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<blockquote data-quote="Dark Dragon" data-source="post: 3766213" data-attributes="member: 1115"><p><strong>Cloud Ray Class Battle Ship</strong></p><p></p><p><strong>Blood Cloud</strong> (Thayan Cloud Ray Battle Ship)</p><p></p><p>Colossal Magical Beast, Half Iron Golem (advanced, augmented)</p><p>Hit Dice: 60d10+540+60 (930 hp) </p><p>Initiative: +5 </p><p>Speed: Fly 40 ft. (average) </p><p>AC: 25 (–8 size, +1 Dex, +21 natural, +1 dodge), touch 4, flat-footed 23 </p><p></p><p>Attacks: Bite +73 melee and tail slam +68 melee, grapple +91 </p><p>Damage: Bite 3d10+21 (19-20, x2), tail slam 2d8+10 </p><p>Face/Reach: 400 ft. by 240 ft./5 ft. (80 ft. with tail) </p><p>Special Attacks: Swallow Whole (up to huge creatures), Breath Weapon (poisonous gas, cone 10 ft., 1d4 Con/death, DC 49, every 1d4+1 rounds), Telekinesis</p><p></p><p>Special Qualities: Darkvision 60 ft., levitate (Ex), low-light vision, protection from arrows (DR 10/magic vs. arrows), telekinesis (125 lbs, as the spell, CL 5, Su), magic immunity (except rust attacks), DR 5/adamantine </p><p>Saves: Fort +43, Ref +35, Will +20 </p><p></p><p>Abilities: Str 52, Dex 13, Con 28, Int 2, Wis 11, Cha 11 </p><p>Skills: Hide +16*, Listen +23, Spot +23 </p><p>Feats: Alertness, Cleave, Dodge, Endurance, Flyby Attack, Great Cleave, Hover, Improved Critical (bite), Improved Flight, Improved Initiative, Improved Natural Armor (5x), Improved Toughness, Mobility, Power Attack, Run, Snatch, Wingover </p><p></p><p>Climate/Terrain: Any</p><p>Organization: Carrier</p><p>Challenge Rating: 26 </p><p>Treasure: Special </p><p>Alignment: Neutral </p><p></p><p>Cloud rays are among the most majestic of all flying creatures. They do not truly fly; instead, they levitate while propelling themselves with their wing-flaps. A cloud ray has an enormous, flattened, triangular body that resembles that of an aquatic ray, but on an immensely larger scale. Its vast body is mottled in shades of dark blue and gray, with similar, lighter colors underneath. Along each side of its body is a long, wing-shaped piece of muscular tissue, which it uses for maneuvering and propulsion. Its abdomen tapers into a long, agile tail, called a zip, which is covered with bony spines. With the possible exception of dragons, cloud rays have no known predators. They typically prey on rocs, pegasi, manticores, hippogriffs, griffons, and other large flying creatures. Cloud rays do not deliberately seek out human prey, but they have been known to devour whole villages when the opportunities presented themselves.</p><p></p><p>The Thayans discovered this enormous creature in the endless plains east of Thay. It was sleeping there for years until it was awakened by a Thayan expedition seeking a new way into Rashemen. After a short battle (resulting in almost complete destruction of the Thayan force) the monster's will was magically broken by a Red Wizard called Erharan Drach. He commanded it to fly into the Sunrise Mountains where it was hold captive in a large cave. Only a few Red Wizards gained knowledge about the cloud ray, among them was also Karelam. They decided to transform the creature into a monster capable to shatter Rashemen's opposition forever. Powerful enchantments made the creature a willing servant of the Red Wizards and its transformation into a half golem improved its strength further. Iron plates were attached to the creature's body and wings. Moreover, its status as a half-golem allows attachment of objects. This resulted in the idea of building a warship on the back of the creature. After a year of working, the construction was complete. Now a crew needs to be found and magical protection to be cast...</p><p></p><p>Weaknesses: Although the cloud ray does not understand the concept of ethics, it does not like to be pushed around. However, since the Red Wizards altered the creature's mind in a way that it fulfills all orders of the Red Wizards, it does not remember its earlier behaviour. Only a carefully worded <em>Wish</em> or <em>Miracle</em> could restore the cloud ray's mind. This would result in an uncontrollable behaviour of the monster and since it is a half-golem, it cannot be enchanted to regain control of it...</p><p></p><p>House Rule: I added DR 5/adamantine to symbolize the iron plating.</p></blockquote><p></p>
[QUOTE="Dark Dragon, post: 3766213, member: 1115"] [b]Cloud Ray Class Battle Ship[/b] [B]Blood Cloud[/B] (Thayan Cloud Ray Battle Ship) Colossal Magical Beast, Half Iron Golem (advanced, augmented) Hit Dice: 60d10+540+60 (930 hp) Initiative: +5 Speed: Fly 40 ft. (average) AC: 25 (–8 size, +1 Dex, +21 natural, +1 dodge), touch 4, flat-footed 23 Attacks: Bite +73 melee and tail slam +68 melee, grapple +91 Damage: Bite 3d10+21 (19-20, x2), tail slam 2d8+10 Face/Reach: 400 ft. by 240 ft./5 ft. (80 ft. with tail) Special Attacks: Swallow Whole (up to huge creatures), Breath Weapon (poisonous gas, cone 10 ft., 1d4 Con/death, DC 49, every 1d4+1 rounds), Telekinesis Special Qualities: Darkvision 60 ft., levitate (Ex), low-light vision, protection from arrows (DR 10/magic vs. arrows), telekinesis (125 lbs, as the spell, CL 5, Su), magic immunity (except rust attacks), DR 5/adamantine Saves: Fort +43, Ref +35, Will +20 Abilities: Str 52, Dex 13, Con 28, Int 2, Wis 11, Cha 11 Skills: Hide +16*, Listen +23, Spot +23 Feats: Alertness, Cleave, Dodge, Endurance, Flyby Attack, Great Cleave, Hover, Improved Critical (bite), Improved Flight, Improved Initiative, Improved Natural Armor (5x), Improved Toughness, Mobility, Power Attack, Run, Snatch, Wingover Climate/Terrain: Any Organization: Carrier Challenge Rating: 26 Treasure: Special Alignment: Neutral Cloud rays are among the most majestic of all flying creatures. They do not truly fly; instead, they levitate while propelling themselves with their wing-flaps. A cloud ray has an enormous, flattened, triangular body that resembles that of an aquatic ray, but on an immensely larger scale. Its vast body is mottled in shades of dark blue and gray, with similar, lighter colors underneath. Along each side of its body is a long, wing-shaped piece of muscular tissue, which it uses for maneuvering and propulsion. Its abdomen tapers into a long, agile tail, called a zip, which is covered with bony spines. With the possible exception of dragons, cloud rays have no known predators. They typically prey on rocs, pegasi, manticores, hippogriffs, griffons, and other large flying creatures. Cloud rays do not deliberately seek out human prey, but they have been known to devour whole villages when the opportunities presented themselves. The Thayans discovered this enormous creature in the endless plains east of Thay. It was sleeping there for years until it was awakened by a Thayan expedition seeking a new way into Rashemen. After a short battle (resulting in almost complete destruction of the Thayan force) the monster's will was magically broken by a Red Wizard called Erharan Drach. He commanded it to fly into the Sunrise Mountains where it was hold captive in a large cave. Only a few Red Wizards gained knowledge about the cloud ray, among them was also Karelam. They decided to transform the creature into a monster capable to shatter Rashemen's opposition forever. Powerful enchantments made the creature a willing servant of the Red Wizards and its transformation into a half golem improved its strength further. Iron plates were attached to the creature's body and wings. Moreover, its status as a half-golem allows attachment of objects. This resulted in the idea of building a warship on the back of the creature. After a year of working, the construction was complete. Now a crew needs to be found and magical protection to be cast... Weaknesses: Although the cloud ray does not understand the concept of ethics, it does not like to be pushed around. However, since the Red Wizards altered the creature's mind in a way that it fulfills all orders of the Red Wizards, it does not remember its earlier behaviour. Only a carefully worded [I]Wish[/I] or [I]Miracle[/I] could restore the cloud ray's mind. This would result in an uncontrollable behaviour of the monster and since it is a half-golem, it cannot be enchanted to regain control of it... House Rule: I added DR 5/adamantine to symbolize the iron plating. [/QUOTE]
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