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<blockquote data-quote="Reynard" data-source="post: 2463605" data-attributes="member: 467"><p>I'd do some actual research and investigation before coming up with soem hairbrained scheme that would make me happy if I were a consumer. After said research and investigation, I would, if necessary, release 4e, re-org and re-emphasize the minis aspect, and/or do all the things that might anger the existing fanbase if it would likely give me 3 new fans for everyone I lost. Because, in the end, I would be a guy in charage of a company and ultimately responsible for keeping my employees families under shelter and fed, and therefore it would be just plain wrong to do anything other than to try and create the best, most sutainable profit margins.</p><p></p><p>Also, I would do everything in my power to reacha new generation of consumers, most likely through licensing efforts (out, not in) that made D&D a household name.</p><p></p><p>Finally, the actual RPG would be far less important than the brand. If producing D&D CCgs, board games, cartoons, cell rings, etc... promised more success and profit, I would do that. If it allowed a bunch of money to be shunted into the game, even better. If not -- well, the brand rules.</p></blockquote><p></p>
[QUOTE="Reynard, post: 2463605, member: 467"] I'd do some actual research and investigation before coming up with soem hairbrained scheme that would make me happy if I were a consumer. After said research and investigation, I would, if necessary, release 4e, re-org and re-emphasize the minis aspect, and/or do all the things that might anger the existing fanbase if it would likely give me 3 new fans for everyone I lost. Because, in the end, I would be a guy in charage of a company and ultimately responsible for keeping my employees families under shelter and fed, and therefore it would be just plain wrong to do anything other than to try and create the best, most sutainable profit margins. Also, I would do everything in my power to reacha new generation of consumers, most likely through licensing efforts (out, not in) that made D&D a household name. Finally, the actual RPG would be far less important than the brand. If producing D&D CCgs, board games, cartoons, cell rings, etc... promised more success and profit, I would do that. If it allowed a bunch of money to be shunted into the game, even better. If not -- well, the brand rules. [/QUOTE]
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