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<blockquote data-quote="Dark Dragon" data-source="post: 3582282" data-attributes="member: 1115"><p>Here are the stats of the hathran (my PC), almost no equipment at the moment....</p><p></p><p><strong>Jasmina Larad</strong></p><p></p><p>Female Human (Rashemi), Clr 4 / Sor 3 / Hth 10 (using FRCS 3.0 rules!) / MyT 2; CR 19;</p><p>Medium Humanoid (Human); grey eyes, long black hair, size 1m65, weight 110 pds., age 21.</p><p>HD 4d8+8 + 15d4+30; hp 103;</p><p></p><p>Init +6; Spd 30 ft/x4;</p><p>AC 13 (+2 dex, +1 dodge), touch 13, flat-footed 10;</p><p></p><p>Base Atk/Grapple: +10/+9;</p><p>Full Atk +9/+4: Light Mace (1d6-1, x2) OR +12: Light Crossbow (1d8, 19-20, x2, 80 ft.) OR +9/+4: Whip (1d3-1*, x2, reach 15 ft.);</p><p></p><p>SA: Turn Undead (5/d), <em>Fear</em> (Su, 3/d, Will DC 16 neg), <em>Greater Quickened Command</em> (Su, 1/d, Will DC 17 neg.), Spells;</p><p></p><p>SQ: Place Magic (only in Rashemen), Circle Leader, Initiate of Mystra, Aura, Cohort;</p><p></p><p>AL NG;</p><p>Patron Deity: Mystra;</p><p>Domains: Illusion, Spell;</p><p> </p><p>Saves: Fort +14, Ref +7, Will +21;</p><p></p><p>Str 8 (-1), Dex 14 (+2), Con 14 (+2), Int 12 (+1), Wis 19 (+4), Cha 14 (+2); 32 point-buy</p><p></p><p>Skills (trained only): Bluff +9, Concentration +19, Craft (Painting) +3, Diplomacy +7, Disguise +5, Handle Animal +5, Heal +12, Intimidate +15, Knowledge (Arcana) +8, Knowledge (Dungeoneering) +3, Knowledge (Rashemen) +4, Knowledge (Nature) +3, Knowledge (the planes) +5, Knowledge (Religion) +8, Listen +5, Profession (Herbalist) +5, Ride +4, Sense Motive +6, Spellcraft +18, Spot +5, Survival +7, Swim +0, Tumble +7, Speak Common, Rashemi, Mulhorandi (Thay), Draconic, Elven, Undercommon.</p><p></p><p>Feats: Dodge, Improved Initiative, Ethran, Initiate of Mystra, Sacred Healing, Silent Spell, Quicken Spell, Spell Penetration, Exotic Weapon Proficiency: Whip (B)</p><p></p><p>Spell Points:</p><p>Divine: 348 + 236 (domain spells only), max. level: 8 (max. CL 16)</p><p>Arcane: 40, max. level: 3 (max. CL 5)</p><p></p><p>Jasmina is a quite fragile person with a strong personality (some would say with tendencies towards arrogance). As typical for a hathran, she sees her position in a group as a leader and doesn't like to be pushed or commanded around. If treated with respect, she is a very polite person and accepts proposals to solve a problem more easily. Jasmina regards her most important duties as to serve Mystra and Rashemen first (and she would abandon the party if Rashemen needs her help). She is a bit wary about strangers, like the ranger of the party who comes from the lands of Chult (whom she dislikes because he tries to avoid a melee fight which a 'tough man' should happily join to show his prowess, and because he sometimes tries to give Jasmina orders). Jasmina has a deep respect for the monk of the party and calls the tempest a good, but a bit childish friend. The hot-headed dwarf she accepted more easily than the ranger because the dwarf at least respects Jasmina and sometimes thanks her for her healing powers. The alienist is simply insane and a hopeless case... She protects her bodyguard (and vice-versa) first and sometimes asks for 'close protection' during night... Jasmina likes strong alcoholic beaverages but avoids to become drunk.</p><p>Jasmina was born in Immilmar as the second child of the hathran Marlina and the ranger Trakius. Her brother is the wizard Ano Larad (see my epic campaign of the SADES), who refused to be trained as an Old One and thus was forced to be exiled from Rashemen by his mother. Jasmina developed a strong hate versus the Red Wizards during her imprisonment, she was tortured for weeks. Thanks to her strong will, she didn't surrender. But she wouldn't speak about what has happened in Thay. Now she controls her anger until she has found the Red Wizard that caught her...</p></blockquote><p></p>
[QUOTE="Dark Dragon, post: 3582282, member: 1115"] Here are the stats of the hathran (my PC), almost no equipment at the moment.... [B]Jasmina Larad[/B] Female Human (Rashemi), Clr 4 / Sor 3 / Hth 10 (using FRCS 3.0 rules!) / MyT 2; CR 19; Medium Humanoid (Human); grey eyes, long black hair, size 1m65, weight 110 pds., age 21. HD 4d8+8 + 15d4+30; hp 103; Init +6; Spd 30 ft/x4; AC 13 (+2 dex, +1 dodge), touch 13, flat-footed 10; Base Atk/Grapple: +10/+9; Full Atk +9/+4: Light Mace (1d6-1, x2) OR +12: Light Crossbow (1d8, 19-20, x2, 80 ft.) OR +9/+4: Whip (1d3-1*, x2, reach 15 ft.); SA: Turn Undead (5/d), [I]Fear[/I] (Su, 3/d, Will DC 16 neg), [I]Greater Quickened Command[/I] (Su, 1/d, Will DC 17 neg.), Spells; SQ: Place Magic (only in Rashemen), Circle Leader, Initiate of Mystra, Aura, Cohort; AL NG; Patron Deity: Mystra; Domains: Illusion, Spell; Saves: Fort +14, Ref +7, Will +21; Str 8 (-1), Dex 14 (+2), Con 14 (+2), Int 12 (+1), Wis 19 (+4), Cha 14 (+2); 32 point-buy Skills (trained only): Bluff +9, Concentration +19, Craft (Painting) +3, Diplomacy +7, Disguise +5, Handle Animal +5, Heal +12, Intimidate +15, Knowledge (Arcana) +8, Knowledge (Dungeoneering) +3, Knowledge (Rashemen) +4, Knowledge (Nature) +3, Knowledge (the planes) +5, Knowledge (Religion) +8, Listen +5, Profession (Herbalist) +5, Ride +4, Sense Motive +6, Spellcraft +18, Spot +5, Survival +7, Swim +0, Tumble +7, Speak Common, Rashemi, Mulhorandi (Thay), Draconic, Elven, Undercommon. Feats: Dodge, Improved Initiative, Ethran, Initiate of Mystra, Sacred Healing, Silent Spell, Quicken Spell, Spell Penetration, Exotic Weapon Proficiency: Whip (B) Spell Points: Divine: 348 + 236 (domain spells only), max. level: 8 (max. CL 16) Arcane: 40, max. level: 3 (max. CL 5) Jasmina is a quite fragile person with a strong personality (some would say with tendencies towards arrogance). As typical for a hathran, she sees her position in a group as a leader and doesn't like to be pushed or commanded around. If treated with respect, she is a very polite person and accepts proposals to solve a problem more easily. Jasmina regards her most important duties as to serve Mystra and Rashemen first (and she would abandon the party if Rashemen needs her help). She is a bit wary about strangers, like the ranger of the party who comes from the lands of Chult (whom she dislikes because he tries to avoid a melee fight which a 'tough man' should happily join to show his prowess, and because he sometimes tries to give Jasmina orders). Jasmina has a deep respect for the monk of the party and calls the tempest a good, but a bit childish friend. The hot-headed dwarf she accepted more easily than the ranger because the dwarf at least respects Jasmina and sometimes thanks her for her healing powers. The alienist is simply insane and a hopeless case... She protects her bodyguard (and vice-versa) first and sometimes asks for 'close protection' during night... Jasmina likes strong alcoholic beaverages but avoids to become drunk. Jasmina was born in Immilmar as the second child of the hathran Marlina and the ranger Trakius. Her brother is the wizard Ano Larad (see my epic campaign of the SADES), who refused to be trained as an Old One and thus was forced to be exiled from Rashemen by his mother. Jasmina developed a strong hate versus the Red Wizards during her imprisonment, she was tortured for weeks. Thanks to her strong will, she didn't surrender. But she wouldn't speak about what has happened in Thay. Now she controls her anger until she has found the Red Wizard that caught her... [/QUOTE]
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