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<blockquote data-quote="AFGNCAAP" data-source="post: 2467689" data-attributes="member: 871"><p><strong>Not that it's wise at all, but it's what I'd do....</strong></p><p></p><ol> <li data-xf-list-type="ol">Begin development of 4E. As for what 4E is... :<ul> <li data-xf-list-type="ul">Build races from the ground up--have them with LAs that are accurate, or monster levels that make sense for the progression.</li> <li data-xf-list-type="ul">Few core classes (maybe going with UA's generics), but provide easy-to-use pre-made templates of classic classes (fighters, clerics, mages, etc.) made using this system. Make NPC classes & PrCs that work with this system.</li> <li data-xf-list-type="ul">Make psionics a good, built-in system, and</li> <li data-xf-list-type="ul">Provide a quick & dirty method for psionics & spellcasting (like spell slots & levels), as well as other optional systems for them as well (like power points, uses/day, skill checks/ etc.).</li> <li data-xf-list-type="ul">(Ideally) Provide a lot of the optional ways to run game mechanics in the DMG (I like UA, though I do wish it appeared in the DMG in the 1st place).</li> </ul></li> <li data-xf-list-type="ol">Develop electronic support for D&D. Use a decent program that (hopefully) can be easily upgraded to new editions of the game.</li> <li data-xf-list-type="ol">Provide 3 options mini-wise: random mini packs as currently done (maybe generate official D&D mini game leagues); offer mini sales individually (for tabletop gamers who REALLY want a few particular minis), & for the completist w/ a disposable income, full sets of each wave of minis.</li> <li data-xf-list-type="ol">Have a true, fully-compatable "Basic D&D" set, complete with character generation & the like.</li> <li data-xf-list-type="ol">Try for more one-shot properties, esp. licensed properties (depending on the license, either in softback or in hardback for the really popular licenses).</li> <li data-xf-list-type="ol">Maintain the d20 Modern license, & keep up with the era supplements (possibly expand further, like <em>d20 Ancient</em>, <em>d20 Horror</em>, etc.</li> <li data-xf-list-type="ol">Get the Marvel license back (if feasible).</li> </ol></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 2467689, member: 871"] [b]Not that it's wise at all, but it's what I'd do....[/b] [list=1] [*]Begin development of 4E. As for what 4E is... : [list] [*]Build races from the ground up--have them with LAs that are accurate, or monster levels that make sense for the progression. [*]Few core classes (maybe going with UA's generics), but provide easy-to-use pre-made templates of classic classes (fighters, clerics, mages, etc.) made using this system. Make NPC classes & PrCs that work with this system. [*]Make psionics a good, built-in system, and [*]Provide a quick & dirty method for psionics & spellcasting (like spell slots & levels), as well as other optional systems for them as well (like power points, uses/day, skill checks/ etc.). [*](Ideally) Provide a lot of the optional ways to run game mechanics in the DMG (I like UA, though I do wish it appeared in the DMG in the 1st place). [/list] [*]Develop electronic support for D&D. Use a decent program that (hopefully) can be easily upgraded to new editions of the game. [*]Provide 3 options mini-wise: random mini packs as currently done (maybe generate official D&D mini game leagues); offer mini sales individually (for tabletop gamers who REALLY want a few particular minis), & for the completist w/ a disposable income, full sets of each wave of minis. [*]Have a true, fully-compatable "Basic D&D" set, complete with character generation & the like. [*]Try for more one-shot properties, esp. licensed properties (depending on the license, either in softback or in hardback for the really popular licenses). [*]Maintain the d20 Modern license, & keep up with the era supplements (possibly expand further, like [I]d20 Ancient[/I], [I]d20 Horror[/I], etc. [*]Get the Marvel license back (if feasible). [/list] [/QUOTE]
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