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<blockquote data-quote="Von Ether" data-source="post: 9658201" data-attributes="member: 15582"><p>For my two cents, D&D has had a long standing tradition of using the aesthetics from one genre and the vibe from another. The classic being its faux Medieval trappings (sliding into the Renaissance) with a Wild West vibe*. Lets not even go down the rabbit hole of the game's many anachronisms, plate mail without guns or the phrase "iron rations" (a WW I era term ironically enough.)</p><p></p><p>With that in mind, yes, I understood the original Eberron to have a WW I vibes with a completely different set of visual trappings at odds with the 19-teens historically. (Magicpunk/dungeonpunk would have been a term for those visuals 20 years ago, though there is nothing "punk" about it.)</p><p></p><p>However there is also the long tradition for GMs to slide other genres into their campaigns avoid burn out as compared to just teaching the table a new rpg*. The early writers of D&D did this themselves (Castle Amber anyone?)</p><p></p><p>Long story short, one of D&D's strengths is how easy GMs cherry pick the aspects that inspire them to run a game a go with it. I feel that goes double for Eberron. While I loved the 3e ascetic, I drew more from Raymond Chandler and Steven Spielberg's homage to the 1930s serials for story ideas.</p><p></p><p>While I may not be the biggest fan of the visual reboot, at least it looks great. I might grumble but I won't dis anyone who is inspired by it enough to run more games.</p><p></p><p>*Just a couple of years ago, a guy was running a 5e game at the FLGS that name dropped computers and scientists and didn't make up any new houserules that I was aware of.</p></blockquote><p></p>
[QUOTE="Von Ether, post: 9658201, member: 15582"] For my two cents, D&D has had a long standing tradition of using the aesthetics from one genre and the vibe from another. The classic being its faux Medieval trappings (sliding into the Renaissance) with a Wild West vibe*. Lets not even go down the rabbit hole of the game's many anachronisms, plate mail without guns or the phrase "iron rations" (a WW I era term ironically enough.) With that in mind, yes, I understood the original Eberron to have a WW I vibes with a completely different set of visual trappings at odds with the 19-teens historically. (Magicpunk/dungeonpunk would have been a term for those visuals 20 years ago, though there is nothing "punk" about it.) However there is also the long tradition for GMs to slide other genres into their campaigns avoid burn out as compared to just teaching the table a new rpg*. The early writers of D&D did this themselves (Castle Amber anyone?) Long story short, one of D&D's strengths is how easy GMs cherry pick the aspects that inspire them to run a game a go with it. I feel that goes double for Eberron. While I loved the 3e ascetic, I drew more from Raymond Chandler and Steven Spielberg's homage to the 1930s serials for story ideas. While I may not be the biggest fan of the visual reboot, at least it looks great. I might grumble but I won't dis anyone who is inspired by it enough to run more games. *Just a couple of years ago, a guy was running a 5e game at the FLGS that name dropped computers and scientists and didn't make up any new houserules that I was aware of. [/QUOTE]
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