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You are killed by... A Gerbil!
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<blockquote data-quote="Psychotic Jim" data-source="post: 587666" data-attributes="member: 547"><p>Perhaps the god in whatever magical item has amnesia, and the PCs must find whatever quest items or research to "refresh his memory". If the players screw up, the small god "misremembers" himself and takes on a "strange" incarnation. Also, there is nothing keeping you from having more than one "small god". Perhaps there is a seemingly benevolent and helpful but really evil spirit who tries to get the PCs to "remold" the small god into something that they think will be helpful. But it turns out that the evil spirit just wants the PCs to shape the small god into a vassal for belief for it to take over.</p><p></p><p> As for opponents, maybe using mostly human(oid) foes with low character levels but are named, famous, and have important social positions. The foes are difficult to get to and attack, requiring lots of research and careful timing. That might help keep the boredom some players might experience from fighting "lowly creatures". </p><p></p><p> And maybe you can invent/find some monsters that do damage other than the typical hp/level-loss/ability drain typical to many D&D monstes. In 2E, there was a unique CE fiendish blackbird creature that drained alignment, making a victim of its attacks more evil with every hit. Or monsters with great defensive abilities but are not very heavy-hitters. Or maybe ones with illusionary abilities. These sorts of weird powers can throw players for a loop and make them suffer but will not necessarily grind their characters through a meat-grinder.</p><p></p><p> As for the brigand lord, maybe the heroes are duped into using whatever Bad Mojo item to save themselves, the brigands, and some handy nearby innocent bystanders from the wrath of the Inquisition. The brigand lord is somehow killed by this process. </p><p></p><p>Just as a suggestion also, I don't think you should make ALL of the church evil or faithless, just part of it. It would be really cool from a player perspective if the heroes were given a chance to reform the church like the main protagonist did in Small Gods.</p></blockquote><p></p>
[QUOTE="Psychotic Jim, post: 587666, member: 547"] Perhaps the god in whatever magical item has amnesia, and the PCs must find whatever quest items or research to "refresh his memory". If the players screw up, the small god "misremembers" himself and takes on a "strange" incarnation. Also, there is nothing keeping you from having more than one "small god". Perhaps there is a seemingly benevolent and helpful but really evil spirit who tries to get the PCs to "remold" the small god into something that they think will be helpful. But it turns out that the evil spirit just wants the PCs to shape the small god into a vassal for belief for it to take over. As for opponents, maybe using mostly human(oid) foes with low character levels but are named, famous, and have important social positions. The foes are difficult to get to and attack, requiring lots of research and careful timing. That might help keep the boredom some players might experience from fighting "lowly creatures". And maybe you can invent/find some monsters that do damage other than the typical hp/level-loss/ability drain typical to many D&D monstes. In 2E, there was a unique CE fiendish blackbird creature that drained alignment, making a victim of its attacks more evil with every hit. Or monsters with great defensive abilities but are not very heavy-hitters. Or maybe ones with illusionary abilities. These sorts of weird powers can throw players for a loop and make them suffer but will not necessarily grind their characters through a meat-grinder. As for the brigand lord, maybe the heroes are duped into using whatever Bad Mojo item to save themselves, the brigands, and some handy nearby innocent bystanders from the wrath of the Inquisition. The brigand lord is somehow killed by this process. Just as a suggestion also, I don't think you should make ALL of the church evil or faithless, just part of it. It would be really cool from a player perspective if the heroes were given a chance to reform the church like the main protagonist did in Small Gods. [/QUOTE]
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