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<blockquote data-quote="Festy_Dog" data-source="post: 3453548" data-attributes="member: 2561"><p>1. Is taking away the immunity aspect of Signature Styles okay? After all, even a swordmaster can be cut by another's blade.</p><p></p><p>Makes enough sense to me. I had an idea and would like to throw it around for consideration as an option for sig styles, just to add some variety to them. As sig styles normally increase the damage of a particular style by one, perhaps an alternative option would be to choose a style and when it is used against you have the damage reduced by one.</p><p></p><p>2. When gaining Sig Styles, should it stay that the last style used becomes the sig style known, or would choosing from any of the styles used during that battle be okay?</p><p></p><p>Choosing from any of the styles used by your character during the match seems appropriate.</p><p></p><p>3. Should there be only one path to follow with any differences being made in roleplaying alone? (This means no powers beyond Signature Styles at this point. What use Yen would be, I don't know.) Or should we have the multiple paths which define the characters and enable different powers for each path to be used? (Like the Light, Dark, Law, Chaos, or whatever...)</p><p></p><p>Starting with the one path with variations through rp may be the way to go for now. We're looking for simplicity at present. I'd like to see multiple paths at some stage but I think it'd be acceptable to wait until they've been manifested in as easy to digest terms as possible.</p><p></p><p>4. Do we discuss possible rules some more after this, or do we start with what we have and open it up for people to start making characters and get some fights going?</p><p></p><p>What other rules are there to discuss?</p><p></p><p>5. When we do start fights, are we going to have only certain people allowed to judge like in the old system, and if so who will those people be?</p><p></p><p>How did the old judging system work? It might just be easier to keep it.</p></blockquote><p></p>
[QUOTE="Festy_Dog, post: 3453548, member: 2561"] 1. Is taking away the immunity aspect of Signature Styles okay? After all, even a swordmaster can be cut by another's blade. Makes enough sense to me. I had an idea and would like to throw it around for consideration as an option for sig styles, just to add some variety to them. As sig styles normally increase the damage of a particular style by one, perhaps an alternative option would be to choose a style and when it is used against you have the damage reduced by one. 2. When gaining Sig Styles, should it stay that the last style used becomes the sig style known, or would choosing from any of the styles used during that battle be okay? Choosing from any of the styles used by your character during the match seems appropriate. 3. Should there be only one path to follow with any differences being made in roleplaying alone? (This means no powers beyond Signature Styles at this point. What use Yen would be, I don't know.) Or should we have the multiple paths which define the characters and enable different powers for each path to be used? (Like the Light, Dark, Law, Chaos, or whatever...) Starting with the one path with variations through rp may be the way to go for now. We're looking for simplicity at present. I'd like to see multiple paths at some stage but I think it'd be acceptable to wait until they've been manifested in as easy to digest terms as possible. 4. Do we discuss possible rules some more after this, or do we start with what we have and open it up for people to start making characters and get some fights going? What other rules are there to discuss? 5. When we do start fights, are we going to have only certain people allowed to judge like in the old system, and if so who will those people be? How did the old judging system work? It might just be easier to keep it. [/QUOTE]
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