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<blockquote data-quote="Hussar" data-source="post: 5179759" data-attributes="member: 22779"><p>Wow, "infuriated"? Dude, it's a message board. This all sprouted from the idea that a game has no script at all. Swimming a bit upthread, that's The Shaman I believe who claims that there is no script at all.</p><p></p><p>Amerigov then goes on to do a bit of comedy that a game must have a script in order to be playable, which I interpreted to mean that any game in which you might consider having a script = complete railroad in which the DM is calling "cut" and forcing players to repeat scenes.</p><p></p><p>I continued in what I thought was a kinda funny vein replying to this idea that no game should possibly have anything resembling a script (remember that whole "there is no script thing?). And yup, I saw it as yet another smug, snide commentary on the idea that if your game is not some wide open sandbox, it's nothing but a lockstep railroad, which pretty much completely ignores the middle road that I think most of us follow.</p><p></p><p>The middle road being that adventures share a number of similarities to scripts - although not a 1:1 correlation, thus the definition of the word <em>analogy</em> and a<em>analogous</em>. </p><p></p><p>Frankly I'm at a complete loss as to how you could write an adventure that does not share a number of points of commonality to a script. </p><p></p><p>But, hey, apparently I'm frothing at the mouth and have gone completely off the deep end. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> Better hold me back... I guess I'm coming out swinging.... :/</p></blockquote><p></p>
[QUOTE="Hussar, post: 5179759, member: 22779"] Wow, "infuriated"? Dude, it's a message board. This all sprouted from the idea that a game has no script at all. Swimming a bit upthread, that's The Shaman I believe who claims that there is no script at all. Amerigov then goes on to do a bit of comedy that a game must have a script in order to be playable, which I interpreted to mean that any game in which you might consider having a script = complete railroad in which the DM is calling "cut" and forcing players to repeat scenes. I continued in what I thought was a kinda funny vein replying to this idea that no game should possibly have anything resembling a script (remember that whole "there is no script thing?). And yup, I saw it as yet another smug, snide commentary on the idea that if your game is not some wide open sandbox, it's nothing but a lockstep railroad, which pretty much completely ignores the middle road that I think most of us follow. The middle road being that adventures share a number of similarities to scripts - although not a 1:1 correlation, thus the definition of the word [i]analogy[/i] and a[i]analogous[/i]. Frankly I'm at a complete loss as to how you could write an adventure that does not share a number of points of commonality to a script. But, hey, apparently I'm frothing at the mouth and have gone completely off the deep end. :uhoh: Better hold me back... I guess I'm coming out swinging.... :/ [/QUOTE]
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