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You can run. But you cannot hide! About DMing, ideas?...Münster guys: STAY OUT!!!
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<blockquote data-quote="Dark Dragon" data-source="post: 3557422" data-attributes="member: 1115"><p>Oh, I forgot that to mention, have to clarify it... </p><p></p><p>The tempest thought that it would be the best for her friends if she stays away from the party. She has a CN alignment (and only a Wis score of 10) and thus sometimes makes unpredictable decisions <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p>Second, she hoped that she has better chances to survive in a town than in the wilderness. </p><p></p><p>That's what the tempest told her friends when the party was reunited at the lake later.</p><p></p><p>However, she totally forgot that the Shadow Masters are perfectly adapted to 'urban warfare'. Her chances to get along unnoticed in Tammar would have been quite low...</p><p>This was pointed out by the tempest's friends as well.</p><p></p><p>The hathran used <em>circle dance</em> and <em>wind walk</em> to finally meet the tempest when it turned out that the tempest still went south, despite running without water now for several hours...</p><p></p><p>When the hathran showed up, the tempest tried to hide, but she wasn't successful (the area was not very good, it was some sort of low gras prarie). So the hathran found her. After some questions the tempest was convinced that the hathran is not a disguised assassin and the two travelled back to the lake using <em>wind walk</em>.</p><p></p><p>I could have used a disguised attacker to capture the tempest again or lead her away from the party (she has a low sense motive skill). However, the cleric of Tiamat was dead (killed by the monk) and the green dragon has no means of scrying. Second, the tempest made her save against the scrying attempt of the wizard of the hunting party (it wouldn't have been useful for the wizard even if she failed her save, all he'd have seen was walking her through a grassy plain!).</p><p>Third, the green dragon likes this hide-and-seek game and wants the party united before he makes his next move. The dragon is very confident about his powers and regards the party as an amusing foe. However, he does not know yet that the hathran has joined her friends again. </p><p></p><p>The Shadow Masters assassination squad (except for Ajuntis) was busy in Two Stars in the meantime: Lady Gallidy had employed two adventurers as bodyguards. These two are former PCs from an older campaign, both are at level 21 (a wild elf rog 13/asn 3/tra 5 and a halfling rog 16/shd 5, they are very good friends; the asn is not evil anymore). Their job is to protect the Lady and thwart the Shadow Masters' plans for Two Stars. They have met the party earlier in Two Stars, but the meetings were not very friendly: the dwarf knew a bit about the wild elf assassin and outright 'titled' the elf as a cutthroat... So the two bodyguards were not really motivated to help the party in her struggles... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> but they prefered to work alone (they are a very good team, as was shown in older campaiggns <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> ). Actually, one of the first encounters of my campaign involved a meeting of the party with the wild elf. But it was messed up a bit by the dwarf's and the alienist's low (better: non-existent) diplomatic skills <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p>Well, these two rogueish bodyguards are now the last hindrance for the Shadow Masters to control Two Stars through Lady Gallidy. They will not leave the city unless ordered so by the Lady. So the Shadow Masters now focus their attacks on the two rogues. So far, the two escaped all traps and fend-off all attacks by the assassination squad. The escape of the party, however, causes some distraction at the moment. The Shadow Masters know that the party will show no mercy, should they ever meet again...</p></blockquote><p></p>
[QUOTE="Dark Dragon, post: 3557422, member: 1115"] Oh, I forgot that to mention, have to clarify it... The tempest thought that it would be the best for her friends if she stays away from the party. She has a CN alignment (and only a Wis score of 10) and thus sometimes makes unpredictable decisions ;) Second, she hoped that she has better chances to survive in a town than in the wilderness. That's what the tempest told her friends when the party was reunited at the lake later. However, she totally forgot that the Shadow Masters are perfectly adapted to 'urban warfare'. Her chances to get along unnoticed in Tammar would have been quite low... This was pointed out by the tempest's friends as well. The hathran used [I]circle dance[/I] and [I]wind walk[/I] to finally meet the tempest when it turned out that the tempest still went south, despite running without water now for several hours... When the hathran showed up, the tempest tried to hide, but she wasn't successful (the area was not very good, it was some sort of low gras prarie). So the hathran found her. After some questions the tempest was convinced that the hathran is not a disguised assassin and the two travelled back to the lake using [I]wind walk[/I]. I could have used a disguised attacker to capture the tempest again or lead her away from the party (she has a low sense motive skill). However, the cleric of Tiamat was dead (killed by the monk) and the green dragon has no means of scrying. Second, the tempest made her save against the scrying attempt of the wizard of the hunting party (it wouldn't have been useful for the wizard even if she failed her save, all he'd have seen was walking her through a grassy plain!). Third, the green dragon likes this hide-and-seek game and wants the party united before he makes his next move. The dragon is very confident about his powers and regards the party as an amusing foe. However, he does not know yet that the hathran has joined her friends again. The Shadow Masters assassination squad (except for Ajuntis) was busy in Two Stars in the meantime: Lady Gallidy had employed two adventurers as bodyguards. These two are former PCs from an older campaign, both are at level 21 (a wild elf rog 13/asn 3/tra 5 and a halfling rog 16/shd 5, they are very good friends; the asn is not evil anymore). Their job is to protect the Lady and thwart the Shadow Masters' plans for Two Stars. They have met the party earlier in Two Stars, but the meetings were not very friendly: the dwarf knew a bit about the wild elf assassin and outright 'titled' the elf as a cutthroat... So the two bodyguards were not really motivated to help the party in her struggles... :p but they prefered to work alone (they are a very good team, as was shown in older campaiggns :cool: ). Actually, one of the first encounters of my campaign involved a meeting of the party with the wild elf. But it was messed up a bit by the dwarf's and the alienist's low (better: non-existent) diplomatic skills :lol: Well, these two rogueish bodyguards are now the last hindrance for the Shadow Masters to control Two Stars through Lady Gallidy. They will not leave the city unless ordered so by the Lady. So the Shadow Masters now focus their attacks on the two rogues. So far, the two escaped all traps and fend-off all attacks by the assassination squad. The escape of the party, however, causes some distraction at the moment. The Shadow Masters know that the party will show no mercy, should they ever meet again... [/QUOTE]
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