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You can run. But you cannot hide! About DMing, ideas?...Münster guys: STAY OUT!!!
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<blockquote data-quote="Dark Dragon" data-source="post: 3508760" data-attributes="member: 1115"><p>Yep, burning down the house was my first thought, too. But there are some reasons why the Shadow Masters don't want that.</p><p>1) The party would likely retreat into the wilderness (something especially the ranger would like to do). There, the group is more difficult to track and laying an ambush is also not that easy. The Shadow Masters know the rules of the city but not those of the jungle.</p><p>2) The house is a fix point. It 'keeps' the group together and at a well known location. In dire needs, the Shadow Masters could bring in reinforcements more easily without being hindered by city guards.</p><p>3) The party cannot call for help (guards, clerics, friends).</p><p></p><p>However, setting the house afire would at least force the group to deal with the flames, i.e. they have to leave the building and extinguish the flames, making the adventurers vulnerable to an ambush....</p><p></p><p></p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> That would at least end the drought. But seriously, I'm no fan of Portable Holes. Too many opportunities of misuse...</p><p></p><p>Hm, using poisons came to my mind. Also a risky and expensive task. All PCs have quite good Fortitude saves (the monk is immune to poison). The cheaper poisons work only on a 1...</p><p></p><p>Something subtle would be nice.</p></blockquote><p></p>
[QUOTE="Dark Dragon, post: 3508760, member: 1115"] Yep, burning down the house was my first thought, too. But there are some reasons why the Shadow Masters don't want that. 1) The party would likely retreat into the wilderness (something especially the ranger would like to do). There, the group is more difficult to track and laying an ambush is also not that easy. The Shadow Masters know the rules of the city but not those of the jungle. 2) The house is a fix point. It 'keeps' the group together and at a well known location. In dire needs, the Shadow Masters could bring in reinforcements more easily without being hindered by city guards. 3) The party cannot call for help (guards, clerics, friends). However, setting the house afire would at least force the group to deal with the flames, i.e. they have to leave the building and extinguish the flames, making the adventurers vulnerable to an ambush.... :lol: That would at least end the drought. But seriously, I'm no fan of Portable Holes. Too many opportunities of misuse... Hm, using poisons came to my mind. Also a risky and expensive task. All PCs have quite good Fortitude saves (the monk is immune to poison). The cheaper poisons work only on a 1... Something subtle would be nice. [/QUOTE]
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