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You can run. But you cannot hide! About DMing, ideas?...Münster guys: STAY OUT!!!
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<blockquote data-quote="Dark Dragon" data-source="post: 3637099" data-attributes="member: 1115"><p><strong>over the top</strong></p><p></p><p>Last sunday, the party survived <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>The dragon Istandilar has made his demands, and 'only' the tempest was foolish enough to say 'yes' when the dragon asked the party about an unfair treatment...</p><p>Istandilar pummeled her into unconciousness, and the rest of the group did not help her.</p><p>When he 'asked' about healing, the party was forced to give him all remaining healing potions...</p><p></p><p>After everything was settled, the dragon and the adventurers discussed about Tiamat's plans and the involvement of the Shadow Masters. Istandilar and the high priest told about the Shadow Masters' plans for the cloister and the prepared ambush. The dragon also mentioned that the wizard will most likely cast a <em>sending</em> soon to get informations on how things are going on. In addition he proposed two options: either he'd lie (but only because the Shadow Masters used him in their plans without paying the dragon properly) or he'd tell the truth. The second option would certainly lead to the destruction of the party and the cloister...</p><p></p><p>The party asked what would happen if the dragon tells the wizard a lie. Istandilar answered that the wizard would meet him at a remote place several miles away. Slowly the idea for a trap came up, however, the main problems would be to avoid that the wizard simply teleports away and/or that the party would be unable to kill him plus that the meeting place is too far away to travel there via foot or horse.</p><p></p><p>The cloister's wizard offered a scroll with a <em>Dimensional Anchor </em> spell, and the clerics healed the party and the dragon. Istandilar refused to participate in the fight, saying that he'd see which side is stronger. If the party should win, he wants his share of the loot. The masters of the cloister also refused, arguing that this fight is part of a vendetta between the adventurers and the Shadow Masters.</p><p></p><p>Istandilar offered a transport to the meeting place, most party members had to trust the dragon since they were grasped by the creature's claws and teeth...The destroyed chain was arragened in a way so that the dragon still seemed to carry it.</p><p>The meeting place is a table mountain with a top of ca. 40 x 60 ft and ca. 100 ft. high. </p><p></p><p>When the group arrived (the adventurers posed to be unconcious) the wiz/acm, the bard and a rog 8 were already waiting (the wiz/acm protected himself against acid, and with protection from law, shield, see invisibility, stoneskin and other spells), because they didn't trust the dragon fully. Istandilar bluffed the three easily and told them that everything went well.</p><p></p><p>But when the bard and the rogue went to check the adventurers, the party attacked. The alienist successfully cast the <em>Dimensional Anchor </em> on the wizard, the rest tried to get into a good combat position, the ranger targeted the bard. The wizard cast a quickened <em>mirror image</em>, followed by a <em>mass charm monster </em> (affecting the ranger and the tempest, he asked them to defend him). His bodyguards focused on the monk.</p><p></p><p>The enchantment spell did not stop the two PCs from fighting the other two foes...The monk had some trouble to grapple the wizard. The dragon observed the fight. In the next round, the wizard cast a <em>Dominate Person </em> on the tempest. She turned now against the monk and hit him well. The alienist subdued the enchantment on the tempest with a protection spell. The ranger hit the bard who now cast a <em>silence</em> around the alienist. </p><p></p><p>The wizard recharged his mirror images (quickened) then he cast a <em>Mass Hold Person </em> on the alienist and the tempest. This affected the tempest but not the alienist. The monk finally grappled the wizard, and the ranger killed the bard, knocking him dying over the edge of the mountain top. The rogue coup-de-graced the tempest (subdual damage only, but I called for a Fort save; the tempest failed and was knocked-out). The alienist drew his longsword and changed position.</p><p></p><p>The wizard now cast <em>Otto's Irresistable Dance </em> on the monk, the ranger focused on the rogue. The alienist successfully bull-rushed the rogue (!), sending him over the edge. </p><p></p><p>Seen that, the wizard cast <em>Bigby's Grasping Hand </em> and ordered it to bull-rush the alienist. The alienist fell from the top but he had enough energy left for a <em>Featherfall</em>. The monk danced a moonwalk...</p><p></p><p>In the next round, the wizard turned the hand against the ranger, the rogue tried to climb back on the top (he didn't fall far). The ranger fired on the rogue but dealt only minor damage. The monk kept dancing.</p><p></p><p>The hand grabbed the ranger and moved him away from the top. The rogue was in combat position again and sneak attacked the monk. The spell on the monk ended (I rolled a 1...), and the monk immediately attacked and grappled the wizard (who was now quite low on spell energy). </p><p></p><p>The wizard blinded the monk with a power word, but this did not end the grapple. Bigby's Hand now dropped the ranger (he fell 90 ft. for 9d6 damage plus 1d4+1 Dex damage). The rogue, badly wounded, used a healing potion (he was at 1 hp). The ranger fired on the rogue but he didn't kill him. The monk finally killed the wizard before Bigby's Hand was able to grapple the monk...just in time!</p><p></p><p>The dragon wiped the rogue (who would have killed the monk next round) off the top...</p><p></p><p>The party gathered all stuff and corpses, then the dragon brought them back to the cloister. On the way, they met a lone rider who was on the way to the cloister, too. The rider turned out as a dragon disciple (and PROBABLY a new party member). Istandilar and the dragon disciple had a nice conversation, but the rest of the party introduced itself as chaotic and non-diplomatic as possible (if you'd encounter such people in real life, they'd definetively would be marked as freaks, lunatics, or the like ).</p><p></p><p>The dragon freed the captured students, the monk helped in repairing the temple, the tempest was brought into a cell (since the dominate spell still worked), and the high cleric also went into a closed room (he was still enchanted with the <em>Programmed Amnesia</em>, and the alienist's <em>Mind Blank </em> was about to expire).</p><p></p><p>Then the party had a quiet night. During the next morning, the monk was cured from his blindness, and the various enchantment spells were dispelled.</p></blockquote><p></p>
[QUOTE="Dark Dragon, post: 3637099, member: 1115"] [b]over the top[/b] Last sunday, the party survived ;) The dragon Istandilar has made his demands, and 'only' the tempest was foolish enough to say 'yes' when the dragon asked the party about an unfair treatment... Istandilar pummeled her into unconciousness, and the rest of the group did not help her. When he 'asked' about healing, the party was forced to give him all remaining healing potions... After everything was settled, the dragon and the adventurers discussed about Tiamat's plans and the involvement of the Shadow Masters. Istandilar and the high priest told about the Shadow Masters' plans for the cloister and the prepared ambush. The dragon also mentioned that the wizard will most likely cast a [I]sending[/I] soon to get informations on how things are going on. In addition he proposed two options: either he'd lie (but only because the Shadow Masters used him in their plans without paying the dragon properly) or he'd tell the truth. The second option would certainly lead to the destruction of the party and the cloister... The party asked what would happen if the dragon tells the wizard a lie. Istandilar answered that the wizard would meet him at a remote place several miles away. Slowly the idea for a trap came up, however, the main problems would be to avoid that the wizard simply teleports away and/or that the party would be unable to kill him plus that the meeting place is too far away to travel there via foot or horse. The cloister's wizard offered a scroll with a [I]Dimensional Anchor [/I] spell, and the clerics healed the party and the dragon. Istandilar refused to participate in the fight, saying that he'd see which side is stronger. If the party should win, he wants his share of the loot. The masters of the cloister also refused, arguing that this fight is part of a vendetta between the adventurers and the Shadow Masters. Istandilar offered a transport to the meeting place, most party members had to trust the dragon since they were grasped by the creature's claws and teeth...The destroyed chain was arragened in a way so that the dragon still seemed to carry it. The meeting place is a table mountain with a top of ca. 40 x 60 ft and ca. 100 ft. high. When the group arrived (the adventurers posed to be unconcious) the wiz/acm, the bard and a rog 8 were already waiting (the wiz/acm protected himself against acid, and with protection from law, shield, see invisibility, stoneskin and other spells), because they didn't trust the dragon fully. Istandilar bluffed the three easily and told them that everything went well. But when the bard and the rogue went to check the adventurers, the party attacked. The alienist successfully cast the [I]Dimensional Anchor [/I] on the wizard, the rest tried to get into a good combat position, the ranger targeted the bard. The wizard cast a quickened [I]mirror image[/I], followed by a [I]mass charm monster [/I] (affecting the ranger and the tempest, he asked them to defend him). His bodyguards focused on the monk. The enchantment spell did not stop the two PCs from fighting the other two foes...The monk had some trouble to grapple the wizard. The dragon observed the fight. In the next round, the wizard cast a [I]Dominate Person [/I] on the tempest. She turned now against the monk and hit him well. The alienist subdued the enchantment on the tempest with a protection spell. The ranger hit the bard who now cast a [I]silence[/I] around the alienist. The wizard recharged his mirror images (quickened) then he cast a [I]Mass Hold Person [/I] on the alienist and the tempest. This affected the tempest but not the alienist. The monk finally grappled the wizard, and the ranger killed the bard, knocking him dying over the edge of the mountain top. The rogue coup-de-graced the tempest (subdual damage only, but I called for a Fort save; the tempest failed and was knocked-out). The alienist drew his longsword and changed position. The wizard now cast [I]Otto's Irresistable Dance [/I] on the monk, the ranger focused on the rogue. The alienist successfully bull-rushed the rogue (!), sending him over the edge. Seen that, the wizard cast [I]Bigby's Grasping Hand [/I] and ordered it to bull-rush the alienist. The alienist fell from the top but he had enough energy left for a [I]Featherfall[/I]. The monk danced a moonwalk... In the next round, the wizard turned the hand against the ranger, the rogue tried to climb back on the top (he didn't fall far). The ranger fired on the rogue but dealt only minor damage. The monk kept dancing. The hand grabbed the ranger and moved him away from the top. The rogue was in combat position again and sneak attacked the monk. The spell on the monk ended (I rolled a 1...), and the monk immediately attacked and grappled the wizard (who was now quite low on spell energy). The wizard blinded the monk with a power word, but this did not end the grapple. Bigby's Hand now dropped the ranger (he fell 90 ft. for 9d6 damage plus 1d4+1 Dex damage). The rogue, badly wounded, used a healing potion (he was at 1 hp). The ranger fired on the rogue but he didn't kill him. The monk finally killed the wizard before Bigby's Hand was able to grapple the monk...just in time! The dragon wiped the rogue (who would have killed the monk next round) off the top... The party gathered all stuff and corpses, then the dragon brought them back to the cloister. On the way, they met a lone rider who was on the way to the cloister, too. The rider turned out as a dragon disciple (and PROBABLY a new party member). Istandilar and the dragon disciple had a nice conversation, but the rest of the party introduced itself as chaotic and non-diplomatic as possible (if you'd encounter such people in real life, they'd definetively would be marked as freaks, lunatics, or the like ). The dragon freed the captured students, the monk helped in repairing the temple, the tempest was brought into a cell (since the dominate spell still worked), and the high cleric also went into a closed room (he was still enchanted with the [I]Programmed Amnesia[/I], and the alienist's [I]Mind Blank [/I] was about to expire). Then the party had a quiet night. During the next morning, the monk was cured from his blindness, and the various enchantment spells were dispelled. [/QUOTE]
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