collect all the rare monsters, but the D.M. has to fish around for a few Ogres? Bits of terrain, dungeon dressing, steeds, and mundane animals would also be nice. -Media: I agree that to keep the franchise alive, licensing out D20/OGL should continue, perhaps with some of the settings or tool books mentioned above (I prefer Frost & Fur to Frostburn and True 20 to D20 Modern, for example). In addition, there is a vacuum of well-made high fantasy on television at the moment, so a _good_ live-action or animated D&D series would be great. Videogames continue to erode pen-and-paper RPGs, so WotC should study how to more effectively court fans of both (merely licensing videogames as D20 settings hasn't worked much). Good MMORPGs, TV and movies that move D&D back into mainstream consciousness and acceptance, and consolidating and cleaning up the existing rules while renewing old favorites and continuing to build worlds would be a winning strategy, IMHO... [/QUOTE]
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