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<blockquote data-quote="TheGM" data-source="post: 2462463" data-attributes="member: 34054"><p>- I would make a single 1E/2E version of the game and sell it.</p><p> A single game does not suit all tastes, why ignore a market segment?</p><p></p><p>- I would second the recommended "electronic support division" they're going to need it.</p><p></p><p>- Ways to bring new players to the games lines need to be explored, but I'm still working on how. I've got some ideas, but they're ill-formed and not suited to the limelight yet.</p><p></p><p>- Like it or not, for profitability sake I would make 4E licensed material that vendors paid a percentage on. No more oversight than they have now, but a per-dollar fee to use the core system in your products. I'm aware of what it would do to the market, you asked what I would do if I ran WoTC, not what the market needs <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p></p><p>- A real basic set is a must. </p><p></p><p>- Return of "Rule zero" is a good idea for older gamers, a bad idea for very young/immature ones.</p><p></p><p>- Design 4E for online play first, and tabletop second. Any game can be played online, but providing tools to make it easy would facilitate the increasing online movement.</p><p></p><p>- Make a decision, are you marketing to younger players whose parents may object to things like Libris Mortis, or are you marketing to a more mature group? A third party publisher could license books of questionable (for kids) propriety, and you can keep your marketing image clean. Players still get options, the company still gets licensing revenue, and 'normal' parents don't gasp when their kids bring a Wizards book home.</p><p></p><p>That's it for now, but there is more... You're never done when you're in charge of a business unit that is so diverse.</p><p></p><p>The games market is tiny by revenue compared to most markets. Growing it has got to be first priority. That's a big piece of the reason that we got 3E, and should be a driver for 4E.</p></blockquote><p></p>
[QUOTE="TheGM, post: 2462463, member: 34054"] - I would make a single 1E/2E version of the game and sell it. A single game does not suit all tastes, why ignore a market segment? - I would second the recommended "electronic support division" they're going to need it. - Ways to bring new players to the games lines need to be explored, but I'm still working on how. I've got some ideas, but they're ill-formed and not suited to the limelight yet. - Like it or not, for profitability sake I would make 4E licensed material that vendors paid a percentage on. No more oversight than they have now, but a per-dollar fee to use the core system in your products. I'm aware of what it would do to the market, you asked what I would do if I ran WoTC, not what the market needs ;). - A real basic set is a must. - Return of "Rule zero" is a good idea for older gamers, a bad idea for very young/immature ones. - Design 4E for online play first, and tabletop second. Any game can be played online, but providing tools to make it easy would facilitate the increasing online movement. - Make a decision, are you marketing to younger players whose parents may object to things like Libris Mortis, or are you marketing to a more mature group? A third party publisher could license books of questionable (for kids) propriety, and you can keep your marketing image clean. Players still get options, the company still gets licensing revenue, and 'normal' parents don't gasp when their kids bring a Wizards book home. That's it for now, but there is more... You're never done when you're in charge of a business unit that is so diverse. The games market is tiny by revenue compared to most markets. Growing it has got to be first priority. That's a big piece of the reason that we got 3E, and should be a driver for 4E. [/QUOTE]
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