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<blockquote data-quote="Dark Dragon" data-source="post: 3951602" data-attributes="member: 1115"><p>Here are the stats of the shadow dragon Antaran Black Star. The Tracer PrC and most equipment is from d20 future. Haven't worked out the ship's crew yet, but they are supposed to be shadows or shades of some sort...</p><p></p><p>_________________________</p><p></p><p><strong>Antaran Black Star</strong></p><p> </p><p>Great Wyrm Shadow Dragon (CR 27) CE Gargantuan Dragon [Earth] 41 HD </p><p>Tracer 4, Assassin 3</p><p> </p><p>Initiative: +11 </p><p>Speed: 80 ft., fly 150 ft. (poor) </p><p>Space: 20 ft. x 20 ft. </p><p>Senses: Darkvision 120 ft., Low-Light Vision 4x better than human, blindsense 60 ft., Spot +31, Listen +31</p><p>Languages: Draconic, Elven, Common, Gnome </p><p></p><p>Aura: Frightful Presence 360 ft. radius, DC 43, maximum affected Creature: 42HD </p><p></p><p>HP: 618 (37d12 +296 +4d8 +32 +3d6 +24) </p><p>AC 53, touch 11, flat-footed 48 (-4 size, 40 natural, +5 DEX, +2 armor) </p><p>Saves: Fortitude +30, Reflex +32, Will +33 (SR 33) </p><p>Immunities: Sleep, Paralysis, Energy Drain </p><p>Resistances: DR 20/magic; SR 33 </p><p> </p><p>BAB: +43, Grapple: +68, Trip: +25 vs. being tripped: +29 </p><p></p><p>Full Attack: 1x Bite +54 (4d6+15; 20/x2), Snatch possible, Reach 20 ft. </p><p>and 2x claw +52 (2d8+7; 20/x2), Snatch possible, Reach 15 ft. </p><p>and 2x wing +52 (2d6+7; 20/x2), Reach 15 ft.</p><p>and 1x tail slap +52 (2d8+22; 20/x2), Reach 15 ft. </p><p>or 1x Tail Sweep; DC 44, 2d6+22, 30 ft. radius, max. vs. small sized creatures </p><p>or 1x Crush; DC 44, 4d6+22, in space of dragon, max. vs. medium sized creatures</p><p></p><p>or 1x Breath Weapon; DC 44, 60 ft., Cone of Billowing Shadows (energy drain, 8 levels) </p><p>Attack Options: Flyby Attack, Hover, Snatch, Silent Spell, Quicken Spell, Enlarge Breath, Recover Breath, Swift Strike +3d6 vs. flat-footed foe, Death Attack (Fort DC 26 or death) </p><p></p><p>Abilities: STR 40 (36); DEX 20 (10); CON 27; INT 36 (32); WIS 32; CHA 33 </p><p></p><p>Feats: Starship Operation (heavy), Multiattack, Flyby Attack, Hover, Snatch, Starship Gunnery, Stealthy, Improved Initiative, Silent Spell, Quicken Spell, Improved Flight, Starship Operation (light), Recover Breath, Precise Shot (B), Point Blank Shot, Quick Draw, Far Shot </p><p> </p><p>Special Qualities: </p><p>Shadow blend (Su): During any condition other than full daylight, a shadow dragon can disappear into the shadows, giving it nine-tenths concealment. Artificial illumination, even a light or continual flame spell, does not negate this ability. A <em>daylight</em> spell, however, will. </p><p></p><p>Create shdows (Su): 3/day conjure a mass of leaping shadows with a radius of 100 yards and a duration of 1 hour (creation effect). All normal and magical light sources are negated within this radius. All characters and creatures gain a +4 bonus on their Hide checks within the shadows, and can hide even if directly observed. Shadow dragons and other creatures with ties to the Plane of Shadows gain total concealment within the shadows (50% miss chance), though they can move and attack normally. Their attacks gain a +2 bonus and deny their opponents any Dexterity bonus to AC, because they are considered invisible. </p><p></p><p>Target Species: Human (+2 on skills & damage vs. humans), Uncanny Stealth (full speed)</p><p></p><p>Spell like Abilities: </p><p>3/day - <em>mirror image, nondetection</em>; 2/day - <em>dimension door</em>; 1/day - <em>shadow walk</em>. </p><p> </p><p>Appraise +16; Bluff +31; Computer Use +21; Concentration +23; Decipher Script +25; Diplomacy +31; Disable Device +12; Disguise +31; Investigate +26; Hide +30; Intimidate +29; Knowledge (Arcana) +35; Knowledge (Technology) +25; Knowledge (Behavioral Sciences) +25; Knowledge (Geography) +30; Knowledge (History) +25; Knowledge (Astronomy) +30; Knowledge (Nature) +20; Knowledge (Planes) +20; Pilot +20; Navigate +31; Listen +31; Move Silently +30; Search +31; Sense Motive +26; Spellcraft +31; Spot +31; Survival +26; Use Magic Device +21 </p><p> </p><p>Spells as Sorcerer (CL 17 /// DC = 21 + Level of Spell) (can choose from the cleric list and the following domain spells as arcane spells, too: chaos, evil, trickery): </p><p></p><p>Level 0: Mage Hand, Daze, Electric Jolt, Flare, Read Magic, Detect Magic, Acid Splash, Mending, Message </p><p>Level 1: Magic Missile, Shield, Silent Image, Launch Item, Magic Weapon, Protection from Good </p><p>Level 2: Silence, Invisibility, Detect Thoughts, See Invisibility, Spectral Hand, Cat’s Grace </p><p>Level 3: Vampiric Touch, Haste, Tongues, Protection from Energy, Lightning Bolt </p><p>Level 4: Dimension Door, Dimensional Anchor, Orb of Force, Locate Creature </p><p>Level 5: Telekinesis, Feeblemind, Waves of Fatigue, Hold Monster, Wall of Force </p><p>Level 6: Heal, Harm, Greater Dispelling, Animate Objects </p><p>Level 7: Destruction, Greater Scrying, Waves of Exhaustion, Grasping Hand </p><p>Level 8: Moment of Prescience, Polymorph Any Object, Horrid Wilting</p><p>Level 9: Crushing Hand </p><p></p><p>Assassin spells:</p><p>Level 1: Detect Poison, True Strike, Disguise Self</p><p>Level 2: Spider Climb, Pass without Trace</p><p></p><p>Equipment: </p><p>- Huge MW Rail Gun (9d6+1 slashing damage, 225 ft., 40 shots, sound suppressor, video & rangefinding laser scope, teleporting magazine, booby trapped, sensor baffling, integrated equipment, collapsible, expanded magazine, self-repairing, including motion sensor (HUD linked))</p><p>- Medium MW Concussion Rifle (2d10+1 force damage + special, 30 ft., booby trapped, sensor baffling, integrated equipment, collapsible, self-repairing, including motion sensor (HUD linked), miniaturized)</p><p>- Scout Armor (chameleonic surface, self-repairing, 4 storage compartments with: minaturized power pack, Computer Card with medicomp & electricomp sensors, HUD (incl. targeting & sensor link & vehicle link software), Universal Communicator, Piercing Visor), Micro-Aural Communicator, Personal Force Field (DR 10/-)</p><p>- Implants: Nanites: Brain Boost, Micro Muscles, Prophecy, Fast Reaction</p><p> Other: Anti-Shock Implant, Initiative Implant, Microcomputer, Database</p><p>- Ring of Dexterity +6, Ring of Polymorph (3/day, CL 15)</p><p></p><p></p><p>Ship: <strong>The Void</strong></p><p></p><p>Battle Cruiser Class (PL 8)</p><p>Size: Colossal (1360 ft. x 1100 ft., -8), weight 140 kt</p><p>Speed: 5.000 ft.</p><p>Engines: Thrusters + Spatial Compressor </p><p>Armor Class: 11/14 (Antaran as pilot), flat-footed 7/9</p><p>Armor: Nanofluidic (DR 50)</p><p></p><p>Initiative: +4/+11 (Antaran as pilot)</p><p>Crew: 2 (huge), 5 (large), 40 (medium), all experts</p><p>Pilot’s Class Bonus: +5/+7 (Antaran as pilot)</p><p>Pilot’s Dex modifier: +4/+5 (Antaran as pilot)</p><p></p><p>Defensive: Point Defense, Cloaking Screen, Improved Autopilot System, Advanced Damage Control (2d10), Radiation Shielding, Repair Drones, Decoy Drone Launcher, Light Fortification (25 %), Energy Shield (450 points of damage (except ballistic) absorbed, recharges at 10 points at end of round)</p><p></p><p>Sensors: Class V Sensor Array, Achilles Targeting Software, Improved Targeting System</p><p></p><p>Communications: Drive Transceiver, Radio Transceiver</p><p></p><p>Weapons: 1 battery of three 2-Fire-linked Zero Bore (6.000 ft., energy, 24d8/108, 19-20), Minelayer (Zero Point Mine: 15d100/550, 50 mines), Tractor Beam Emitter, Missile Launcher (Starload Missile: 20d8/90, 18-20, 16 missiles)</p><p></p><p>Gunner’s Attack Bonus: +4</p><p>Attacks: Zero Bore battery +3, Starload Missile -2, Tractor Beam Emitter -1</p><p>Attacks of Opportunity: Point-Defense +5 ranged (4d12x20, 500 ft.)</p><p></p><p>Cargo Capacity: 50 kt</p><p>Grapple Modifier: +16</p><p>Hit Dice: 450 (9.000 hp)</p></blockquote><p></p>
[QUOTE="Dark Dragon, post: 3951602, member: 1115"] Here are the stats of the shadow dragon Antaran Black Star. The Tracer PrC and most equipment is from d20 future. Haven't worked out the ship's crew yet, but they are supposed to be shadows or shades of some sort... _________________________ [B]Antaran Black Star[/B] Great Wyrm Shadow Dragon (CR 27) CE Gargantuan Dragon [Earth] 41 HD Tracer 4, Assassin 3 Initiative: +11 Speed: 80 ft., fly 150 ft. (poor) Space: 20 ft. x 20 ft. Senses: Darkvision 120 ft., Low-Light Vision 4x better than human, blindsense 60 ft., Spot +31, Listen +31 Languages: Draconic, Elven, Common, Gnome Aura: Frightful Presence 360 ft. radius, DC 43, maximum affected Creature: 42HD HP: 618 (37d12 +296 +4d8 +32 +3d6 +24) AC 53, touch 11, flat-footed 48 (-4 size, 40 natural, +5 DEX, +2 armor) Saves: Fortitude +30, Reflex +32, Will +33 (SR 33) Immunities: Sleep, Paralysis, Energy Drain Resistances: DR 20/magic; SR 33 BAB: +43, Grapple: +68, Trip: +25 vs. being tripped: +29 Full Attack: 1x Bite +54 (4d6+15; 20/x2), Snatch possible, Reach 20 ft. and 2x claw +52 (2d8+7; 20/x2), Snatch possible, Reach 15 ft. and 2x wing +52 (2d6+7; 20/x2), Reach 15 ft. and 1x tail slap +52 (2d8+22; 20/x2), Reach 15 ft. or 1x Tail Sweep; DC 44, 2d6+22, 30 ft. radius, max. vs. small sized creatures or 1x Crush; DC 44, 4d6+22, in space of dragon, max. vs. medium sized creatures or 1x Breath Weapon; DC 44, 60 ft., Cone of Billowing Shadows (energy drain, 8 levels) Attack Options: Flyby Attack, Hover, Snatch, Silent Spell, Quicken Spell, Enlarge Breath, Recover Breath, Swift Strike +3d6 vs. flat-footed foe, Death Attack (Fort DC 26 or death) Abilities: STR 40 (36); DEX 20 (10); CON 27; INT 36 (32); WIS 32; CHA 33 Feats: Starship Operation (heavy), Multiattack, Flyby Attack, Hover, Snatch, Starship Gunnery, Stealthy, Improved Initiative, Silent Spell, Quicken Spell, Improved Flight, Starship Operation (light), Recover Breath, Precise Shot (B), Point Blank Shot, Quick Draw, Far Shot Special Qualities: Shadow blend (Su): During any condition other than full daylight, a shadow dragon can disappear into the shadows, giving it nine-tenths concealment. Artificial illumination, even a light or continual flame spell, does not negate this ability. A [I]daylight[/I] spell, however, will. Create shdows (Su): 3/day conjure a mass of leaping shadows with a radius of 100 yards and a duration of 1 hour (creation effect). All normal and magical light sources are negated within this radius. All characters and creatures gain a +4 bonus on their Hide checks within the shadows, and can hide even if directly observed. Shadow dragons and other creatures with ties to the Plane of Shadows gain total concealment within the shadows (50% miss chance), though they can move and attack normally. Their attacks gain a +2 bonus and deny their opponents any Dexterity bonus to AC, because they are considered invisible. Target Species: Human (+2 on skills & damage vs. humans), Uncanny Stealth (full speed) Spell like Abilities: 3/day - [I]mirror image, nondetection[/I]; 2/day - [I]dimension door[/I]; 1/day - [I]shadow walk[/I]. Appraise +16; Bluff +31; Computer Use +21; Concentration +23; Decipher Script +25; Diplomacy +31; Disable Device +12; Disguise +31; Investigate +26; Hide +30; Intimidate +29; Knowledge (Arcana) +35; Knowledge (Technology) +25; Knowledge (Behavioral Sciences) +25; Knowledge (Geography) +30; Knowledge (History) +25; Knowledge (Astronomy) +30; Knowledge (Nature) +20; Knowledge (Planes) +20; Pilot +20; Navigate +31; Listen +31; Move Silently +30; Search +31; Sense Motive +26; Spellcraft +31; Spot +31; Survival +26; Use Magic Device +21 Spells as Sorcerer (CL 17 /// DC = 21 + Level of Spell) (can choose from the cleric list and the following domain spells as arcane spells, too: chaos, evil, trickery): Level 0: Mage Hand, Daze, Electric Jolt, Flare, Read Magic, Detect Magic, Acid Splash, Mending, Message Level 1: Magic Missile, Shield, Silent Image, Launch Item, Magic Weapon, Protection from Good Level 2: Silence, Invisibility, Detect Thoughts, See Invisibility, Spectral Hand, Cat’s Grace Level 3: Vampiric Touch, Haste, Tongues, Protection from Energy, Lightning Bolt Level 4: Dimension Door, Dimensional Anchor, Orb of Force, Locate Creature Level 5: Telekinesis, Feeblemind, Waves of Fatigue, Hold Monster, Wall of Force Level 6: Heal, Harm, Greater Dispelling, Animate Objects Level 7: Destruction, Greater Scrying, Waves of Exhaustion, Grasping Hand Level 8: Moment of Prescience, Polymorph Any Object, Horrid Wilting Level 9: Crushing Hand Assassin spells: Level 1: Detect Poison, True Strike, Disguise Self Level 2: Spider Climb, Pass without Trace Equipment: - Huge MW Rail Gun (9d6+1 slashing damage, 225 ft., 40 shots, sound suppressor, video & rangefinding laser scope, teleporting magazine, booby trapped, sensor baffling, integrated equipment, collapsible, expanded magazine, self-repairing, including motion sensor (HUD linked)) - Medium MW Concussion Rifle (2d10+1 force damage + special, 30 ft., booby trapped, sensor baffling, integrated equipment, collapsible, self-repairing, including motion sensor (HUD linked), miniaturized) - Scout Armor (chameleonic surface, self-repairing, 4 storage compartments with: minaturized power pack, Computer Card with medicomp & electricomp sensors, HUD (incl. targeting & sensor link & vehicle link software), Universal Communicator, Piercing Visor), Micro-Aural Communicator, Personal Force Field (DR 10/-) - Implants: Nanites: Brain Boost, Micro Muscles, Prophecy, Fast Reaction Other: Anti-Shock Implant, Initiative Implant, Microcomputer, Database - Ring of Dexterity +6, Ring of Polymorph (3/day, CL 15) Ship: [B]The Void[/B] Battle Cruiser Class (PL 8) Size: Colossal (1360 ft. x 1100 ft., -8), weight 140 kt Speed: 5.000 ft. Engines: Thrusters + Spatial Compressor Armor Class: 11/14 (Antaran as pilot), flat-footed 7/9 Armor: Nanofluidic (DR 50) Initiative: +4/+11 (Antaran as pilot) Crew: 2 (huge), 5 (large), 40 (medium), all experts Pilot’s Class Bonus: +5/+7 (Antaran as pilot) Pilot’s Dex modifier: +4/+5 (Antaran as pilot) Defensive: Point Defense, Cloaking Screen, Improved Autopilot System, Advanced Damage Control (2d10), Radiation Shielding, Repair Drones, Decoy Drone Launcher, Light Fortification (25 %), Energy Shield (450 points of damage (except ballistic) absorbed, recharges at 10 points at end of round) Sensors: Class V Sensor Array, Achilles Targeting Software, Improved Targeting System Communications: Drive Transceiver, Radio Transceiver Weapons: 1 battery of three 2-Fire-linked Zero Bore (6.000 ft., energy, 24d8/108, 19-20), Minelayer (Zero Point Mine: 15d100/550, 50 mines), Tractor Beam Emitter, Missile Launcher (Starload Missile: 20d8/90, 18-20, 16 missiles) Gunner’s Attack Bonus: +4 Attacks: Zero Bore battery +3, Starload Missile -2, Tractor Beam Emitter -1 Attacks of Opportunity: Point-Defense +5 ranged (4d12x20, 500 ft.) Cargo Capacity: 50 kt Grapple Modifier: +16 Hit Dice: 450 (9.000 hp) [/QUOTE]
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