Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
You Can Send D&D Next Adventure For Next Dungeon Magazine Submission Window in April
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pour" data-source="post: 6114088" data-attributes="member: 59411"><p>I'm looking for as much original and usable Epic content as possible, things I could lift into my own campaign or reskin readily, which range from Epic material that was previously unusable (anything from MM1-2, Draconomicon, Open Dead, Elder Evils conversions, etc) to completely new (more Epic skill challenges, new artifacts and magic items, generally new and interesting locations, and untouched Epic and specifically 4th Edition design space such as Primal Spirits, Primordials, Far Realm entities, and the Feywild and Shadowfell). There is so much yet to explore, particularly in high-level play, that never was really much more than scratched.</p><p></p><p>The Court of the Dark Prince in last month's Dungeon was a great concept, but didn't hold very much for me in the way of new or usable material. I liked Iggwilv's boon, that was something new and interesting, and the Roleplaying Encounters were well-set, but so much was glanced over that I think would have made this adventure into a true Epic staple, something Epic DMs could refer to as a rare example and resource.</p><p></p><p>For instance, Graz'zt was not redesigned as any particular challenge for a modern level 24 party (despite being labeled 32 solo), even with added elite support, unlike the wonderful job LFR did with a redesigned Oublivae in the E series. The set pieces of the fight could have used substantial work, more terrain types, diseases, and traps for starters. And the stat blocks I wanted most were missing, namely Iggwilv, Cerulae (I'd love a high-level archangel to use as a future template for my own angels, which I don't believe Galewing at the end adequately covers), and Augillianast (an updated gold dragon solo stat block would also be VERY welcome). </p><p></p><p>I admit it would have been too much to hope for Kord's stats here, but wow what I pleasant surprise that would have been, and allowed the adventure to turn, even, into a double-cross should the oh-so-seductive Graz'zt defeat the party and make a deal to kill the god in exchange for their souls. That touches again upon the problem of linearity in many 4e adventures, and how, for the price of a few more pages in an adventure, providing us with extra things like stats, terrain, diseases, and traps empowers a DM to extend adventures organically, creatively, and with confidence.</p><p></p><p>Too many of the enemies in this adventure were recycled from past Epic supplements, also reducing the value to me. There was again such opportunity to enter into incubus variants and various Graz'zt minions, but instead we got old hat drow, mist hags, a yuan'ti malison, which I don't believe even strike the correct thematic chord. Reskin, sure, but I want more mechanical bases to reskin and a few new monsters would have been appreciated- particularly challenging ones, too, considering we enter the palace of a demon prince. I'll always remember Sly Flourish's advise which, in my experience, continues to ring true: Be fair in Heroic, Be challenging in Paragon, Be a straight bastard in Epic. We need more mean Epic monsters, even broaching or meeting Fourthcore standards, because not even one or two deaths is entirely an issue for many level 24 characters due to their destinies.</p><p></p><p>I am also always in need of high resolution maps, and this adventure has such potential to create Grazzt's realm. Instead it seems as if they threw together a few generic maps in Dunjinni, upped the contrast, distorted the color balance, and called it a day. Imagine what some of the cartographers we've seen in the magazine could have done with this opportunity...</p></blockquote><p></p>
[QUOTE="Pour, post: 6114088, member: 59411"] I'm looking for as much original and usable Epic content as possible, things I could lift into my own campaign or reskin readily, which range from Epic material that was previously unusable (anything from MM1-2, Draconomicon, Open Dead, Elder Evils conversions, etc) to completely new (more Epic skill challenges, new artifacts and magic items, generally new and interesting locations, and untouched Epic and specifically 4th Edition design space such as Primal Spirits, Primordials, Far Realm entities, and the Feywild and Shadowfell). There is so much yet to explore, particularly in high-level play, that never was really much more than scratched. The Court of the Dark Prince in last month's Dungeon was a great concept, but didn't hold very much for me in the way of new or usable material. I liked Iggwilv's boon, that was something new and interesting, and the Roleplaying Encounters were well-set, but so much was glanced over that I think would have made this adventure into a true Epic staple, something Epic DMs could refer to as a rare example and resource. For instance, Graz'zt was not redesigned as any particular challenge for a modern level 24 party (despite being labeled 32 solo), even with added elite support, unlike the wonderful job LFR did with a redesigned Oublivae in the E series. The set pieces of the fight could have used substantial work, more terrain types, diseases, and traps for starters. And the stat blocks I wanted most were missing, namely Iggwilv, Cerulae (I'd love a high-level archangel to use as a future template for my own angels, which I don't believe Galewing at the end adequately covers), and Augillianast (an updated gold dragon solo stat block would also be VERY welcome). I admit it would have been too much to hope for Kord's stats here, but wow what I pleasant surprise that would have been, and allowed the adventure to turn, even, into a double-cross should the oh-so-seductive Graz'zt defeat the party and make a deal to kill the god in exchange for their souls. That touches again upon the problem of linearity in many 4e adventures, and how, for the price of a few more pages in an adventure, providing us with extra things like stats, terrain, diseases, and traps empowers a DM to extend adventures organically, creatively, and with confidence. Too many of the enemies in this adventure were recycled from past Epic supplements, also reducing the value to me. There was again such opportunity to enter into incubus variants and various Graz'zt minions, but instead we got old hat drow, mist hags, a yuan'ti malison, which I don't believe even strike the correct thematic chord. Reskin, sure, but I want more mechanical bases to reskin and a few new monsters would have been appreciated- particularly challenging ones, too, considering we enter the palace of a demon prince. I'll always remember Sly Flourish's advise which, in my experience, continues to ring true: Be fair in Heroic, Be challenging in Paragon, Be a straight bastard in Epic. We need more mean Epic monsters, even broaching or meeting Fourthcore standards, because not even one or two deaths is entirely an issue for many level 24 characters due to their destinies. I am also always in need of high resolution maps, and this adventure has such potential to create Grazzt's realm. Instead it seems as if they threw together a few generic maps in Dunjinni, upped the contrast, distorted the color balance, and called it a day. Imagine what some of the cartographers we've seen in the magazine could have done with this opportunity... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
You Can Send D&D Next Adventure For Next Dungeon Magazine Submission Window in April
Top