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<blockquote data-quote="Desdichado" data-source="post: 5173310" data-attributes="member: 2205"><p>Commonly the problem with analogies (including this one) is that it's stretched too far, and too many correspondances are made. An analogy works best if it's kept quick and dirty, and somewhat vague. RPGs are like improv theater, and the players are the actors? OK, that's a fair analogy. But does it follow from that that the GM has to have an analogous role?</p><p></p><p>No, it doesn't. So trying to make one fit him is a poor use of analogy.</p><p></p><p>I don't agree with Celebrim that analogies are more often than not bad or inappropriate tools; however, they do become difficult (at best) when you try to make ancillary or supplementary comparisons based on the analogy.</p><p></p><p>If that follows. Sorry; I got interrupted by two separate phone calls while writing this, so I'm not sure how coherent it is.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 5173310, member: 2205"] Commonly the problem with analogies (including this one) is that it's stretched too far, and too many correspondances are made. An analogy works best if it's kept quick and dirty, and somewhat vague. RPGs are like improv theater, and the players are the actors? OK, that's a fair analogy. But does it follow from that that the GM has to have an analogous role? No, it doesn't. So trying to make one fit him is a poor use of analogy. I don't agree with Celebrim that analogies are more often than not bad or inappropriate tools; however, they do become difficult (at best) when you try to make ancillary or supplementary comparisons based on the analogy. If that follows. Sorry; I got interrupted by two separate phone calls while writing this, so I'm not sure how coherent it is. [/QUOTE]
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