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<blockquote data-quote="Kaodi" data-source="post: 2967476" data-attributes="member: 1231"><p><strong>Well...</strong></p><p></p><p>I'm not going to try and go into an exhaustive list of a complex publishing strategy that I would undertake as decision-maker at WotC for D&D. Instead, I'm just going to say that I would try to buy back the appropriate licenses for all D&D related computer software, and then give out more limited licenses, so that no other company could potentially block what I wanted to do on that front. </p><p>First of all, I would try to get a real Eberron CRPG made, of the quality of this much vaunted Planescape: Torment I keep hearing about. The Daelkyr would probably function as the main villains for this, and I'd keep the Lords of Dust in reserve for another game (a truly epic scale one, if not epic level). The Blood of Vol/Emerald Claw would be consigned to side roles.</p><p>After that, I think I would experiment with allowing other publishers to sell their own computer game licenses, but with some sort of royalty on their share of the profits. </p><p>Anyway, I have to split, later.</p></blockquote><p></p>
[QUOTE="Kaodi, post: 2967476, member: 1231"] [b]Well...[/b] I'm not going to try and go into an exhaustive list of a complex publishing strategy that I would undertake as decision-maker at WotC for D&D. Instead, I'm just going to say that I would try to buy back the appropriate licenses for all D&D related computer software, and then give out more limited licenses, so that no other company could potentially block what I wanted to do on that front. First of all, I would try to get a real Eberron CRPG made, of the quality of this much vaunted Planescape: Torment I keep hearing about. The Daelkyr would probably function as the main villains for this, and I'd keep the Lords of Dust in reserve for another game (a truly epic scale one, if not epic level). The Blood of Vol/Emerald Claw would be consigned to side roles. After that, I think I would experiment with allowing other publishers to sell their own computer game licenses, but with some sort of royalty on their share of the profits. Anyway, I have to split, later. [/QUOTE]
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