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<blockquote data-quote="Dark Dragon" data-source="post: 3753708" data-attributes="member: 1115"><p><strong>Urgent: Battleship stats needed!!</strong></p><p></p><p>It seems to be a common problem in D&D: </p><p></p><p>- Why should one build an expensive castle that could be conquered or destroyed easily by magic means like <em>Disintegrate, Fly, Gaseous Form, Fireball, Lightning Bolt, Rusting Grasp, Silence, Invisibility, Ice Storm, Summon Monster, Rock to Mud, Dimension Door</em>,...?</p><p>Wouldn't it be better to built a subterranean bunker complex (aka dungeon, as is often the case in D&D)? Therefore, castles in a D&D world should be as common as today on Earth (i.e., quite rare, often heavily damaged and rarely inhabited).</p><p></p><p>- Why building wooden warships that are also expensive to construct and maintain, but easily destroyed by <em>Fireballs, Call Lightning, Control Water, Disintegrate, Summon Monster, Ice Storm, Control Weather, Lightning Bolt, Wall of Force, Wall of Fire, Flame Strike, Warp Wood</em>,...?</p><p></p><p>These two problems increase with the power of the PCs.</p><p></p><p>Now I'm looking for a magical warship that should be able to withstand the spells mentioned above. While it is possible to protect the crew with spells like <em>Hallow</em> and <em>Forbiddance</em> (expensive, though), other spells, especially <em>Disintegrate </em>(or worse, <em>Sphere of Ultimate Destruction</em>) are difficult to counter...</p><p></p><p>My ideas for the ship so far:</p><p>- The ship should be able to fly, but only at a low altitude (this makes <em>Control Water</em> useless to sink the ship).</p><p></p><p>- It shouldn't be made of wood. A steel ship is hard to imagine in a medieval setting, though...hmmm...maybe <em>Wall of Force</em> does the trick (along with Sculpt Spell)? Or clouds + cloudwalking ability (see Silver Dragons)? <em>Solid Fog</em>? Something made/supported by Negative Energy (see Pirates of the Caribbean)? Living ship (like a flesh or iron golem...) with fast healing/regeneration?? Geez, a flesh colossus comes to my mind <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p>- No cannons. There will be two Thayan bombards on deck plus catapults and ballistae.</p><p></p><p>- Crew: about 100 medium-sized creatures.</p><p></p><p>- Sailing ship, sails resistant to energy (possible? Any spells to achieve that?).</p><p></p><p>- Storm resistance, of course...</p><p></p><p>- Size: some 300 ft in length and 70 ft. in width, to start with...it should be impressive and fear-inspiring...</p><p></p><p>- Flying creatures as guards (no dragons, but something medium to large and nasty, maybe two average demons, fiendish dragonnes, nightwings, or ... ?)</p><p></p><p></p><p>Any input, comments, ideas are greatly appreciated!</p></blockquote><p></p>
[QUOTE="Dark Dragon, post: 3753708, member: 1115"] [b]Urgent: Battleship stats needed!![/b] It seems to be a common problem in D&D: - Why should one build an expensive castle that could be conquered or destroyed easily by magic means like [I]Disintegrate, Fly, Gaseous Form, Fireball, Lightning Bolt, Rusting Grasp, Silence, Invisibility, Ice Storm, Summon Monster, Rock to Mud, Dimension Door[/I],...? Wouldn't it be better to built a subterranean bunker complex (aka dungeon, as is often the case in D&D)? Therefore, castles in a D&D world should be as common as today on Earth (i.e., quite rare, often heavily damaged and rarely inhabited). - Why building wooden warships that are also expensive to construct and maintain, but easily destroyed by [I]Fireballs, Call Lightning, Control Water, Disintegrate, Summon Monster, Ice Storm, Control Weather, Lightning Bolt, Wall of Force, Wall of Fire, Flame Strike, Warp Wood[/I],...? These two problems increase with the power of the PCs. Now I'm looking for a magical warship that should be able to withstand the spells mentioned above. While it is possible to protect the crew with spells like [I]Hallow[/I] and [I]Forbiddance[/I] (expensive, though), other spells, especially [I]Disintegrate [/I](or worse, [I]Sphere of Ultimate Destruction[/I]) are difficult to counter... My ideas for the ship so far: - The ship should be able to fly, but only at a low altitude (this makes [I]Control Water[/I] useless to sink the ship). - It shouldn't be made of wood. A steel ship is hard to imagine in a medieval setting, though...hmmm...maybe [I]Wall of Force[/I] does the trick (along with Sculpt Spell)? Or clouds + cloudwalking ability (see Silver Dragons)? [I]Solid Fog[/I]? Something made/supported by Negative Energy (see Pirates of the Caribbean)? Living ship (like a flesh or iron golem...) with fast healing/regeneration?? Geez, a flesh colossus comes to my mind :] - No cannons. There will be two Thayan bombards on deck plus catapults and ballistae. - Crew: about 100 medium-sized creatures. - Sailing ship, sails resistant to energy (possible? Any spells to achieve that?). - Storm resistance, of course... - Size: some 300 ft in length and 70 ft. in width, to start with...it should be impressive and fear-inspiring... - Flying creatures as guards (no dragons, but something medium to large and nasty, maybe two average demons, fiendish dragonnes, nightwings, or ... ?) Any input, comments, ideas are greatly appreciated! [/QUOTE]
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