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<blockquote data-quote="fusangite" data-source="post: 1967485" data-attributes="member: 7240"><p>Perhaps you didn't catch my next post. My argument is that at some practical level, the game <em>does</em> cease being D&D if too many changes are made to the rules. As I said a few posts back, rule zero (shorthand for the specific declaration that the DM is authorized the change the rules) does not mean that covering your DVD player with coleslaw is playing D&D just because you say it is. At some point, and we're free to debate where that point is, you have stopped playing the game properly -- or at all.</p><p></p><p></p><p></p><p>When people create new gaming groups or switch gaming groups, it does make a big difference. If you have reviewed this thread, you have read stories about people not having fun because GMs misinterpreted or took too many liberties with the rules.</p><p></p><p></p><p></p><p>On the contrary, 3rd edition makes itself flexible so that people who want to play reasonable game variants can do so within the envelope of the rules. The spirit of 3E is to create a flexible structure so that people do not need to go outside of the published rules in order to do interesting, new and exciting things -- one can just buy a WOTC or third party supplement to do whatever it is that they want.</p></blockquote><p></p>
[QUOTE="fusangite, post: 1967485, member: 7240"] Perhaps you didn't catch my next post. My argument is that at some practical level, the game [i]does[/i] cease being D&D if too many changes are made to the rules. As I said a few posts back, rule zero (shorthand for the specific declaration that the DM is authorized the change the rules) does not mean that covering your DVD player with coleslaw is playing D&D just because you say it is. At some point, and we're free to debate where that point is, you have stopped playing the game properly -- or at all. When people create new gaming groups or switch gaming groups, it does make a big difference. If you have reviewed this thread, you have read stories about people not having fun because GMs misinterpreted or took too many liberties with the rules. On the contrary, 3rd edition makes itself flexible so that people who want to play reasonable game variants can do so within the envelope of the rules. The spirit of 3E is to create a flexible structure so that people do not need to go outside of the published rules in order to do interesting, new and exciting things -- one can just buy a WOTC or third party supplement to do whatever it is that they want. [/QUOTE]
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