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You can run. But you cannot hide! About DMing, ideas?...Münster guys: STAY OUT!!!
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<blockquote data-quote="Dark Dragon" data-source="post: 3586002" data-attributes="member: 1115"><p>Next sunday will be the next session. I'm not 100% sure about what to do next. There are some options:</p><p></p><p>1) The party is now united, but still partially weakened. The group's plan is to seek asylum in the cloister where the monk was trained. There, the party wants to recover, get some spells and assistance in getting infos about the enemy (something like it was portaied in <em>Batman Begins</em>). The leader of the cloister however has not every party member in a good remembrance: especially the alienist did not behave very well during an earlier visit.</p><p>The cloister is situated in a remote place in northern Thesk. Some 40 people live there. But even the leader is only a CR 14 NPC...</p><p>Hm, defending the cloister against a stronger foe would be a nice setting, but would most likely end in the destruction of the cloister and its inhabitants. Plus: I'd need foes being strong enough to withstand the alienist's summoned monsters (which are tough!) for a while AND the rest of the party should also be able to fight the attackers. Using the Green Dragon as an attacker would result in an aerial combat vs. the alienist's rocs, leaving the rest of the party watching :\ I have a map of the cloister and a few stats of its inhabitants.</p><p>The party plans to go to the cloister via <em>wind walk</em>.</p><p></p><p>2) The hunters and the Green Dragon attack the party at the shore of Lake Murthil. Without time to prepare and poor equipment, the adventurers will either retreat quickly (into the lake? hmm...) or be dead, except for the tempest. </p><p>Well, retreating into the lake would save the group, but I'm not sure if one of the player would get the idea. Letting the hathran pointing it out would look like a rail-roaded plot... :\ </p><p>Teleportation is not available to the group at the moment.</p><p></p><p>3) The Green Dragon offers a deal: The party hands the tempest over to the hunters and the rest of the group is allowed to leave freely. It is not unlikely that the tempest, the ranger and the dwarf would agree to that (they are opportunists and/or would save the group in (case of the tempest)). The monk wouldn't perhaps accept it, he is LN. The hathran would do to buy some time to get better equipment and track the foes via the tempest (scrying, <em>sending</em>, et al.). The alienist...I don't know, he is CG, but sometimes he'd fight even against all odds.</p><p>Especially Ajuntis would oppose such a deal, fearing that the group may hunt his Shadow Thiefs and himself later... OTOH, he might try to kill the party later...</p><p></p><p>The problem with this option is that the group is splitted and thus more difficult to DM. I could hand the hathran over to the player of the tempest to keep the player busy...</p><p></p><p></p><p>Ideas? Other options?</p></blockquote><p></p>
[QUOTE="Dark Dragon, post: 3586002, member: 1115"] Next sunday will be the next session. I'm not 100% sure about what to do next. There are some options: 1) The party is now united, but still partially weakened. The group's plan is to seek asylum in the cloister where the monk was trained. There, the party wants to recover, get some spells and assistance in getting infos about the enemy (something like it was portaied in [I]Batman Begins[/I]). The leader of the cloister however has not every party member in a good remembrance: especially the alienist did not behave very well during an earlier visit. The cloister is situated in a remote place in northern Thesk. Some 40 people live there. But even the leader is only a CR 14 NPC... Hm, defending the cloister against a stronger foe would be a nice setting, but would most likely end in the destruction of the cloister and its inhabitants. Plus: I'd need foes being strong enough to withstand the alienist's summoned monsters (which are tough!) for a while AND the rest of the party should also be able to fight the attackers. Using the Green Dragon as an attacker would result in an aerial combat vs. the alienist's rocs, leaving the rest of the party watching :\ I have a map of the cloister and a few stats of its inhabitants. The party plans to go to the cloister via [I]wind walk[/I]. 2) The hunters and the Green Dragon attack the party at the shore of Lake Murthil. Without time to prepare and poor equipment, the adventurers will either retreat quickly (into the lake? hmm...) or be dead, except for the tempest. Well, retreating into the lake would save the group, but I'm not sure if one of the player would get the idea. Letting the hathran pointing it out would look like a rail-roaded plot... :\ Teleportation is not available to the group at the moment. 3) The Green Dragon offers a deal: The party hands the tempest over to the hunters and the rest of the group is allowed to leave freely. It is not unlikely that the tempest, the ranger and the dwarf would agree to that (they are opportunists and/or would save the group in (case of the tempest)). The monk wouldn't perhaps accept it, he is LN. The hathran would do to buy some time to get better equipment and track the foes via the tempest (scrying, [I]sending[/I], et al.). The alienist...I don't know, he is CG, but sometimes he'd fight even against all odds. Especially Ajuntis would oppose such a deal, fearing that the group may hunt his Shadow Thiefs and himself later... OTOH, he might try to kill the party later... The problem with this option is that the group is splitted and thus more difficult to DM. I could hand the hathran over to the player of the tempest to keep the player busy... Ideas? Other options? [/QUOTE]
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