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<blockquote data-quote="Psychotic Jim" data-source="post: 587439" data-attributes="member: 547"><p>Hmm. How about discovering a small, hidden cult in the player's home town or something. They plan to summon some sort of evil demon. Most of the evil cultists would be simple rebellious peasants (Com1) alienated by a local corrupt lord or oppressive regime deceived into seeing this as a great alternative to a live in shackles, maybe led by a few low-level (2-3) adepts. If they are successful in summoning the demon, he summons some minor devils or demons (like lemures or maybe a dretch) to distract the party while he escapes. The BBEG is weak from being ripped into a new world, and flees to gather magical/soul energy. Or the ritual could go wrong and set up some sort of strange mutiple-reality linking portal mess that all sorts of strange and vile things and energies come flying into. </p><p></p><p> After all this, the heroes have to deal with the oppressive noble(s) who rule with an iron fist, with a small militia of low-level warriors.</p><p></p><p> Perhaps this cult has some dirt on the hidden misdeeds of some of the head honchoes of the church or monk order. The PCs could be ordered by those of pure faith in the church or monk order to investigate the cult to discover the information on who within the church is corrupt, or they may unwittingly be ordered by the fiends themselves to destroy such information. Should the characters fail to achieve their goal or if they betray their employers and organizations, they PCs can look forward to seek-and-recovery squads (maybe of low-level clerics, monks, and paladins) out to hunt the party down and make them pay.</p><p></p><p>Edit: Maddman75's suggestion to start with a comparitively "small" adventure that leads the heroes into disrupting (or maybe to help put in action) a hidden evil's agenda in which they will confront later.</p></blockquote><p></p>
[QUOTE="Psychotic Jim, post: 587439, member: 547"] Hmm. How about discovering a small, hidden cult in the player's home town or something. They plan to summon some sort of evil demon. Most of the evil cultists would be simple rebellious peasants (Com1) alienated by a local corrupt lord or oppressive regime deceived into seeing this as a great alternative to a live in shackles, maybe led by a few low-level (2-3) adepts. If they are successful in summoning the demon, he summons some minor devils or demons (like lemures or maybe a dretch) to distract the party while he escapes. The BBEG is weak from being ripped into a new world, and flees to gather magical/soul energy. Or the ritual could go wrong and set up some sort of strange mutiple-reality linking portal mess that all sorts of strange and vile things and energies come flying into. After all this, the heroes have to deal with the oppressive noble(s) who rule with an iron fist, with a small militia of low-level warriors. Perhaps this cult has some dirt on the hidden misdeeds of some of the head honchoes of the church or monk order. The PCs could be ordered by those of pure faith in the church or monk order to investigate the cult to discover the information on who within the church is corrupt, or they may unwittingly be ordered by the fiends themselves to destroy such information. Should the characters fail to achieve their goal or if they betray their employers and organizations, they PCs can look forward to seek-and-recovery squads (maybe of low-level clerics, monks, and paladins) out to hunt the party down and make them pay. Edit: Maddman75's suggestion to start with a comparitively "small" adventure that leads the heroes into disrupting (or maybe to help put in action) a hidden evil's agenda in which they will confront later. [/QUOTE]
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