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<blockquote data-quote="Celebrim" data-source="post: 5179869" data-attributes="member: 4937"><p>What does that mean? Do you mean, "It's the the internet; that's what it is for.", or do you mean, "It's only the internet, why would I get infuriated?"</p><p></p><p>In any event, your entire post depends on flip-flopping back and forth between the assertions "a module is like a script" and "a module is a script". If you stick to one or the other, the incoherence is removed. If you stick to "a module is like a script", the post loses all power to argue against either amerigoV or me. Allow me to demonstrate.</p><p></p><p></p><p></p><p>Ok fine, but you agrued not against that, but against the claim that a module is not <em>like</em> a script at. Amerigov asserted that a module wasn't a script. He did not comment one way or the other one whether it was like a script.</p><p></p><p></p><p></p><p>Certainly, and I agree. There is no script at all. However, whether or not a module is <em>like</em> a script is a different (and to me rather subjective) question. Personally, I feel that a script is a bad analogy for a module that sets the would be module writer off on the wrong path, but I agree that there can be certain common features between a script and a module so if you want to make that analogy then (though I object) I at least can see where you are coming from. But, just because an adventure is at a stretch like a script, doesn't mean it is a script.</p><p></p><p></p><p></p><p>I assume you mean 'must not have a script', and I agree with Amerigov. If it has a script it might be a play but it isn't playable.</p><p></p><p></p><p></p><p>But, if as you insist you think of modules as only being analogous to a script, why would you insist on that? Any game which for which there is a script is a complete railroad, but that doesn't necessarily imply that prepared adventures are complete railroads because, you assert that adventures are only like scripts. A game for which there is something like a script, but which lacks certain traits scripts have - like telling the players what to do and say - doesn't necessarily make for a complete railroad.</p><p></p><p></p><p></p><p>See what you did there? You went from the idea 'is a script' in the prior sentence ('having a script') to 'like a script' ('resembling a script'). This is a bait and switch argument. You've argued against one thing and then gone off to prove something else. You need the 'is a script' sentenses to set up this strawman for you to knock down with your vague 'like a script' sentenses. If you make your argument coherent by getting rid of one or the other, it exposes either how unfair you are being to amerigov - who never said what you accuse him of - or else how ridiculous you own argument is since it would then depend on proving that a module is in fact a script.</p><p></p><p></p><p></p><p>Glad to see you honest about it. Meanwhile, this thread was largely about the suitability of a particular analogy.</p><p></p><p></p><p></p><p>Both are written documents. That's at least one point of commality. But I don't really think a module has any more in common with a screenplay that it has in common with a legal brief, a tax filing, or a novel. If I want to know how to write a module, and you tell me, "It's like a screenplay.", you haven't told me much of anything useful and my first efforts based on that description are likely to be dismally lacking in gameplay or interest to the players. No player has ever told me, "Heh DM, that was a really good script!"</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5179869, member: 4937"] What does that mean? Do you mean, "It's the the internet; that's what it is for.", or do you mean, "It's only the internet, why would I get infuriated?" In any event, your entire post depends on flip-flopping back and forth between the assertions "a module is like a script" and "a module is a script". If you stick to one or the other, the incoherence is removed. If you stick to "a module is like a script", the post loses all power to argue against either amerigoV or me. Allow me to demonstrate. Ok fine, but you agrued not against that, but against the claim that a module is not [I]like[/I] a script at. Amerigov asserted that a module wasn't a script. He did not comment one way or the other one whether it was like a script. Certainly, and I agree. There is no script at all. However, whether or not a module is [I]like[/I] a script is a different (and to me rather subjective) question. Personally, I feel that a script is a bad analogy for a module that sets the would be module writer off on the wrong path, but I agree that there can be certain common features between a script and a module so if you want to make that analogy then (though I object) I at least can see where you are coming from. But, just because an adventure is at a stretch like a script, doesn't mean it is a script. I assume you mean 'must not have a script', and I agree with Amerigov. If it has a script it might be a play but it isn't playable. But, if as you insist you think of modules as only being analogous to a script, why would you insist on that? Any game which for which there is a script is a complete railroad, but that doesn't necessarily imply that prepared adventures are complete railroads because, you assert that adventures are only like scripts. A game for which there is something like a script, but which lacks certain traits scripts have - like telling the players what to do and say - doesn't necessarily make for a complete railroad. See what you did there? You went from the idea 'is a script' in the prior sentence ('having a script') to 'like a script' ('resembling a script'). This is a bait and switch argument. You've argued against one thing and then gone off to prove something else. You need the 'is a script' sentenses to set up this strawman for you to knock down with your vague 'like a script' sentenses. If you make your argument coherent by getting rid of one or the other, it exposes either how unfair you are being to amerigov - who never said what you accuse him of - or else how ridiculous you own argument is since it would then depend on proving that a module is in fact a script. Glad to see you honest about it. Meanwhile, this thread was largely about the suitability of a particular analogy. Both are written documents. That's at least one point of commality. But I don't really think a module has any more in common with a screenplay that it has in common with a legal brief, a tax filing, or a novel. If I want to know how to write a module, and you tell me, "It's like a screenplay.", you haven't told me much of anything useful and my first efforts based on that description are likely to be dismally lacking in gameplay or interest to the players. No player has ever told me, "Heh DM, that was a really good script!" [/QUOTE]
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