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<blockquote data-quote="Celebrim" data-source="post: 5173299" data-attributes="member: 4937"><p>This points out alot of the problem with making an analogys. </p><p></p><p>The point of the post would seem to be to talk about what a GM should actually do to run a game, but instead not only does the whole discussion turn into the relatively useless excercise of labelling what a GM does, but it turns into an argument over what a director should actually do to make a movie. I don't personally think I have much insight into how a director should approach movie making. I am not a skilled movie maker, nor for that matter have I even so much experience with movie making that I feel confident describing directors and producers. I know some authoritarian directors are highly respected for their skills, and I know some are highly reviled for their lack of skill. This therefore tells me nothing about how a GM should approach the game, much less provides any proof for the conclusion. Perhaps if I was a skilled movie producer but had no idea how to be a GM, if someone made this analogy to me it might tell me something but likely as not it wouldn't (I might for example conclude that I was supposed to buy all the books and supplementary material for the players, but not that I was to prepare a scenario of some sort or direct the game). In order to understand what the analogy means, its highly likely that you'd have to be both an experienced GM and an experienced producer and an experienced director, and since I doubt the original poster is all three I equally doubt whether someone who was all three would even make the analogy. I see absolutely no point whatsoever in describing something I have alot of experience with in terms of something I have absolutely no experience with. I don't see how there can be but a great loss of information and clarity in doing so. Analogies of this sort aren't clever: they are whatever the opposite of clever is.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5173299, member: 4937"] This points out alot of the problem with making an analogys. The point of the post would seem to be to talk about what a GM should actually do to run a game, but instead not only does the whole discussion turn into the relatively useless excercise of labelling what a GM does, but it turns into an argument over what a director should actually do to make a movie. I don't personally think I have much insight into how a director should approach movie making. I am not a skilled movie maker, nor for that matter have I even so much experience with movie making that I feel confident describing directors and producers. I know some authoritarian directors are highly respected for their skills, and I know some are highly reviled for their lack of skill. This therefore tells me nothing about how a GM should approach the game, much less provides any proof for the conclusion. Perhaps if I was a skilled movie producer but had no idea how to be a GM, if someone made this analogy to me it might tell me something but likely as not it wouldn't (I might for example conclude that I was supposed to buy all the books and supplementary material for the players, but not that I was to prepare a scenario of some sort or direct the game). In order to understand what the analogy means, its highly likely that you'd have to be both an experienced GM and an experienced producer and an experienced director, and since I doubt the original poster is all three I equally doubt whether someone who was all three would even make the analogy. I see absolutely no point whatsoever in describing something I have alot of experience with in terms of something I have absolutely no experience with. I don't see how there can be but a great loss of information and clarity in doing so. Analogies of this sort aren't clever: they are whatever the opposite of clever is. [/QUOTE]
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