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<blockquote data-quote="Dark Dragon" data-source="post: 3813867" data-attributes="member: 1115"><p>After the battle at Karelam's farm, the three survivors hid within the stable. When some guards approached the building, the ranger cast a <em>Land Womb</em> and thus avoided detection of the group. During the night, the three retreated to the camp where the dragons and Jasmina stayed.</p><p></p><p>Estanala offered to call some help (as she and Alanor are not allowed to help the party directly): one of her friend is a paladin and possibly able to assist the party. She uses her bracelet of friends and called the paladin to the camp when the group had agreed. However, the party has become extremely paranoid about strangers. A big discussion followed and, because the warmage openly distrusted the paladin, nearly a fight erupted. </p><p></p><p>Would have been one of the shortest-living PC story IMC <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> Well, the paladin is now played by the player who played the tempest before. Quite a change...</p><p></p><p>A bit later, the second new PC stumbled into the camp: A very curious Narfellian warlock, not really distracted by a huge Silver Dragon and her company. Again, big trouble... But he survived as well, although Jasmina misjudged the guy as a Red Wizard (because of his tattoos).</p><p></p><p>The party now considered a second attack on Karelam and the Cloud Ray but Jasmina strongly discouraged this idea (DM intervention for storyline reasons and to avoid a TPK, but I'm not really sure if that was a good idea). </p><p>Instead, to avoid further expeditions without a capable cleric, she proposed to go to Rashemen to organise her resurrection by the Hathrans. However, the party dislikes Rashemen and the hathrans (without good reasons: the hathrans never treated the party in a bad or disrespectful way). But they had little choice: without Jasmina's magic they wouldn't accomplish much. In addition, they could use the opportunity to unveil the doppelganger of Jasmina's mother.</p><p></p><p>So Jasmina cast several <em>Sendings</em> to other powerful hathrans and asked for help. When this was granted, the alienist cast two <em>Gates</em> and brought the party to the arranged location. The dragons agreed to protect the baby and stayed in the camp.</p><p></p><p>Jasmina then accompanied three hathrans into the Urling Forest, but her friends had to stay away from the forest. She warned them that any try to enter the forest would mean certain death. So the party waited, but they expected at least some disguised hathrans that would kill Jasmina instead of bringing her back to life.... <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> Paranoid party...</p><p></p><p>But after a while, Jasmina returned, alife, and no longer a telthor. Then the party traveled to Immilmar and on the way, the hathrans told the group that Iron Lord was murdered by a Thayan assassin. The Rashemi are now very nervous about strangers, and the hathrans had to organise the election of a new Iron Lord and defend the country from the next Thayan attack, probably initiated by that Cloud Ray ship (the party gave word about the battle at Karelam's farm). </p><p></p><p>In Immilmar, the party went to visit Jasmina's parents. Her mother was currently absent, but her father was at home. The group received a warm welcome (the adventurers stayed in the house earlier). Then they waited for Jasmina's mother (her father was not instructed to avoid trouble). Jasmina strongly suggested not to kill the foe, but to get some informations. </p><p></p><p>Finally she arrived. Jasmina opened the fight with a <em>Holy Word</em> (which showed some effect, leaving the foe deafened). Obviously, it was a doppelganger, since Jasmina knows her mother quite well. A hard fight erupted, mainly because the doppelganger answered with a <em>Blasphemy</em>, greatly weakening Jasmina, the alienist and the warlock (all now at STR 0...). But the rest of the party was still standing and attacking the foe. But instead of dealing subdual damage, they attacked normally, and the paladin killed the doppelganger with a well placed crit (+ smite evil)... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p>When the party recovered from the <em>Blasphemy</em> effect, Jasmina tried to get some infos via <em>Speak with Dead</em>, but as the foe was a cleric (with a bead of karma!), the spell failed (the chances were quite low that the spell would succeed). And so another path leading to the guys behind the scenes ended in a pool of blood, well, at least for seven days... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p>After Jasmina's father was told about the doppelganger, he vaguely told the group that his wife was sometimes in the east of Rashemen. The party knows about Citadel Rashemar, but nothing about its inhabitants. They know that it is a very dangerous place (very true, I designed it to be the final place of the campaign).</p><p></p><p>Again, the party is unsure what to do next since informations are scarce...</p><p></p><p>*sigh*</p></blockquote><p></p>
[QUOTE="Dark Dragon, post: 3813867, member: 1115"] After the battle at Karelam's farm, the three survivors hid within the stable. When some guards approached the building, the ranger cast a [I]Land Womb[/I] and thus avoided detection of the group. During the night, the three retreated to the camp where the dragons and Jasmina stayed. Estanala offered to call some help (as she and Alanor are not allowed to help the party directly): one of her friend is a paladin and possibly able to assist the party. She uses her bracelet of friends and called the paladin to the camp when the group had agreed. However, the party has become extremely paranoid about strangers. A big discussion followed and, because the warmage openly distrusted the paladin, nearly a fight erupted. Would have been one of the shortest-living PC story IMC :confused: Well, the paladin is now played by the player who played the tempest before. Quite a change... A bit later, the second new PC stumbled into the camp: A very curious Narfellian warlock, not really distracted by a huge Silver Dragon and her company. Again, big trouble... But he survived as well, although Jasmina misjudged the guy as a Red Wizard (because of his tattoos). The party now considered a second attack on Karelam and the Cloud Ray but Jasmina strongly discouraged this idea (DM intervention for storyline reasons and to avoid a TPK, but I'm not really sure if that was a good idea). Instead, to avoid further expeditions without a capable cleric, she proposed to go to Rashemen to organise her resurrection by the Hathrans. However, the party dislikes Rashemen and the hathrans (without good reasons: the hathrans never treated the party in a bad or disrespectful way). But they had little choice: without Jasmina's magic they wouldn't accomplish much. In addition, they could use the opportunity to unveil the doppelganger of Jasmina's mother. So Jasmina cast several [I]Sendings[/I] to other powerful hathrans and asked for help. When this was granted, the alienist cast two [I]Gates[/I] and brought the party to the arranged location. The dragons agreed to protect the baby and stayed in the camp. Jasmina then accompanied three hathrans into the Urling Forest, but her friends had to stay away from the forest. She warned them that any try to enter the forest would mean certain death. So the party waited, but they expected at least some disguised hathrans that would kill Jasmina instead of bringing her back to life.... :heh: Paranoid party... But after a while, Jasmina returned, alife, and no longer a telthor. Then the party traveled to Immilmar and on the way, the hathrans told the group that Iron Lord was murdered by a Thayan assassin. The Rashemi are now very nervous about strangers, and the hathrans had to organise the election of a new Iron Lord and defend the country from the next Thayan attack, probably initiated by that Cloud Ray ship (the party gave word about the battle at Karelam's farm). In Immilmar, the party went to visit Jasmina's parents. Her mother was currently absent, but her father was at home. The group received a warm welcome (the adventurers stayed in the house earlier). Then they waited for Jasmina's mother (her father was not instructed to avoid trouble). Jasmina strongly suggested not to kill the foe, but to get some informations. Finally she arrived. Jasmina opened the fight with a [I]Holy Word[/I] (which showed some effect, leaving the foe deafened). Obviously, it was a doppelganger, since Jasmina knows her mother quite well. A hard fight erupted, mainly because the doppelganger answered with a [I]Blasphemy[/I], greatly weakening Jasmina, the alienist and the warlock (all now at STR 0...). But the rest of the party was still standing and attacking the foe. But instead of dealing subdual damage, they attacked normally, and the paladin killed the doppelganger with a well placed crit (+ smite evil)... :eek: When the party recovered from the [I]Blasphemy[/I] effect, Jasmina tried to get some infos via [I]Speak with Dead[/I], but as the foe was a cleric (with a bead of karma!), the spell failed (the chances were quite low that the spell would succeed). And so another path leading to the guys behind the scenes ended in a pool of blood, well, at least for seven days... :( After Jasmina's father was told about the doppelganger, he vaguely told the group that his wife was sometimes in the east of Rashemen. The party knows about Citadel Rashemar, but nothing about its inhabitants. They know that it is a very dangerous place (very true, I designed it to be the final place of the campaign). Again, the party is unsure what to do next since informations are scarce... *sigh* [/QUOTE]
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