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<blockquote data-quote="pukunui" data-source="post: 9658561" data-attributes="member: 54629"><p>As I already said above, I'm fine with there being 1920s-ish elements in the setting ... but I feel like some people are aruging that it's the <em>only </em>and/or<em> main </em>time period that inspired the setting. It's not. There are many inspirations.</p><p></p><p>As pointed out above, the Last War in Keith's mind is a mix of both world wars, with the Mourning being equated to the atomic bomb. And while he doesn't mention the Hundred Years' War by name, that's clearly an inspiration as well. (He even states that some people would have called it "The War of Succession".)</p><p></p><p>Let's be clear here: Eberron is a big mishmash of anachronisms. Yes, Sharn is very 1920s (albeit with medieval castle skyscrapers instead of glass and steel ones) ... but the Lhazaar Principalities are very much stuck in the Age of Sail. New Galifar in Q'Barra is a late-19th century gold rush area, while, thanks to Keith's latest book, the Breland/Droaam border is even more of a late-19th century "wild west" frontier zone.</p><p></p><p>Eberron also has wild west-style wandslingers (instead of gunslingers) mixed in with the standard D&D medieval/renaissance arms and armor.</p><p></p><p>So what's bothering me is that, based on this new art direction, it feels to me like WotC is trying to make "Eberron = 1920s" happen. Eberron =/= 1920s. It's a mix of all sorts of things! I guess I'll have to wait and see if <em>all </em>the art in this new book looks like that or if it's just some of it.</p><p></p><p>And, for the record, as I already stated, I am NOT a Wayne Reynolds fan. In fact, I bounced off Eberron when it was new because I didn't want trains or robots in my D&D! I've since come around and it is now potentially my favorite D&D setting ... but I still shy away from it being "mostly" 1920s in vibe.</p><p></p><p></p><p>I like that bit about the Draconic Prophecy. It feels more useful than what's in <em>Rising</em>. It also feels like something I could share with my players (at least the first half).</p><p></p><p>That being said, as a graphic designer, I can't really understand why they chose to go with that grainy black-and-white color scheme. I guess it's meant to look kind of newspaper-ish or something, but it just comes across as making the book look cheaply made (like the 3e era softcover adventures and splats that were all black-and-white on the inside). Like it's been photocopied or something.</p></blockquote><p></p>
[QUOTE="pukunui, post: 9658561, member: 54629"] As I already said above, I'm fine with there being 1920s-ish elements in the setting ... but I feel like some people are aruging that it's the [I]only [/I]and/or[I] main [/I]time period that inspired the setting. It's not. There are many inspirations. As pointed out above, the Last War in Keith's mind is a mix of both world wars, with the Mourning being equated to the atomic bomb. And while he doesn't mention the Hundred Years' War by name, that's clearly an inspiration as well. (He even states that some people would have called it "The War of Succession".) Let's be clear here: Eberron is a big mishmash of anachronisms. Yes, Sharn is very 1920s (albeit with medieval castle skyscrapers instead of glass and steel ones) ... but the Lhazaar Principalities are very much stuck in the Age of Sail. New Galifar in Q'Barra is a late-19th century gold rush area, while, thanks to Keith's latest book, the Breland/Droaam border is even more of a late-19th century "wild west" frontier zone. Eberron also has wild west-style wandslingers (instead of gunslingers) mixed in with the standard D&D medieval/renaissance arms and armor. So what's bothering me is that, based on this new art direction, it feels to me like WotC is trying to make "Eberron = 1920s" happen. Eberron =/= 1920s. It's a mix of all sorts of things! I guess I'll have to wait and see if [I]all [/I]the art in this new book looks like that or if it's just some of it. And, for the record, as I already stated, I am NOT a Wayne Reynolds fan. In fact, I bounced off Eberron when it was new because I didn't want trains or robots in my D&D! I've since come around and it is now potentially my favorite D&D setting ... but I still shy away from it being "mostly" 1920s in vibe. I like that bit about the Draconic Prophecy. It feels more useful than what's in [I]Rising[/I]. It also feels like something I could share with my players (at least the first half). That being said, as a graphic designer, I can't really understand why they chose to go with that grainy black-and-white color scheme. I guess it's meant to look kind of newspaper-ish or something, but it just comes across as making the book look cheaply made (like the 3e era softcover adventures and splats that were all black-and-white on the inside). Like it's been photocopied or something. [/QUOTE]
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