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<blockquote data-quote="Hussar" data-source="post: 5180336" data-attributes="member: 22779"><p>Yup it was until someone decided to threadcrap and claim that there is nothing resembling a script at all. </p><p></p><p></p><p></p><p></p><p>Well, of course not. It's like a script, not it is a script. It would not make any sense to say it was a good script when it's not.</p><p></p><p>However, if the only point of commonality between a written adventure and a script that you can see is the fact that they're both written documents, then we cannot possibly have a conversation here. I mean, look at any Shakespeare play. Those are scripts, yet they do not have a blow by blow account of every single detail. But, they include directions for location, where people should enter and when. </p><p></p><p>I've already stated that there is a major difference in that the actual spoken words will be different. That's fine. But, a number of other things will be similar. Narrator voiceovers are very similar to boxed text; the flow of the action is pretty much the same as a mapped dungeon, with the difference that in a dungeon the order of the scenes are not laid out beforehand (necessarily - depending on how linear your map is). Any lighting or mood effects are the same in both a writting adventure and a manuscript. I'm sure there are a number of other points of commonality.</p><p></p><p>You've made a big point that you cannot hand a movie director a module and tell him to make a movie from it. Of course you can't. A script is not an adventure. I never said they were the same. If they were the same, then you wouldn't need two words. Then again, you cannot hand a movie director a novel and tell him to make the movie either. Different media have different requirements.</p><p></p><p>But that doesn't mean that a novel and a script have no points of commonality either. A novel is not a script, but, does that mean a novel and a script have no shared points?</p><p></p><p>The claim on the table is that there is no script in an RPG. To me, this means that an RPG can have no points of commonality with a script. After all, the claim is <u><strong>no</strong></u> script. I'm saying that there most certainly is <strong><u>some </u></strong> script in an rpg.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5180336, member: 22779"] Yup it was until someone decided to threadcrap and claim that there is nothing resembling a script at all. Well, of course not. It's like a script, not it is a script. It would not make any sense to say it was a good script when it's not. However, if the only point of commonality between a written adventure and a script that you can see is the fact that they're both written documents, then we cannot possibly have a conversation here. I mean, look at any Shakespeare play. Those are scripts, yet they do not have a blow by blow account of every single detail. But, they include directions for location, where people should enter and when. I've already stated that there is a major difference in that the actual spoken words will be different. That's fine. But, a number of other things will be similar. Narrator voiceovers are very similar to boxed text; the flow of the action is pretty much the same as a mapped dungeon, with the difference that in a dungeon the order of the scenes are not laid out beforehand (necessarily - depending on how linear your map is). Any lighting or mood effects are the same in both a writting adventure and a manuscript. I'm sure there are a number of other points of commonality. You've made a big point that you cannot hand a movie director a module and tell him to make a movie from it. Of course you can't. A script is not an adventure. I never said they were the same. If they were the same, then you wouldn't need two words. Then again, you cannot hand a movie director a novel and tell him to make the movie either. Different media have different requirements. But that doesn't mean that a novel and a script have no points of commonality either. A novel is not a script, but, does that mean a novel and a script have no shared points? The claim on the table is that there is no script in an RPG. To me, this means that an RPG can have no points of commonality with a script. After all, the claim is [U][B]no[/B][/U] script. I'm saying that there most certainly is [B][U]some [/U][/B] script in an rpg. [/QUOTE]
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